annotate audioio/PlaySpeedRangeMapper.cpp @ 68:050d764df239

#include <math.h> required on OSX
author Martin Gasser
date Tue, 24 Oct 2006 11:15:51 +0000
parents 06b3c3f437e6
children 883f49d80bd3
rev   line source
Chris@59 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@59 2
Chris@59 3 /*
Chris@59 4 Sonic Visualiser
Chris@59 5 An audio file viewer and annotation editor.
Chris@59 6 Centre for Digital Music, Queen Mary, University of London.
Chris@59 7 This file copyright 2006 Chris Cannam.
Chris@59 8
Chris@59 9 This program is free software; you can redistribute it and/or
Chris@59 10 modify it under the terms of the GNU General Public License as
Chris@59 11 published by the Free Software Foundation; either version 2 of the
Chris@59 12 License, or (at your option) any later version. See the file
Chris@59 13 COPYING included with this distribution for more information.
Chris@59 14 */
Chris@59 15
Chris@59 16 #include "PlaySpeedRangeMapper.h"
Chris@59 17
Chris@59 18 #include <iostream>
Chris@59 19
Chris@59 20
Martin@68 21 #include <math.h>
Martin@68 22
Chris@59 23 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
Chris@59 24 m_minpos(minpos),
Chris@59 25 m_maxpos(maxpos)
Chris@59 26 {
Chris@59 27 }
Chris@59 28
Chris@59 29 int
Chris@59 30 PlaySpeedRangeMapper::getPositionForValue(float value) const
Chris@59 31 {
Chris@59 32 // value is percent
Chris@60 33 float factor = getFactorForValue(value);
Chris@60 34 int position = getPositionForFactor(factor);
Chris@60 35 return position;
Chris@60 36 }
Chris@59 37
Chris@60 38 int
Chris@60 39 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
Chris@60 40 {
Chris@59 41 bool slow = (factor > 1.0);
Chris@59 42
Chris@59 43 if (!slow) factor = 1.0 / factor;
Chris@59 44
Chris@59 45 int half = (m_maxpos + m_minpos) / 2;
Chris@59 46
Chris@59 47 factor = sqrtf((factor - 1.0) * 1000.f);
Chris@59 48 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
Chris@59 49
Chris@59 50 if (slow) {
Chris@59 51 position = half - position;
Chris@59 52 } else {
Chris@59 53 position = position + half;
Chris@59 54 }
Chris@59 55
Chris@59 56 // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;
Chris@59 57
Chris@59 58 return position;
Chris@59 59 }
Chris@59 60
Chris@59 61 float
Chris@59 62 PlaySpeedRangeMapper::getValueForPosition(int position) const
Chris@59 63 {
Chris@59 64 float factor = getFactorForPosition(position);
Chris@60 65 float pc = getValueForFactor(factor);
Chris@60 66 return pc;
Chris@60 67 }
Chris@60 68
Chris@60 69 float
Chris@60 70 PlaySpeedRangeMapper::getValueForFactor(float factor) const
Chris@60 71 {
Chris@59 72 float pc;
Chris@59 73 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
Chris@59 74 else pc = (1.0 - factor) * 100.0;
Chris@59 75 // std::cerr << "position = " << position << " percent = " << pc << std::endl;
Chris@59 76 return pc;
Chris@59 77 }
Chris@59 78
Chris@59 79 float
Chris@59 80 PlaySpeedRangeMapper::getFactorForValue(float value) const
Chris@59 81 {
Chris@59 82 // value is percent
Chris@59 83
Chris@59 84 float factor;
Chris@59 85
Chris@59 86 if (value <= 0) {
Chris@59 87 factor = 1.0 - (value / 100.0);
Chris@59 88 } else {
Chris@59 89 factor = 1.0 / (1.0 + (value / 100.0));
Chris@59 90 }
Chris@59 91
Chris@59 92 // std::cerr << "value = " << value << " factor = " << factor << std::endl;
Chris@59 93 return factor;
Chris@59 94 }
Chris@59 95
Chris@59 96 float
Chris@59 97 PlaySpeedRangeMapper::getFactorForPosition(int position) const
Chris@59 98 {
Chris@59 99 bool slow = false;
Chris@59 100
Chris@59 101 if (position < m_minpos) position = m_minpos;
Chris@59 102 if (position > m_maxpos) position = m_maxpos;
Chris@59 103
Chris@59 104 int half = (m_maxpos + m_minpos) / 2;
Chris@59 105
Chris@59 106 if (position < half) {
Chris@59 107 slow = true;
Chris@59 108 position = half - position;
Chris@59 109 } else {
Chris@59 110 position = position - half;
Chris@59 111 }
Chris@59 112
Chris@59 113 // position is between min and half (inclusive)
Chris@59 114
Chris@59 115 float factor;
Chris@59 116
Chris@59 117 if (position == m_minpos) {
Chris@59 118 factor = 1.0;
Chris@59 119 } else {
Chris@59 120 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
Chris@59 121 factor = 1.0 + (factor * factor) / 1000.f;
Chris@59 122 }
Chris@59 123
Chris@59 124 if (!slow) factor = 1.0 / factor;
Chris@59 125
Chris@59 126 // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;
Chris@59 127
Chris@59 128 return factor;
Chris@59 129 }
Chris@59 130
Chris@59 131 QString
Chris@59 132 PlaySpeedRangeMapper::getUnit() const
Chris@59 133 {
Chris@59 134 return "%";
Chris@59 135 }