annotate audioio/AudioGenerator.h @ 88:51be0daa1386

Several changes related to referring to remote URLs for sessions and files: * Pull file dialog wrapper functions out from MainWindow into FileFinder * If a file referred to in a session is not found at its expected location, try a few other alternatives (same location as the session file or same location as the last audio file) before asking the user to locate it * Allow user to give a URL when locating an audio file, not just locate on the filesystem * Make wave file models remember the "original" location (e.g. URL) of the audio file, not just the actual location from which the data was loaded (e.g. local copy of that URL) -- when saving a session, use the original location so as not to refer to a temporary file * Clean up incompletely-downloaded local copies of files
author Chris Cannam
date Thu, 11 Jan 2007 13:29:58 +0000
parents cd5d7ff8ef38
children 98ba77e0d897
rev   line source
Chris@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
Chris@0 2
Chris@0 3 /*
Chris@0 4 Sonic Visualiser
Chris@0 5 An audio file viewer and annotation editor.
Chris@0 6 Centre for Digital Music, Queen Mary, University of London.
Chris@0 7 This file copyright 2006 Chris Cannam.
Chris@0 8
Chris@0 9 This program is free software; you can redistribute it and/or
Chris@0 10 modify it under the terms of the GNU General Public License as
Chris@0 11 published by the Free Software Foundation; either version 2 of the
Chris@0 12 License, or (at your option) any later version. See the file
Chris@0 13 COPYING included with this distribution for more information.
Chris@0 14 */
Chris@0 15
Chris@0 16 #ifndef _AUDIO_GENERATOR_H_
Chris@0 17 #define _AUDIO_GENERATOR_H_
Chris@0 18
Chris@0 19 class Model;
Chris@0 20 class NoteModel;
Chris@0 21 class DenseTimeValueModel;
Chris@0 22 class SparseOneDimensionalModel;
Chris@0 23 class RealTimePluginInstance;
Chris@0 24
Chris@0 25 #include <QObject>
Chris@0 26 #include <QMutex>
Chris@0 27
Chris@0 28 #include <set>
Chris@0 29 #include <map>
Chris@0 30
Chris@0 31 class AudioGenerator : public QObject
Chris@0 32 {
Chris@0 33 Q_OBJECT
Chris@0 34
Chris@0 35 public:
Chris@0 36 AudioGenerator();
Chris@0 37 virtual ~AudioGenerator();
Chris@0 38
Chris@0 39 /**
Chris@0 40 * Return true if the given model is of a type that we generally
Chris@0 41 * know how to play. This doesn't guarantee that a specific
Chris@0 42 * AudioGenerator will actually produce sounds for it (for
Chris@0 43 * example, it may turn out that a vital plugin is missing).
Chris@0 44 */
Chris@0 45 static bool canPlay(const Model *model);
Chris@0 46
Chris@0 47 static QString getDefaultPlayPluginId(const Model *model);
Chris@0 48 static QString getDefaultPlayPluginConfiguration(const Model *model);
Chris@0 49
Chris@0 50 /**
Chris@0 51 * Add a data model to be played from and initialise any necessary
Chris@0 52 * audio generation code. Returns true if the model will be
Chris@0 53 * played. (The return value test here is stricter than that for
Chris@0 54 * canPlay, above.) The model will be added regardless of the
Chris@0 55 * return value.
Chris@0 56 */
Chris@0 57 virtual bool addModel(Model *model);
Chris@0 58
Chris@0 59 /**
Chris@0 60 * Remove a model.
Chris@0 61 */
Chris@0 62 virtual void removeModel(Model *model);
Chris@0 63
Chris@0 64 /**
Chris@0 65 * Remove all models.
Chris@0 66 */
Chris@0 67 virtual void clearModels();
Chris@0 68
Chris@0 69 /**
Chris@0 70 * Reset playback, clearing plugins and the like.
Chris@0 71 */
Chris@0 72 virtual void reset();
Chris@0 73
Chris@0 74 /**
Chris@0 75 * Set the target channel count. The buffer parameter to mixModel
Chris@0 76 * must always point to at least this number of arrays.
Chris@0 77 */
Chris@0 78 virtual void setTargetChannelCount(size_t channelCount);
Chris@0 79
Chris@0 80 /**
Chris@0 81 * Return the internal processing block size. The frameCount
Chris@0 82 * argument to all mixModel calls must be a multiple of this
Chris@0 83 * value.
Chris@0 84 */
Chris@0 85 virtual size_t getBlockSize() const;
Chris@0 86
Chris@0 87 /**
Chris@0 88 * Mix a single model into an output buffer.
Chris@0 89 */
Chris@0 90 virtual size_t mixModel(Model *model, size_t startFrame, size_t frameCount,
Chris@0 91 float **buffer, size_t fadeIn = 0, size_t fadeOut = 0);
Chris@0 92
Chris@0 93 protected slots:
Chris@0 94 void playPluginIdChanged(const Model *, QString);
Chris@0 95 void playPluginConfigurationChanged(const Model *, QString);
Chris@0 96
Chris@0 97 protected:
Chris@0 98 size_t m_sourceSampleRate;
Chris@0 99 size_t m_targetChannelCount;
Chris@0 100
Chris@0 101 struct NoteOff {
Chris@0 102
Chris@0 103 int pitch;
Chris@0 104 size_t frame;
Chris@0 105
Chris@0 106 struct Comparator {
Chris@0 107 bool operator()(const NoteOff &n1, const NoteOff &n2) const {
Chris@0 108 return n1.frame < n2.frame;
Chris@0 109 }
Chris@0 110 };
Chris@0 111 };
Chris@0 112
Chris@0 113 typedef std::map<const Model *, RealTimePluginInstance *> PluginMap;
Chris@0 114
Chris@0 115 typedef std::set<NoteOff, NoteOff::Comparator> NoteOffSet;
Chris@0 116 typedef std::map<const Model *, NoteOffSet> NoteOffMap;
Chris@0 117
Chris@0 118 QMutex m_mutex;
Chris@0 119 PluginMap m_synthMap;
Chris@0 120 NoteOffMap m_noteOffs;
Chris@0 121 static QString m_sampleDir;
Chris@0 122
Chris@0 123 virtual RealTimePluginInstance *loadPluginFor(const Model *model);
Chris@0 124 virtual RealTimePluginInstance *loadPlugin(QString id, QString program);
Chris@0 125 static QString getSampleDir();
Chris@0 126 static void setSampleDir(RealTimePluginInstance *plugin);
Chris@0 127
Chris@0 128 virtual size_t mixDenseTimeValueModel
Chris@0 129 (DenseTimeValueModel *model, size_t startFrame, size_t frameCount,
Chris@0 130 float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);
Chris@0 131
Chris@0 132 virtual size_t mixSparseOneDimensionalModel
Chris@0 133 (SparseOneDimensionalModel *model, size_t startFrame, size_t frameCount,
Chris@0 134 float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);
Chris@0 135
Chris@0 136 virtual size_t mixNoteModel
Chris@0 137 (NoteModel *model, size_t startFrame, size_t frameCount,
Chris@0 138 float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);
Chris@0 139
Chris@0 140 static const size_t m_pluginBlockSize;
Chris@0 141 };
Chris@0 142
Chris@0 143 #endif
Chris@0 144