annotate audioio/PlaySpeedRangeMapper.cpp @ 123:a45733cc3939 sv1-1.0pre2

* Remove tip dialog for now. I don't like it enough * Fixes to export image
author Chris Cannam
date Wed, 14 Mar 2007 14:39:39 +0000
parents bedc7517b6e8
children
rev   line source
Chris@59 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@59 2
Chris@59 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@77 7 This file copyright 2006 QMUL.
Chris@59 8
Chris@59 9 This program is free software; you can redistribute it and/or
Chris@59 10 modify it under the terms of the GNU General Public License as
Chris@59 11 published by the Free Software Foundation; either version 2 of the
Chris@59 12 License, or (at your option) any later version. See the file
Chris@59 13 COPYING included with this distribution for more information.
Chris@59 14 */
Chris@59 15
Chris@59 16 #include "PlaySpeedRangeMapper.h"
Chris@59 17
Chris@59 18 #include <iostream>
Chris@75 19 #include <cmath>
Martin@68 20
Chris@59 21 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
Chris@59 22 m_minpos(minpos),
Chris@59 23 m_maxpos(maxpos)
Chris@59 24 {
Chris@59 25 }
Chris@59 26
Chris@59 27 int
Chris@59 28 PlaySpeedRangeMapper::getPositionForValue(float value) const
Chris@59 29 {
Chris@59 30 // value is percent
Chris@60 31 float factor = getFactorForValue(value);
Chris@60 32 int position = getPositionForFactor(factor);
Chris@60 33 return position;
Chris@60 34 }
Chris@59 35
Chris@60 36 int
Chris@60 37 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
Chris@60 38 {
Chris@59 39 bool slow = (factor > 1.0);
Chris@59 40
Chris@59 41 if (!slow) factor = 1.0 / factor;
Chris@59 42
Chris@59 43 int half = (m_maxpos + m_minpos) / 2;
Chris@59 44
Chris@59 45 factor = sqrtf((factor - 1.0) * 1000.f);
Chris@59 46 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
Chris@59 47
Chris@59 48 if (slow) {
Chris@59 49 position = half - position;
Chris@59 50 } else {
Chris@59 51 position = position + half;
Chris@59 52 }
Chris@59 53
Chris@59 54 // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;
Chris@59 55
Chris@59 56 return position;
Chris@59 57 }
Chris@59 58
Chris@59 59 float
Chris@59 60 PlaySpeedRangeMapper::getValueForPosition(int position) const
Chris@59 61 {
Chris@59 62 float factor = getFactorForPosition(position);
Chris@60 63 float pc = getValueForFactor(factor);
Chris@60 64 return pc;
Chris@60 65 }
Chris@60 66
Chris@60 67 float
Chris@60 68 PlaySpeedRangeMapper::getValueForFactor(float factor) const
Chris@60 69 {
Chris@59 70 float pc;
Chris@59 71 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
Chris@59 72 else pc = (1.0 - factor) * 100.0;
Chris@59 73 // std::cerr << "position = " << position << " percent = " << pc << std::endl;
Chris@59 74 return pc;
Chris@59 75 }
Chris@59 76
Chris@59 77 float
Chris@59 78 PlaySpeedRangeMapper::getFactorForValue(float value) const
Chris@59 79 {
Chris@59 80 // value is percent
Chris@59 81
Chris@59 82 float factor;
Chris@59 83
Chris@59 84 if (value <= 0) {
Chris@59 85 factor = 1.0 - (value / 100.0);
Chris@59 86 } else {
Chris@59 87 factor = 1.0 / (1.0 + (value / 100.0));
Chris@59 88 }
Chris@59 89
Chris@59 90 // std::cerr << "value = " << value << " factor = " << factor << std::endl;
Chris@59 91 return factor;
Chris@59 92 }
Chris@59 93
Chris@59 94 float
Chris@59 95 PlaySpeedRangeMapper::getFactorForPosition(int position) const
Chris@59 96 {
Chris@59 97 bool slow = false;
Chris@59 98
Chris@59 99 if (position < m_minpos) position = m_minpos;
Chris@59 100 if (position > m_maxpos) position = m_maxpos;
Chris@59 101
Chris@59 102 int half = (m_maxpos + m_minpos) / 2;
Chris@59 103
Chris@59 104 if (position < half) {
Chris@59 105 slow = true;
Chris@59 106 position = half - position;
Chris@59 107 } else {
Chris@59 108 position = position - half;
Chris@59 109 }
Chris@59 110
Chris@59 111 // position is between min and half (inclusive)
Chris@59 112
Chris@59 113 float factor;
Chris@59 114
Chris@59 115 if (position == m_minpos) {
Chris@59 116 factor = 1.0;
Chris@59 117 } else {
Chris@59 118 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
Chris@59 119 factor = 1.0 + (factor * factor) / 1000.f;
Chris@59 120 }
Chris@59 121
Chris@59 122 if (!slow) factor = 1.0 / factor;
Chris@59 123
Chris@59 124 // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;
Chris@59 125
Chris@59 126 return factor;
Chris@59 127 }
Chris@59 128
Chris@59 129 QString
Chris@59 130 PlaySpeedRangeMapper::getUnit() const
Chris@59 131 {
Chris@59 132 return "%";
Chris@59 133 }