annotate dsp/tempotracking/DownBeat.h @ 301:17c7b6658329

* Fix DownBeat off-by-one and another stupid error, both of which I introduced and poor Matthew has had to waste his time fixing... sorry!
author Chris Cannam <c.cannam@qmul.ac.uk>
date Mon, 22 Jun 2009 14:10:03 +0000
parents befe5aa6b450
children e5907ae6de17
rev   line source
c@279 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
c@279 2
c@279 3 /*
c@279 4 QM DSP Library
c@279 5
c@279 6 Centre for Digital Music, Queen Mary, University of London.
c@279 7 This file copyright 2008-2009 Matthew Davies and QMUL.
c@279 8 All rights reserved.
c@279 9 */
c@279 10
c@279 11 #ifndef DOWNBEAT_H
c@279 12 #define DOWNBEAT_H
c@279 13
c@279 14 #include <vector>
c@279 15
c@279 16 #include "dsp/rateconversion/Decimator.h"
c@279 17
c@279 18 using std::vector;
c@279 19
c@289 20 class FFTReal;
c@289 21
c@279 22 /**
c@279 23 * This class takes an input audio signal and a sequence of beat
c@279 24 * locations (calculated e.g. by TempoTrackV2) and estimates which of
c@279 25 * the beat locations are downbeats (first beat of the bar).
c@279 26 *
c@279 27 * The input audio signal is expected to have been downsampled to a
c@279 28 * very low sampling rate (e.g. 2700Hz). A utility function for
c@279 29 * downsampling and buffering incoming block-by-block audio is
c@279 30 * provided.
c@279 31 */
c@279 32 class DownBeat
c@279 33 {
c@279 34 public:
c@279 35 /**
c@279 36 * Construct a downbeat locator that will operate on audio at the
c@279 37 * downsampled by the given decimation factor from the given
c@279 38 * original sample rate, plus beats extracted from the same audio
c@279 39 * at the given original sample rate with the given frame
c@279 40 * increment.
c@279 41 *
c@279 42 * decimationFactor must be a power of two no greater than 64, and
c@279 43 * dfIncrement must be a multiple of decimationFactor.
c@279 44 */
c@279 45 DownBeat(float originalSampleRate,
c@279 46 size_t decimationFactor,
c@279 47 size_t dfIncrement);
c@279 48 ~DownBeat();
c@279 49
c@280 50 void setBeatsPerBar(int bpb);
c@280 51
c@279 52 /**
c@279 53 * Estimate which beats are down-beats.
c@279 54 *
c@279 55 * audio contains the input audio stream after downsampling, and
c@279 56 * audioLength contains the number of samples in this downsampled
c@279 57 * stream.
c@279 58 *
c@279 59 * beats contains a series of beat positions expressed in
c@279 60 * multiples of the df increment at the audio's original sample
c@279 61 * rate, as described to the constructor.
c@279 62 *
c@279 63 * The returned downbeat array contains a series of indices to the
c@279 64 * beats array.
c@279 65 */
c@280 66 void findDownBeats(const float *audio, // downsampled
c@279 67 size_t audioLength, // after downsampling
c@279 68 const vector<double> &beats,
c@279 69 vector<int> &downbeats);
c@281 70
c@281 71 /**
c@281 72 * Return the beat spectral difference function. This is
c@281 73 * calculated during findDownBeats, so this function can only be
c@281 74 * meaningfully called after that has completed. The returned
c@281 75 * vector contains one value for each of the beat times passed in
c@281 76 * to findDownBeats, less one. Each value contains the spectral
c@281 77 * difference between region prior to the beat's nominal position
c@281 78 * and the region following it.
c@281 79 */
c@281 80 void getBeatSD(vector<double> &beatsd) const;
c@279 81
c@279 82 /**
c@279 83 * For your downsampling convenience: call this function
c@279 84 * repeatedly with input audio blocks containing dfIncrement
c@279 85 * samples at the original sample rate, to decimate them to the
c@279 86 * downsampled rate and buffer them within the DownBeat class.
c@279 87 *
c@279 88 * Call getBufferedAudio() to retrieve the results after all
c@279 89 * blocks have been processed.
c@279 90 */
c@280 91 void pushAudioBlock(const float *audio);
c@279 92
c@279 93 /**
c@279 94 * Retrieve the accumulated audio produced by pushAudioBlock calls.
c@279 95 */
c@280 96 const float *getBufferedAudio(size_t &length) const;
c@280 97
c@280 98 /**
c@280 99 * Clear any buffered downsampled audio data.
c@280 100 */
c@280 101 void resetAudioBuffer();
c@279 102
c@279 103 private:
c@279 104 typedef vector<int> i_vec_t;
c@279 105 typedef vector<vector<int> > i_mat_t;
c@279 106 typedef vector<double> d_vec_t;
c@279 107 typedef vector<vector<double> > d_mat_t;
c@279 108
c@279 109 void makeDecimators();
c@279 110 double measureSpecDiff(d_vec_t oldspec, d_vec_t newspec);
c@279 111
c@280 112 int m_bpb;
c@279 113 float m_rate;
c@279 114 size_t m_factor;
c@279 115 size_t m_increment;
c@279 116 Decimator *m_decimator1;
c@279 117 Decimator *m_decimator2;
c@280 118 float *m_buffer;
c@280 119 float *m_decbuf;
c@279 120 size_t m_bufsiz;
c@279 121 size_t m_buffill;
c@279 122 size_t m_beatframesize;
c@279 123 double *m_beatframe;
c@289 124 FFTReal *m_fft;
c@279 125 double *m_fftRealOut;
c@279 126 double *m_fftImagOut;
c@281 127 d_vec_t m_beatsd;
c@279 128 };
c@279 129
c@279 130 #endif