annotate src/libvorbis-1.3.3/doc/vorbis.html @ 1:05aa0afa9217

Bring in flac, ogg, vorbis
author Chris Cannam
date Tue, 19 Mar 2013 17:37:49 +0000
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Chris@1 6 <title>Ogg Vorbis Documentation</title>
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Chris@1 70 <a href="http://www.xiph.org/"><img src="fish_xiph_org.png" alt="Fish Logo and Xiph.Org"/></a>
Chris@1 71 </div>
Chris@1 72
Chris@1 73 <h1>Ogg Vorbis encoding format documentation</h1>
Chris@1 74
Chris@1 75 <p><img src="wait.png" alt="wait"/>As of writing, not all the below document
Chris@1 76 links are live. They will be populated as we complete the documents.</p>
Chris@1 77
Chris@1 78 <h2>Documents</h2>
Chris@1 79
Chris@1 80 <ul>
Chris@1 81 <li><a href="packet.html">Vorbis packet structure</a></li>
Chris@1 82 <li><a href="envelope.html">Temporal envelope shaping and blocksize</a></li>
Chris@1 83 <li><a href="mdct.html">Time domain segmentation and MDCT transform</a></li>
Chris@1 84 <li><a href="resolution.html">The resolution floor</a></li>
Chris@1 85 <li><a href="residuals.html">MDCT-domain fine structure</a></li>
Chris@1 86 </ul>
Chris@1 87
Chris@1 88 <ul>
Chris@1 89 <li><a href="probmodel.html">The Vorbis probability model</a></li>
Chris@1 90 <li><a href="bitpack.html">The Vorbis bitpacker</a></li>
Chris@1 91 </ul>
Chris@1 92
Chris@1 93 <ul>
Chris@1 94 <li><a href="oggstream.html">Ogg bitstream overview</a></li>
Chris@1 95 <li><a href="framing.html">Ogg logical bitstream and framing spec</a></li>
Chris@1 96 <li><a href="vorbis-stream.html">Vorbis packet->Ogg bitstream mapping</a></li>
Chris@1 97 </ul>
Chris@1 98
Chris@1 99 <ul>
Chris@1 100 <li><a href="programming.html">Programming with libvorbis</a></li>
Chris@1 101 </ul>
Chris@1 102
Chris@1 103 <h2>Description</h2>
Chris@1 104
Chris@1 105 <p>Ogg Vorbis is a general purpose compressed audio format
Chris@1 106 for high quality (44.1-48.0kHz, 16+ bit, polyphonic) audio and music
Chris@1 107 at moderate fixed and variable bitrates (40-80 kb/s/channel). This
Chris@1 108 places Vorbis in the same class as audio representations including
Chris@1 109 MPEG-1 audio layer 3, MPEG-4 audio (AAC and TwinVQ), and PAC.</p>
Chris@1 110
Chris@1 111 <p>Vorbis is the first of a planned family of Ogg multimedia coding
Chris@1 112 formats being developed as part of the Xiph.Org Foundation's Ogg multimedia
Chris@1 113 project. See <a href="http://www.xiph.org/">http://www.xiph.org/</a>
Chris@1 114 for more information.</p>
Chris@1 115
Chris@1 116 <h2>Vorbis technical documents</h2>
Chris@1 117
Chris@1 118 <p>A Vorbis encoder takes in overlapping (but contiguous) short-time
Chris@1 119 segments of audio data. The encoder analyzes the content of the audio
Chris@1 120 to determine an optimal compact representation; this phase of encoding
Chris@1 121 is known as <em>analysis</em>. For each short-time block of sound,
Chris@1 122 the encoder then packs an efficient representation of the signal, as
Chris@1 123 determined by analysis, into a raw packet much smaller than the size
Chris@1 124 required by the original signal; this phase is <em>coding</em>.
Chris@1 125 Lastly, in a streaming environment, the raw packets are then
Chris@1 126 structured into a continuous stream of octets; this last phase is
Chris@1 127 <em>streaming</em>. Note that the stream of octets is referred to both
Chris@1 128 as a 'byte-' and 'bit-'stream; the latter usage is acceptible as the
Chris@1 129 stream of octets is a physical representation of a true logical
Chris@1 130 bit-by-bit stream.</p>
Chris@1 131
Chris@1 132 <p>A Vorbis decoder performs a mirror image process of extracting the
Chris@1 133 original sequence of raw packets from an Ogg stream (<em>stream
Chris@1 134 decomposition</em>), reconstructing the signal representation from the
Chris@1 135 raw data in the packet (<em>decoding</em>) and them reconstituting an
Chris@1 136 audio signal from the decoded representation (<em>synthesis</em>).</p>
Chris@1 137
Chris@1 138 <p>The <a href="programming.html">Programming with libvorbis</a>
Chris@1 139 documents discuss use of the reference Vorbis codec library
Chris@1 140 (libvorbis) produced by the Xiph.Org Foundation.</p>
Chris@1 141
Chris@1 142 <p>The data representations and algorithms necessary at each step to
Chris@1 143 encode and decode Ogg Vorbis bitstreams are described by the below
Chris@1 144 documents in sufficient detail to construct a complete Vorbis codec.
Chris@1 145 Note that at the time of writing, Vorbis is still in a 'Request For
Chris@1 146 Comments' stage of development; despite being in advanced stages of
Chris@1 147 development, input from the multimedia community is welcome.</p>
Chris@1 148
Chris@1 149 <h3>Vorbis analysis and synthesis</h3>
Chris@1 150
Chris@1 151 <p>Analysis begins by seperating an input audio stream into individual,
Chris@1 152 overlapping short-time segments of audio data. These segments are
Chris@1 153 then transformed into an alternate representation, seeking to
Chris@1 154 represent the original signal in a more efficient form that codes into
Chris@1 155 a smaller number of bytes. The analysis and transformation stage is
Chris@1 156 the most complex element of producing a Vorbis bitstream.</p>
Chris@1 157
Chris@1 158 <p>The corresponding synthesis step in the decoder is simpler; there is
Chris@1 159 no analysis to perform, merely a mechanical, deterministic
Chris@1 160 reconstruction of the original audio data from the transform-domain
Chris@1 161 representation.</p>
Chris@1 162
Chris@1 163 <ul>
Chris@1 164 <li><a href="packet.html">Vorbis packet structure</a>:
Chris@1 165 Describes the basic analysis components necessary to produce Vorbis
Chris@1 166 packets and the structure of the packet itself.</li>
Chris@1 167 <li><a href="envelope.html">Temporal envelope shaping and blocksize</a>:
Chris@1 168 Use of temporal envelope shaping and variable blocksize to minimize
Chris@1 169 time-domain energy leakage during wide dynamic range and spectral energy
Chris@1 170 swings. Also discusses time-related principles of psychoacoustics.</li>
Chris@1 171 <li><a href="mdct.html">Time domain segmentation and MDCT transform</a>:
Chris@1 172 Division of time domain data into individual overlapped, windowed
Chris@1 173 short-time vectors and transformation using the MDCT</li>
Chris@1 174 <li><a href="resolution.html">The resolution floor</a>: Use of frequency
Chris@1 175 doamin psychoacoustics, and the MDCT-domain noise, masking and resolution
Chris@1 176 floors</li>
Chris@1 177 <li><a href="residuals.html">MDCT-domain fine structure</a>: Production,
Chris@1 178 quantization and massaging of MDCT-spectrum fine structure</li>
Chris@1 179 </ul>
Chris@1 180
Chris@1 181 <h3>Vorbis coding and decoding</h3>
Chris@1 182
Chris@1 183 <p>Coding and decoding converts the transform-domain representation of
Chris@1 184 the original audio produced by analysis to and from a bitwise packed
Chris@1 185 raw data packet. Coding and decoding consist of two logically
Chris@1 186 orthogonal concepts, <em>back-end coding</em> and <em>bitpacking</em>.</p>
Chris@1 187
Chris@1 188 <p><em>Back-end coding</em> uses a probability model to represent the raw numbers
Chris@1 189 of the audio representation in as few physical bits as possible;
Chris@1 190 familiar examples of back-end coding include Huffman coding and Vector
Chris@1 191 Quantization.</p>
Chris@1 192
Chris@1 193 <p><em>Bitpacking</em> arranges the variable sized words of the back-end
Chris@1 194 coding into a vector of octets without wasting space. The octets
Chris@1 195 produced by coding a single short-time audio segment is one raw Vorbis
Chris@1 196 packet.</p>
Chris@1 197
Chris@1 198 <ul>
Chris@1 199 <li><a href="probmodel.html">The Vorbis probability model</a></li>
Chris@1 200 <li><a href="bitpack.html">The Vorbis bitpacker</a>: Arrangement of
Chris@1 201 variable bit-length words into an octet-aligned packet.</li>
Chris@1 202 </ul>
Chris@1 203
Chris@1 204 <h3>Vorbis streaming and stream decomposition</h3>
Chris@1 205
Chris@1 206 <p>Vorbis packets contain the raw, bitwise-compressed representation of a
Chris@1 207 snippet of audio. These packets contain no structure and cannot be
Chris@1 208 strung together directly into a stream; for streamed transmission and
Chris@1 209 storage, Vorbis packets are encoded into an Ogg bitstream.</p>
Chris@1 210
Chris@1 211 <ul>
Chris@1 212 <li><a href="oggstream.html">Ogg bitstream overview</a>: High-level
Chris@1 213 description of Ogg logical bitstreams, how logical bitstreams
Chris@1 214 (of mixed media types) can be combined into physical bitstreams, and
Chris@1 215 restrictions on logical-to-physical mapping. Note that this document is
Chris@1 216 not specific only to Ogg Vorbis.</li>
Chris@1 217 <li><a href="framing.html">Ogg logical bitstream and framing
Chris@1 218 spec</a>: Low level, complete specification of Ogg logical
Chris@1 219 bitstream pages. Note that this document is not specific only to Ogg
Chris@1 220 Vorbis.</li>
Chris@1 221 <li><a href="vorbis-stream.html">Vorbis bitstream mapping</a>:
Chris@1 222 Specifically describes mapping Vorbis data into an
Chris@1 223 Ogg physical bitstream.</li>
Chris@1 224 </ul>
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