Mercurial > hg > sonic-visualiser
annotate audioio/AudioTargetFactory.cpp @ 180:98ba77e0d897
* Merge from sv-match-alignment branch (excluding alignment-specific document).
- add aggregate wave model (not yet complete enough to be added as a true
model in a layer, but there's potential)
- add play solo mode
- add alignment model -- unused in plain SV
- fix two plugin leaks
- add m3u playlist support (opens all files at once, potentially hazardous)
- fix retrieval of pre-encoded URLs
- add ability to resample audio files on import, so as to match rates with
other files previously loaded; add preference for same
- add preliminary support in transform code for range and rate of transform
input
- reorganise preferences dialog, move dark-background option to preferences,
add option for temporary directory location
author | Chris Cannam |
---|---|
date | Fri, 28 Sep 2007 13:56:38 +0000 |
parents | 00309c07f7a9 |
children |
rev | line source |
---|---|
Chris@0 | 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ |
Chris@0 | 2 |
Chris@0 | 3 /* |
Chris@0 | 4 Sonic Visualiser |
Chris@0 | 5 An audio file viewer and annotation editor. |
Chris@0 | 6 Centre for Digital Music, Queen Mary, University of London. |
Chris@0 | 7 This file copyright 2006 Chris Cannam. |
Chris@0 | 8 |
Chris@0 | 9 This program is free software; you can redistribute it and/or |
Chris@0 | 10 modify it under the terms of the GNU General Public License as |
Chris@0 | 11 published by the Free Software Foundation; either version 2 of the |
Chris@0 | 12 License, or (at your option) any later version. See the file |
Chris@0 | 13 COPYING included with this distribution for more information. |
Chris@0 | 14 */ |
Chris@0 | 15 |
Chris@0 | 16 #include "AudioTargetFactory.h" |
Chris@0 | 17 |
Chris@0 | 18 #include "AudioJACKTarget.h" |
Chris@0 | 19 #include "AudioCoreAudioTarget.h" |
Chris@0 | 20 #include "AudioPortAudioTarget.h" |
Chris@0 | 21 |
Chris@0 | 22 #include <iostream> |
Chris@0 | 23 |
Chris@0 | 24 AudioCallbackPlayTarget * |
Chris@0 | 25 AudioTargetFactory::createCallbackTarget(AudioCallbackPlaySource *source) |
Chris@0 | 26 { |
Chris@0 | 27 AudioCallbackPlayTarget *target = 0; |
Chris@0 | 28 |
Chris@0 | 29 #ifdef HAVE_JACK |
Chris@0 | 30 target = new AudioJACKTarget(source); |
Chris@0 | 31 if (target->isOK()) return target; |
Chris@0 | 32 else { |
Chris@0 | 33 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open JACK target" << std::endl; |
Chris@0 | 34 delete target; |
Chris@0 | 35 } |
Chris@0 | 36 #endif |
Chris@0 | 37 |
Chris@0 | 38 #ifdef HAVE_COREAUDIO |
Chris@0 | 39 target = new AudioCoreAudioTarget(source); |
Chris@0 | 40 if (target->isOK()) return target; |
Chris@0 | 41 else { |
Chris@0 | 42 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open CoreAudio target" << std::endl; |
Chris@0 | 43 delete target; |
Chris@0 | 44 } |
Chris@0 | 45 #endif |
Chris@0 | 46 |
Chris@0 | 47 #ifdef HAVE_DIRECTSOUND |
Chris@0 | 48 target = new AudioDirectSoundTarget(source); |
Chris@0 | 49 if (target->isOK()) return target; |
Chris@0 | 50 else { |
Chris@0 | 51 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open DirectSound target" << std::endl; |
Chris@0 | 52 delete target; |
Chris@0 | 53 } |
Chris@0 | 54 #endif |
Chris@0 | 55 |
Chris@0 | 56 #ifdef HAVE_PORTAUDIO |
Chris@102 | 57 target = new AudioPortAudioTarget(source); |
Chris@102 | 58 if (target->isOK()) return target; |
Chris@102 | 59 else { |
Chris@102 | 60 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: Failed to open PortAudio target" << std::endl; |
Chris@102 | 61 delete target; |
Chris@102 | 62 } |
Chris@0 | 63 #endif |
Chris@0 | 64 |
Chris@0 | 65 std::cerr << "WARNING: AudioTargetFactory::createCallbackTarget: No suitable targets available" << std::endl; |
Chris@0 | 66 return 0; |
Chris@0 | 67 } |
Chris@0 | 68 |
Chris@0 | 69 |