changeset 18:c1aee08c60b1

* avoid using n2 in processBlock
author Chris Cannam
date Thu, 14 Sep 2006 09:24:57 +0000
parents 67d54627efd3
children f17798a555df
files audioio/PhaseVocoderTimeStretcher.cpp audioio/PhaseVocoderTimeStretcher.h
diffstat 2 files changed, 5 insertions(+), 7 deletions(-) [+]
line wrap: on
line diff
--- a/audioio/PhaseVocoderTimeStretcher.cpp	Wed Sep 13 18:58:17 2006 +0000
+++ b/audioio/PhaseVocoderTimeStretcher.cpp	Thu Sep 14 09:24:57 2006 +0000
@@ -232,7 +232,7 @@
                 bool thisChannelPercussive =
                     processBlock(c, m_dbuf, m_mashbuf[c],
                                  c == 0 ? m_modulationbuf : 0,
-                                 m_prevPercussive);
+                                 m_prevPercussive ? m_n1 : m_n2);
 
                 if (thisChannelPercussive && c == 0) {
                     isPercussive = true;
@@ -322,7 +322,7 @@
 PhaseVocoderTimeStretcher::processBlock(size_t c,
                                         float *buf, float *out,
                                         float *modulation,
-                                        bool lastPercussive)
+                                        size_t lastStep)
 {
     size_t i;
     bool isPercussive = false;
@@ -375,9 +375,6 @@
         m_prevPercussiveCount[c] = count;
     }
 
-    size_t n2 = m_n2;
-    if (lastPercussive) n2 = m_n1;
-	
     for (i = 0; i < m_wlen; ++i) {
 
         float mag;
@@ -399,7 +396,8 @@
 
         float phaseIncrement = (omega + phaseError) / m_n1;
 
-        float adjustedPhase = m_prevAdjustedPhase[c][i] + n2 * phaseIncrement;
+        float adjustedPhase = m_prevAdjustedPhase[c][i] +
+            lastStep * phaseIncrement;
 
         if (isPercussive) adjustedPhase = phase;
 	
--- a/audioio/PhaseVocoderTimeStretcher.h	Wed Sep 13 18:58:17 2006 +0000
+++ b/audioio/PhaseVocoderTimeStretcher.h	Thu Sep 14 09:24:57 2006 +0000
@@ -125,7 +125,7 @@
     bool processBlock(size_t channel,
                       float *in, float *out,
                       float *modulation,
-                      bool lastPercussive);
+                      size_t lastStep);
 
     size_t m_channels;
     float m_ratio;