Mercurial > hg > segmenter-vamp-plugin
view armadillo-3.900.4/include/armadillo_bits/subview_cube_bones.hpp @ 84:55a047986812 tip
Update library URI so as not to be document-local
author | Chris Cannam |
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date | Wed, 22 Apr 2020 14:21:57 +0100 |
parents | 1ec0e2823891 |
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// Copyright (C) 2008-2013 NICTA (www.nicta.com.au) // Copyright (C) 2008-2013 Conrad Sanderson // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. //! \addtogroup subview_cube //! @{ //! Class for storing data required to construct or apply operations to a subcube //! (i.e. where the subcube starts and ends as well as a reference/pointer to the original cube), template<typename eT> class subview_cube : public BaseCube<eT, subview_cube<eT> > { public: typedef eT elem_type; typedef typename get_pod_type<elem_type>::result pod_type; arma_aligned const Cube<eT>& m; const uword aux_row1; const uword aux_col1; const uword aux_slice1; const uword n_rows; const uword n_cols; const uword n_elem_slice; const uword n_slices; const uword n_elem; protected: arma_inline subview_cube(const Cube<eT>& in_m, const uword in_row1, const uword in_col1, const uword in_slice1, const uword in_n_rows, const uword in_n_cols, const uword in_n_slices); public: inline ~subview_cube(); inline void operator+= (const eT val); inline void operator-= (const eT val); inline void operator*= (const eT val); inline void operator/= (const eT val); // deliberately returning void template<typename T1> inline void operator= (const BaseCube<eT,T1>& x); template<typename T1> inline void operator+= (const BaseCube<eT,T1>& x); template<typename T1> inline void operator-= (const BaseCube<eT,T1>& x); template<typename T1> inline void operator%= (const BaseCube<eT,T1>& x); template<typename T1> inline void operator/= (const BaseCube<eT,T1>& x); inline void operator= (const subview_cube& x); inline void operator+= (const subview_cube& x); inline void operator-= (const subview_cube& x); inline void operator%= (const subview_cube& x); inline void operator/= (const subview_cube& x); template<typename T1> inline void operator= (const Base<eT,T1>& x); template<typename T1> inline void operator+= (const Base<eT,T1>& x); template<typename T1> inline void operator-= (const Base<eT,T1>& x); template<typename T1> inline void operator%= (const Base<eT,T1>& x); template<typename T1> inline void operator/= (const Base<eT,T1>& x); inline static void extract(Cube<eT>& out, const subview_cube& in); inline static void plus_inplace(Cube<eT>& out, const subview_cube& in); inline static void minus_inplace(Cube<eT>& out, const subview_cube& in); inline static void schur_inplace(Cube<eT>& out, const subview_cube& in); inline static void div_inplace(Cube<eT>& out, const subview_cube& in); inline static void extract(Mat<eT>& out, const subview_cube& in); inline static void plus_inplace(Mat<eT>& out, const subview_cube& in); inline static void minus_inplace(Mat<eT>& out, const subview_cube& in); inline static void schur_inplace(Mat<eT>& out, const subview_cube& in); inline static void div_inplace(Mat<eT>& out, const subview_cube& in); template<typename functor> inline void transform(functor F); template<typename functor> inline void imbue(functor F); inline void fill(const eT val); inline void zeros(); inline void ones(); inline eT at_alt (const uword i) const; inline eT& operator[](const uword i); inline eT operator[](const uword i) const; inline eT& operator()(const uword i); inline eT operator()(const uword i) const; arma_inline eT& operator()(const uword in_row, const uword in_col, const uword in_slice); arma_inline eT operator()(const uword in_row, const uword in_col, const uword in_slice) const; arma_inline eT& at(const uword in_row, const uword in_col, const uword in_slice); arma_inline eT at(const uword in_row, const uword in_col, const uword in_slice) const; arma_inline eT* slice_colptr(const uword in_slice, const uword in_col); arma_inline const eT* slice_colptr(const uword in_slice, const uword in_col) const; inline bool check_overlap(const subview_cube& x) const; inline bool check_overlap(const Mat<eT>& x) const; private: friend class Mat<eT>; friend class Cube<eT>; subview_cube(); }; //! @}