view audioio/AudioGenerator.h @ 88:51be0daa1386

Several changes related to referring to remote URLs for sessions and files: * Pull file dialog wrapper functions out from MainWindow into FileFinder * If a file referred to in a session is not found at its expected location, try a few other alternatives (same location as the session file or same location as the last audio file) before asking the user to locate it * Allow user to give a URL when locating an audio file, not just locate on the filesystem * Make wave file models remember the "original" location (e.g. URL) of the audio file, not just the actual location from which the data was loaded (e.g. local copy of that URL) -- when saving a session, use the original location so as not to refer to a temporary file * Clean up incompletely-downloaded local copies of files
author Chris Cannam
date Thu, 11 Jan 2007 13:29:58 +0000
parents cd5d7ff8ef38
children 98ba77e0d897
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _AUDIO_GENERATOR_H_
#define _AUDIO_GENERATOR_H_

class Model;
class NoteModel;
class DenseTimeValueModel;
class SparseOneDimensionalModel;
class RealTimePluginInstance;

#include <QObject>
#include <QMutex>

#include <set>
#include <map>

class AudioGenerator : public QObject
{
    Q_OBJECT

public:
    AudioGenerator();
    virtual ~AudioGenerator();

    /**
     * Return true if the given model is of a type that we generally
     * know how to play.  This doesn't guarantee that a specific
     * AudioGenerator will actually produce sounds for it (for
     * example, it may turn out that a vital plugin is missing).
     */
    static bool canPlay(const Model *model);

    static QString getDefaultPlayPluginId(const Model *model);
    static QString getDefaultPlayPluginConfiguration(const Model *model);

    /**
     * Add a data model to be played from and initialise any necessary
     * audio generation code.  Returns true if the model will be
     * played.  (The return value test here is stricter than that for
     * canPlay, above.)  The model will be added regardless of the
     * return value.
     */
    virtual bool addModel(Model *model);

    /**
     * Remove a model.
     */
    virtual void removeModel(Model *model);

    /**
     * Remove all models.
     */
    virtual void clearModels();

    /**
     * Reset playback, clearing plugins and the like.
     */
    virtual void reset();

    /**
     * Set the target channel count.  The buffer parameter to mixModel
     * must always point to at least this number of arrays.
     */
    virtual void setTargetChannelCount(size_t channelCount);

    /**
     * Return the internal processing block size.  The frameCount
     * argument to all mixModel calls must be a multiple of this
     * value.
     */
    virtual size_t getBlockSize() const;

    /**
     * Mix a single model into an output buffer.
     */
    virtual size_t mixModel(Model *model, size_t startFrame, size_t frameCount,
			    float **buffer, size_t fadeIn = 0, size_t fadeOut = 0);

protected slots:
    void playPluginIdChanged(const Model *, QString);
    void playPluginConfigurationChanged(const Model *, QString);

protected:
    size_t       m_sourceSampleRate;
    size_t       m_targetChannelCount;

    struct NoteOff {

	int pitch;
	size_t frame;

	struct Comparator {
	    bool operator()(const NoteOff &n1, const NoteOff &n2) const {
		return n1.frame < n2.frame;
	    }
	};
    };

    typedef std::map<const Model *, RealTimePluginInstance *> PluginMap;

    typedef std::set<NoteOff, NoteOff::Comparator> NoteOffSet;
    typedef std::map<const Model *, NoteOffSet> NoteOffMap;

    QMutex m_mutex;
    PluginMap m_synthMap;
    NoteOffMap m_noteOffs;
    static QString m_sampleDir;

    virtual RealTimePluginInstance *loadPluginFor(const Model *model);
    virtual RealTimePluginInstance *loadPlugin(QString id, QString program);
    static QString getSampleDir();
    static void setSampleDir(RealTimePluginInstance *plugin);

    virtual size_t mixDenseTimeValueModel
    (DenseTimeValueModel *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);

    virtual size_t mixSparseOneDimensionalModel
    (SparseOneDimensionalModel *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);

    virtual size_t mixNoteModel
    (NoteModel *model, size_t startFrame, size_t frameCount,
     float **buffer, float gain, float pan, size_t fadeIn, size_t fadeOut);

    static const size_t m_pluginBlockSize;
};

#endif