Mercurial > hg > sonic-visualiser
view audioio/AudioTargetFactory.cpp @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | 00309c07f7a9 |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioTargetFactory.h" #include "AudioJACKTarget.h" #include "AudioCoreAudioTarget.h" #include "AudioPortAudioTarget.h" #include <iostream> AudioCallbackPlayTarget * AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) { AudioCallbackPlayTarget *target = 0; #ifdef HAVE_JACK target = new AudioJACKTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; delete target; } #endif #ifdef HAVE_COREAUDIO target = new AudioCoreAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; delete target; } #endif #ifdef HAVE_DIRECTSOUND target = new AudioDirectSoundTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl; delete target; } #endif #ifdef HAVE_PORTAUDIO target = new AudioPortAudioTarget(source); if (target->isOK()) return target; else { std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; delete target; } #endif std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; return 0; }