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1 \input texinfo @c -*- texinfo -*-
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2
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3 @settitle General Documentation
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4 @titlepage
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5 @center @titlefont{General Documentation}
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6 @end titlepage
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7
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8 @top
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9
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10 @contents
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11
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12 @chapter External libraries
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13
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14 FFmpeg can be hooked up with a number of external libraries to add support
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15 for more formats. None of them are used by default, their use has to be
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16 explicitly requested by passing the appropriate flags to
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17 @command{./configure}.
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18
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19 @section OpenJPEG
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20
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21 FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to
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22 @url{http://www.openjpeg.org/} to get the libraries and follow the installation
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23 instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
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24 @file{./configure}.
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25
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26
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27 @section OpenCORE and VisualOn libraries
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28
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29 Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
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30 libraries provide encoders for a number of audio codecs.
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31
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32 @float NOTE
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33 OpenCORE and VisualOn libraries are under the Apache License 2.0
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34 (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
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35 incompatible with the LGPL version 2.1 and GPL version 2. You have to
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36 upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
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37 GPL components, GPL version 3) to use it.
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38 @end float
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39
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40 @subsection OpenCORE AMR
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41
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42 FFmpeg can make use of the OpenCORE libraries for AMR-NB
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43 decoding/encoding and AMR-WB decoding.
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44
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45 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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46 instructions for installing the libraries.
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47 Then pass @code{--enable-libopencore-amrnb} and/or
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48 @code{--enable-libopencore-amrwb} to configure to enable them.
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49
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50 @subsection VisualOn AAC encoder library
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51
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52 FFmpeg can make use of the VisualOn AACenc library for AAC encoding.
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53
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54 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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55 instructions for installing the library.
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56 Then pass @code{--enable-libvo-aacenc} to configure to enable it.
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57
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58 @subsection VisualOn AMR-WB encoder library
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59
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60 FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
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61
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62 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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63 instructions for installing the library.
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64 Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
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65
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66 @subsection Fraunhofer AAC library
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67
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68 FFmpeg can make use of the Fraunhofer AAC library for AAC encoding.
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69
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70 Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
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71 instructions for installing the library.
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72 Then pass @code{--enable-libfdk-aac} to configure to enable it.
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73
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74 @section LAME
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75
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76 FFmpeg can make use of the LAME library for MP3 encoding.
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77
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78 Go to @url{http://lame.sourceforge.net/} and follow the
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79 instructions for installing the library.
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80 Then pass @code{--enable-libmp3lame} to configure to enable it.
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81
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82 @section TwoLAME
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83
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84 FFmpeg can make use of the TwoLAME library for MP2 encoding.
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85
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86 Go to @url{http://www.twolame.org/} and follow the
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87 instructions for installing the library.
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88 Then pass @code{--enable-libtwolame} to configure to enable it.
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89
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90 @section libvpx
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91
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92 FFmpeg can make use of the libvpx library for VP8 encoding.
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93
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94 Go to @url{http://www.webmproject.org/} and follow the instructions for
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95 installing the library. Then pass @code{--enable-libvpx} to configure to
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96 enable it.
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97
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98 @section x264
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99
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100 FFmpeg can make use of the x264 library for H.264 encoding.
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101
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102 Go to @url{http://www.videolan.org/developers/x264.html} and follow the
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103 instructions for installing the library. Then pass @code{--enable-libx264} to
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104 configure to enable it.
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105
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106 @float NOTE
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107 x264 is under the GNU Public License Version 2 or later
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108 (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
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109 details), you must upgrade FFmpeg's license to GPL in order to use it.
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110 @end float
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111
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112 @section libilbc
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113
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114 iLBC is a narrowband speech codec that has been made freely available
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115 by Google as part of the WebRTC project. libilbc is a packaging friendly
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116 copy of the iLBC codec. FFmpeg can make use of the libilbc library for
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117 iLBC encoding and decoding.
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118
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119 Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for
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120 installing the library. Then pass @code{--enable-libilbc} to configure to
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121 enable it.
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122
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123
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124
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125 @chapter Supported File Formats, Codecs or Features
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126
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127 You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
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128
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129 @section File Formats
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130
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131 FFmpeg supports the following file formats through the @code{libavformat}
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132 library:
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133
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134 @multitable @columnfractions .4 .1 .1 .4
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135 @item Name @tab Encoding @tab Decoding @tab Comments
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136 @item 4xm @tab @tab X
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137 @tab 4X Technologies format, used in some games.
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138 @item 8088flex TMV @tab @tab X
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139 @item ACT Voice @tab @tab X
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140 @tab contains G.729 audio
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141 @item Adobe Filmstrip @tab X @tab X
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142 @item Audio IFF (AIFF) @tab X @tab X
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143 @item American Laser Games MM @tab @tab X
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144 @tab Multimedia format used in games like Mad Dog McCree.
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145 @item 3GPP AMR @tab X @tab X
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146 @item Amazing Studio Packed Animation File @tab @tab X
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147 @tab Multimedia format used in game Heart Of Darkness.
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148 @item Apple HTTP Live Streaming @tab @tab X
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149 @item Artworx Data Format @tab @tab X
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150 @item AFC @tab @tab X
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151 @tab Audio format used on the Nintendo Gamecube.
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152 @item ASF @tab X @tab X
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153 @item AST @tab X @tab X
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154 @tab Audio format used on the Nintendo Wii.
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155 @item AVI @tab X @tab X
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156 @item AVISynth @tab @tab X
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157 @item AVR @tab @tab X
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158 @tab Audio format used on Mac.
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159 @item AVS @tab @tab X
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160 @tab Multimedia format used by the Creature Shock game.
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161 @item Beam Software SIFF @tab @tab X
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162 @tab Audio and video format used in some games by Beam Software.
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163 @item Bethesda Softworks VID @tab @tab X
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164 @tab Used in some games from Bethesda Softworks.
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165 @item Binary text @tab @tab X
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166 @item Bink @tab @tab X
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167 @tab Multimedia format used by many games.
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168 @item Bitmap Brothers JV @tab @tab X
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169 @tab Used in Z and Z95 games.
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170 @item Brute Force & Ignorance @tab @tab X
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171 @tab Used in the game Flash Traffic: City of Angels.
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172 @item BRSTM @tab @tab X
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173 @tab Audio format used on the Nintendo Wii.
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174 @item BWF @tab X @tab X
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175 @item CRI ADX @tab X @tab X
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176 @tab Audio-only format used in console video games.
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177 @item Discworld II BMV @tab @tab X
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178 @item Interplay C93 @tab @tab X
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179 @tab Used in the game Cyberia from Interplay.
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180 @item Delphine Software International CIN @tab @tab X
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181 @tab Multimedia format used by Delphine Software games.
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182 @item CD+G @tab @tab X
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183 @tab Video format used by CD+G karaoke disks
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184 @item Commodore CDXL @tab @tab X
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185 @tab Amiga CD video format
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186 @item Core Audio Format @tab X @tab X
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187 @tab Apple Core Audio Format
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188 @item CRC testing format @tab X @tab
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189 @item Creative Voice @tab X @tab X
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190 @tab Created for the Sound Blaster Pro.
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191 @item CRYO APC @tab @tab X
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192 @tab Audio format used in some games by CRYO Interactive Entertainment.
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193 @item D-Cinema audio @tab X @tab X
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194 @item Deluxe Paint Animation @tab @tab X
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195 @item DFA @tab @tab X
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196 @tab This format is used in Chronomaster game
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197 @item DV video @tab X @tab X
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198 @item DXA @tab @tab X
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199 @tab This format is used in the non-Windows version of the Feeble Files
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200 game and different game cutscenes repacked for use with ScummVM.
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201 @item Electronic Arts cdata @tab @tab X
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202 @item Electronic Arts Multimedia @tab @tab X
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203 @tab Used in various EA games; files have extensions like WVE and UV2.
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204 @item Ensoniq Paris Audio File @tab @tab X
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205 @item FFM (FFserver live feed) @tab X @tab X
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206 @item Flash (SWF) @tab X @tab X
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207 @item Flash 9 (AVM2) @tab X @tab X
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208 @tab Only embedded audio is decoded.
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209 @item FLI/FLC/FLX animation @tab @tab X
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210 @tab .fli/.flc files
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211 @item Flash Video (FLV) @tab X @tab X
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212 @tab Macromedia Flash video files
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213 @item framecrc testing format @tab X @tab
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214 @item FunCom ISS @tab @tab X
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215 @tab Audio format used in various games from FunCom like The Longest Journey.
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216 @item G.723.1 @tab X @tab X
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217 @item G.729 BIT @tab X @tab X
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218 @item G.729 raw @tab @tab X
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219 @item GIF Animation @tab X @tab X
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220 @item GXF @tab X @tab X
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221 @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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222 playout servers.
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223 @item iCEDraw File @tab @tab X
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224 @item ICO @tab X @tab X
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225 @tab Microsoft Windows ICO
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226 @item id Quake II CIN video @tab @tab X
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227 @item id RoQ @tab X @tab X
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228 @tab Used in Quake III, Jedi Knight 2 and other computer games.
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229 @item IEC61937 encapsulation @tab X @tab X
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230 @item IFF @tab @tab X
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231 @tab Interchange File Format
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232 @item iLBC @tab X @tab X
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233 @item Interplay MVE @tab @tab X
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234 @tab Format used in various Interplay computer games.
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235 @item IV8 @tab @tab X
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236 @tab A format generated by IndigoVision 8000 video server.
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237 @item IVF (On2) @tab X @tab X
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238 @tab A format used by libvpx
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239 @item IRCAM @tab X @tab X
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240 @item LATM @tab X @tab X
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241 @item LMLM4 @tab @tab X
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242 @tab Used by Linux Media Labs MPEG-4 PCI boards
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243 @item LOAS @tab @tab X
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244 @tab contains LATM multiplexed AAC audio
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245 @item LVF @tab @tab X
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246 @item LXF @tab @tab X
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247 @tab VR native stream format, used by Leitch/Harris' video servers.
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248 @item Matroska @tab X @tab X
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249 @item Matroska audio @tab X @tab
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250 @item FFmpeg metadata @tab X @tab X
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251 @tab Metadata in text format.
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252 @item MAXIS XA @tab @tab X
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253 @tab Used in Sim City 3000; file extension .xa.
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254 @item MD Studio @tab @tab X
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255 @item Metal Gear Solid: The Twin Snakes @tab @tab X
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256 @item Megalux Frame @tab @tab X
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257 @tab Used by Megalux Ultimate Paint
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258 @item Mobotix .mxg @tab @tab X
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259 @item Monkey's Audio @tab @tab X
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260 @item Motion Pixels MVI @tab @tab X
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261 @item MOV/QuickTime/MP4 @tab X @tab X
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262 @tab 3GP, 3GP2, PSP, iPod variants supported
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263 @item MP2 @tab X @tab X
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264 @item MP3 @tab X @tab X
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265 @item MPEG-1 System @tab X @tab X
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266 @tab muxed audio and video, VCD format supported
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267 @item MPEG-PS (program stream) @tab X @tab X
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268 @tab also known as @code{VOB} file, SVCD and DVD format supported
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269 @item MPEG-TS (transport stream) @tab X @tab X
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270 @tab also known as DVB Transport Stream
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271 @item MPEG-4 @tab X @tab X
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272 @tab MPEG-4 is a variant of QuickTime.
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273 @item MIME multipart JPEG @tab X @tab
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274 @item MSN TCP webcam @tab @tab X
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275 @tab Used by MSN Messenger webcam streams.
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276 @item MTV @tab @tab X
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277 @item Musepack @tab @tab X
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278 @item Musepack SV8 @tab @tab X
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279 @item Material eXchange Format (MXF) @tab X @tab X
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280 @tab SMPTE 377M, used by D-Cinema, broadcast industry.
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281 @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
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282 @tab SMPTE 386M, D-10/IMX Mapping.
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283 @item NC camera feed @tab @tab X
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284 @tab NC (AVIP NC4600) camera streams
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285 @item NIST SPeech HEader REsources @tab @tab X
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286 @item NTT TwinVQ (VQF) @tab @tab X
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287 @tab Nippon Telegraph and Telephone Corporation TwinVQ.
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288 @item Nullsoft Streaming Video @tab @tab X
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289 @item NuppelVideo @tab @tab X
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290 @item NUT @tab X @tab X
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291 @tab NUT Open Container Format
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292 @item Ogg @tab X @tab X
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293 @item Playstation Portable PMP @tab @tab X
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294 @item Portable Voice Format @tab @tab X
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295 @item TechnoTrend PVA @tab @tab X
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296 @tab Used by TechnoTrend DVB PCI boards.
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297 @item QCP @tab @tab X
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298 @item raw ADTS (AAC) @tab X @tab X
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299 @item raw AC-3 @tab X @tab X
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300 @item raw Chinese AVS video @tab X @tab X
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301 @item raw CRI ADX @tab X @tab X
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302 @item raw Dirac @tab X @tab X
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303 @item raw DNxHD @tab X @tab X
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304 @item raw DTS @tab X @tab X
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305 @item raw DTS-HD @tab @tab X
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306 @item raw E-AC-3 @tab X @tab X
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307 @item raw FLAC @tab X @tab X
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308 @item raw GSM @tab @tab X
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309 @item raw H.261 @tab X @tab X
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310 @item raw H.263 @tab X @tab X
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311 @item raw H.264 @tab X @tab X
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312 @item raw Ingenient MJPEG @tab @tab X
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313 @item raw MJPEG @tab X @tab X
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314 @item raw MLP @tab @tab X
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315 @item raw MPEG @tab @tab X
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316 @item raw MPEG-1 @tab @tab X
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317 @item raw MPEG-2 @tab @tab X
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318 @item raw MPEG-4 @tab X @tab X
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319 @item raw NULL @tab X @tab
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320 @item raw video @tab X @tab X
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321 @item raw id RoQ @tab X @tab
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|
322 @item raw Shorten @tab @tab X
|
yading@10
|
323 @item raw TAK @tab @tab X
|
yading@10
|
324 @item raw TrueHD @tab X @tab X
|
yading@10
|
325 @item raw VC-1 @tab @tab X
|
yading@10
|
326 @item raw PCM A-law @tab X @tab X
|
yading@10
|
327 @item raw PCM mu-law @tab X @tab X
|
yading@10
|
328 @item raw PCM signed 8 bit @tab X @tab X
|
yading@10
|
329 @item raw PCM signed 16 bit big-endian @tab X @tab X
|
yading@10
|
330 @item raw PCM signed 16 bit little-endian @tab X @tab X
|
yading@10
|
331 @item raw PCM signed 24 bit big-endian @tab X @tab X
|
yading@10
|
332 @item raw PCM signed 24 bit little-endian @tab X @tab X
|
yading@10
|
333 @item raw PCM signed 32 bit big-endian @tab X @tab X
|
yading@10
|
334 @item raw PCM signed 32 bit little-endian @tab X @tab X
|
yading@10
|
335 @item raw PCM unsigned 8 bit @tab X @tab X
|
yading@10
|
336 @item raw PCM unsigned 16 bit big-endian @tab X @tab X
|
yading@10
|
337 @item raw PCM unsigned 16 bit little-endian @tab X @tab X
|
yading@10
|
338 @item raw PCM unsigned 24 bit big-endian @tab X @tab X
|
yading@10
|
339 @item raw PCM unsigned 24 bit little-endian @tab X @tab X
|
yading@10
|
340 @item raw PCM unsigned 32 bit big-endian @tab X @tab X
|
yading@10
|
341 @item raw PCM unsigned 32 bit little-endian @tab X @tab X
|
yading@10
|
342 @item raw PCM floating-point 32 bit big-endian @tab X @tab X
|
yading@10
|
343 @item raw PCM floating-point 32 bit little-endian @tab X @tab X
|
yading@10
|
344 @item raw PCM floating-point 64 bit big-endian @tab X @tab X
|
yading@10
|
345 @item raw PCM floating-point 64 bit little-endian @tab X @tab X
|
yading@10
|
346 @item RDT @tab @tab X
|
yading@10
|
347 @item REDCODE R3D @tab @tab X
|
yading@10
|
348 @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
|
yading@10
|
349 @item RealMedia @tab X @tab X
|
yading@10
|
350 @item Redirector @tab @tab X
|
yading@10
|
351 @item Renderware TeXture Dictionary @tab @tab X
|
yading@10
|
352 @item RL2 @tab @tab X
|
yading@10
|
353 @tab Audio and video format used in some games by Entertainment Software Partners.
|
yading@10
|
354 @item RPL/ARMovie @tab @tab X
|
yading@10
|
355 @item Lego Mindstorms RSO @tab X @tab X
|
yading@10
|
356 @item RTMP @tab X @tab X
|
yading@10
|
357 @tab Output is performed by publishing stream to RTMP server
|
yading@10
|
358 @item RTP @tab X @tab X
|
yading@10
|
359 @item RTSP @tab X @tab X
|
yading@10
|
360 @item SAP @tab X @tab X
|
yading@10
|
361 @item SBG @tab @tab X
|
yading@10
|
362 @item SDP @tab @tab X
|
yading@10
|
363 @item Sega FILM/CPK @tab @tab X
|
yading@10
|
364 @tab Used in many Sega Saturn console games.
|
yading@10
|
365 @item Silicon Graphics Movie @tab @tab X
|
yading@10
|
366 @item Sierra SOL @tab @tab X
|
yading@10
|
367 @tab .sol files used in Sierra Online games.
|
yading@10
|
368 @item Sierra VMD @tab @tab X
|
yading@10
|
369 @tab Used in Sierra CD-ROM games.
|
yading@10
|
370 @item Smacker @tab @tab X
|
yading@10
|
371 @tab Multimedia format used by many games.
|
yading@10
|
372 @item SMJPEG @tab X @tab X
|
yading@10
|
373 @tab Used in certain Loki game ports.
|
yading@10
|
374 @item Smush @tab @tab X
|
yading@10
|
375 @tab Multimedia format used in some LucasArts games.
|
yading@10
|
376 @item Sony OpenMG (OMA) @tab X @tab X
|
yading@10
|
377 @tab Audio format used in Sony Sonic Stage and Sony Vegas.
|
yading@10
|
378 @item Sony PlayStation STR @tab @tab X
|
yading@10
|
379 @item Sony Wave64 (W64) @tab X @tab X
|
yading@10
|
380 @item SoX native format @tab X @tab X
|
yading@10
|
381 @item SUN AU format @tab X @tab X
|
yading@10
|
382 @item Text files @tab @tab X
|
yading@10
|
383 @item THP @tab @tab X
|
yading@10
|
384 @tab Used on the Nintendo GameCube.
|
yading@10
|
385 @item Tiertex Limited SEQ @tab @tab X
|
yading@10
|
386 @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
|
yading@10
|
387 @item True Audio @tab @tab X
|
yading@10
|
388 @item VC-1 test bitstream @tab X @tab X
|
yading@10
|
389 @item Vivo @tab @tab X
|
yading@10
|
390 @item WAV @tab X @tab X
|
yading@10
|
391 @item WavPack @tab X @tab X
|
yading@10
|
392 @item WebM @tab X @tab X
|
yading@10
|
393 @item Windows Televison (WTV) @tab X @tab X
|
yading@10
|
394 @item Wing Commander III movie @tab @tab X
|
yading@10
|
395 @tab Multimedia format used in Origin's Wing Commander III computer game.
|
yading@10
|
396 @item Westwood Studios audio @tab @tab X
|
yading@10
|
397 @tab Multimedia format used in Westwood Studios games.
|
yading@10
|
398 @item Westwood Studios VQA @tab @tab X
|
yading@10
|
399 @tab Multimedia format used in Westwood Studios games.
|
yading@10
|
400 @item XMV @tab @tab X
|
yading@10
|
401 @tab Microsoft video container used in Xbox games.
|
yading@10
|
402 @item xWMA @tab @tab X
|
yading@10
|
403 @tab Microsoft audio container used by XAudio 2.
|
yading@10
|
404 @item eXtended BINary text (XBIN) @tab @tab X
|
yading@10
|
405 @item YUV4MPEG pipe @tab X @tab X
|
yading@10
|
406 @item Psygnosis YOP @tab @tab X
|
yading@10
|
407 @end multitable
|
yading@10
|
408
|
yading@10
|
409 @code{X} means that encoding (resp. decoding) is supported.
|
yading@10
|
410
|
yading@10
|
411 @section Image Formats
|
yading@10
|
412
|
yading@10
|
413 FFmpeg can read and write images for each frame of a video sequence. The
|
yading@10
|
414 following image formats are supported:
|
yading@10
|
415
|
yading@10
|
416 @multitable @columnfractions .4 .1 .1 .4
|
yading@10
|
417 @item Name @tab Encoding @tab Decoding @tab Comments
|
yading@10
|
418 @item .Y.U.V @tab X @tab X
|
yading@10
|
419 @tab one raw file per component
|
yading@10
|
420 @item animated GIF @tab X @tab X
|
yading@10
|
421 @item BMP @tab X @tab X
|
yading@10
|
422 @tab Microsoft BMP image
|
yading@10
|
423 @item PIX @tab @tab X
|
yading@10
|
424 @tab PIX is an image format used in the Argonaut BRender engine.
|
yading@10
|
425 @item DPX @tab X @tab X
|
yading@10
|
426 @tab Digital Picture Exchange
|
yading@10
|
427 @item EXR @tab @tab X
|
yading@10
|
428 @tab OpenEXR
|
yading@10
|
429 @item JPEG @tab X @tab X
|
yading@10
|
430 @tab Progressive JPEG is not supported.
|
yading@10
|
431 @item JPEG 2000 @tab X @tab X
|
yading@10
|
432 @item JPEG-LS @tab X @tab X
|
yading@10
|
433 @item LJPEG @tab X @tab
|
yading@10
|
434 @tab Lossless JPEG
|
yading@10
|
435 @item PAM @tab X @tab X
|
yading@10
|
436 @tab PAM is a PNM extension with alpha support.
|
yading@10
|
437 @item PBM @tab X @tab X
|
yading@10
|
438 @tab Portable BitMap image
|
yading@10
|
439 @item PCX @tab X @tab X
|
yading@10
|
440 @tab PC Paintbrush
|
yading@10
|
441 @item PGM @tab X @tab X
|
yading@10
|
442 @tab Portable GrayMap image
|
yading@10
|
443 @item PGMYUV @tab X @tab X
|
yading@10
|
444 @tab PGM with U and V components in YUV 4:2:0
|
yading@10
|
445 @item PIC @tab @tab X
|
yading@10
|
446 @tab Pictor/PC Paint
|
yading@10
|
447 @item PNG @tab X @tab X
|
yading@10
|
448 @item PPM @tab X @tab X
|
yading@10
|
449 @tab Portable PixelMap image
|
yading@10
|
450 @item PTX @tab @tab X
|
yading@10
|
451 @tab V.Flash PTX format
|
yading@10
|
452 @item SGI @tab X @tab X
|
yading@10
|
453 @tab SGI RGB image format
|
yading@10
|
454 @item Sun Rasterfile @tab X @tab X
|
yading@10
|
455 @tab Sun RAS image format
|
yading@10
|
456 @item TIFF @tab X @tab X
|
yading@10
|
457 @tab YUV, JPEG and some extension is not supported yet.
|
yading@10
|
458 @item Truevision Targa @tab X @tab X
|
yading@10
|
459 @tab Targa (.TGA) image format
|
yading@10
|
460 @item XBM @tab X @tab X
|
yading@10
|
461 @tab X BitMap image format
|
yading@10
|
462 @item XFace @tab X @tab X
|
yading@10
|
463 @tab X-Face image format
|
yading@10
|
464 @item XWD @tab X @tab X
|
yading@10
|
465 @tab X Window Dump image format
|
yading@10
|
466 @end multitable
|
yading@10
|
467
|
yading@10
|
468 @code{X} means that encoding (resp. decoding) is supported.
|
yading@10
|
469
|
yading@10
|
470 @code{E} means that support is provided through an external library.
|
yading@10
|
471
|
yading@10
|
472 @section Video Codecs
|
yading@10
|
473
|
yading@10
|
474 @multitable @columnfractions .4 .1 .1 .4
|
yading@10
|
475 @item Name @tab Encoding @tab Decoding @tab Comments
|
yading@10
|
476 @item 4X Movie @tab @tab X
|
yading@10
|
477 @tab Used in certain computer games.
|
yading@10
|
478 @item 8088flex TMV @tab @tab X
|
yading@10
|
479 @item A64 multicolor @tab X @tab
|
yading@10
|
480 @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
|
yading@10
|
481 @item Amazing Studio PAF Video @tab @tab X
|
yading@10
|
482 @item American Laser Games MM @tab @tab X
|
yading@10
|
483 @tab Used in games like Mad Dog McCree.
|
yading@10
|
484 @item AMV Video @tab X @tab X
|
yading@10
|
485 @tab Used in Chinese MP3 players.
|
yading@10
|
486 @item ANSI/ASCII art @tab @tab X
|
yading@10
|
487 @item Apple MJPEG-B @tab @tab X
|
yading@10
|
488 @item Apple ProRes @tab X @tab X
|
yading@10
|
489 @item Apple QuickDraw @tab @tab X
|
yading@10
|
490 @tab fourcc: qdrw
|
yading@10
|
491 @item Asus v1 @tab X @tab X
|
yading@10
|
492 @tab fourcc: ASV1
|
yading@10
|
493 @item Asus v2 @tab X @tab X
|
yading@10
|
494 @tab fourcc: ASV2
|
yading@10
|
495 @item ATI VCR1 @tab @tab X
|
yading@10
|
496 @tab fourcc: VCR1
|
yading@10
|
497 @item ATI VCR2 @tab @tab X
|
yading@10
|
498 @tab fourcc: VCR2
|
yading@10
|
499 @item Auravision Aura @tab @tab X
|
yading@10
|
500 @item Auravision Aura 2 @tab @tab X
|
yading@10
|
501 @item Autodesk Animator Flic video @tab @tab X
|
yading@10
|
502 @item Autodesk RLE @tab @tab X
|
yading@10
|
503 @tab fourcc: AASC
|
yading@10
|
504 @item Avid 1:1 10-bit RGB Packer @tab X @tab X
|
yading@10
|
505 @tab fourcc: AVrp
|
yading@10
|
506 @item AVS (Audio Video Standard) video @tab @tab X
|
yading@10
|
507 @tab Video encoding used by the Creature Shock game.
|
yading@10
|
508 @item AYUV @tab X @tab X
|
yading@10
|
509 @tab Microsoft uncompressed packed 4:4:4:4
|
yading@10
|
510 @item Beam Software VB @tab @tab X
|
yading@10
|
511 @item Bethesda VID video @tab @tab X
|
yading@10
|
512 @tab Used in some games from Bethesda Softworks.
|
yading@10
|
513 @item Bink Video @tab @tab X
|
yading@10
|
514 @item Bitmap Brothers JV video @tab @tab X
|
yading@10
|
515 @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X
|
yading@10
|
516 @item Brute Force & Ignorance @tab @tab X
|
yading@10
|
517 @tab Used in the game Flash Traffic: City of Angels.
|
yading@10
|
518 @item C93 video @tab @tab X
|
yading@10
|
519 @tab Codec used in Cyberia game.
|
yading@10
|
520 @item CamStudio @tab @tab X
|
yading@10
|
521 @tab fourcc: CSCD
|
yading@10
|
522 @item CD+G @tab @tab X
|
yading@10
|
523 @tab Video codec for CD+G karaoke disks
|
yading@10
|
524 @item CDXL @tab @tab X
|
yading@10
|
525 @tab Amiga CD video codec
|
yading@10
|
526 @item Chinese AVS video @tab E @tab X
|
yading@10
|
527 @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
|
yading@10
|
528 @item Delphine Software International CIN video @tab @tab X
|
yading@10
|
529 @tab Codec used in Delphine Software International games.
|
yading@10
|
530 @item Discworld II BMV Video @tab @tab X
|
yading@10
|
531 @item Canopus Lossless Codec @tab @tab X
|
yading@10
|
532 @item Cinepak @tab @tab X
|
yading@10
|
533 @item Cirrus Logic AccuPak @tab X @tab X
|
yading@10
|
534 @tab fourcc: CLJR
|
yading@10
|
535 @item CPiA Video Format @tab @tab X
|
yading@10
|
536 @item Creative YUV (CYUV) @tab @tab X
|
yading@10
|
537 @item DFA @tab @tab X
|
yading@10
|
538 @tab Codec used in Chronomaster game.
|
yading@10
|
539 @item Dirac @tab E @tab X
|
yading@10
|
540 @tab supported through external library libschroedinger
|
yading@10
|
541 @item Deluxe Paint Animation @tab @tab X
|
yading@10
|
542 @item DNxHD @tab X @tab X
|
yading@10
|
543 @tab aka SMPTE VC3
|
yading@10
|
544 @item Duck TrueMotion 1.0 @tab @tab X
|
yading@10
|
545 @tab fourcc: DUCK
|
yading@10
|
546 @item Duck TrueMotion 2.0 @tab @tab X
|
yading@10
|
547 @tab fourcc: TM20
|
yading@10
|
548 @item DV (Digital Video) @tab X @tab X
|
yading@10
|
549 @item Dxtory capture format @tab @tab X
|
yading@10
|
550 @item Feeble Files/ScummVM DXA @tab @tab X
|
yading@10
|
551 @tab Codec originally used in Feeble Files game.
|
yading@10
|
552 @item Electronic Arts CMV video @tab @tab X
|
yading@10
|
553 @tab Used in NHL 95 game.
|
yading@10
|
554 @item Electronic Arts Madcow video @tab @tab X
|
yading@10
|
555 @item Electronic Arts TGV video @tab @tab X
|
yading@10
|
556 @item Electronic Arts TGQ video @tab @tab X
|
yading@10
|
557 @item Electronic Arts TQI video @tab @tab X
|
yading@10
|
558 @item Escape 124 @tab @tab X
|
yading@10
|
559 @item Escape 130 @tab @tab X
|
yading@10
|
560 @item FFmpeg video codec #1 @tab X @tab X
|
yading@10
|
561 @tab lossless codec (fourcc: FFV1)
|
yading@10
|
562 @item Flash Screen Video v1 @tab X @tab X
|
yading@10
|
563 @tab fourcc: FSV1
|
yading@10
|
564 @item Flash Screen Video v2 @tab X @tab X
|
yading@10
|
565 @item Flash Video (FLV) @tab X @tab X
|
yading@10
|
566 @tab Sorenson H.263 used in Flash
|
yading@10
|
567 @item Forward Uncompressed @tab @tab X
|
yading@10
|
568 @item Fraps @tab @tab X
|
yading@10
|
569 @item H.261 @tab X @tab X
|
yading@10
|
570 @item H.263 / H.263-1996 @tab X @tab X
|
yading@10
|
571 @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X
|
yading@10
|
572 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X
|
yading@10
|
573 @tab encoding supported through external library libx264
|
yading@10
|
574 @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X
|
yading@10
|
575 @item HuffYUV @tab X @tab X
|
yading@10
|
576 @item HuffYUV FFmpeg variant @tab X @tab X
|
yading@10
|
577 @item IBM Ultimotion @tab @tab X
|
yading@10
|
578 @tab fourcc: ULTI
|
yading@10
|
579 @item id Cinematic video @tab @tab X
|
yading@10
|
580 @tab Used in Quake II.
|
yading@10
|
581 @item id RoQ video @tab X @tab X
|
yading@10
|
582 @tab Used in Quake III, Jedi Knight 2, other computer games.
|
yading@10
|
583 @item IFF ILBM @tab @tab X
|
yading@10
|
584 @tab IFF interleaved bitmap
|
yading@10
|
585 @item IFF ByteRun1 @tab @tab X
|
yading@10
|
586 @tab IFF run length encoded bitmap
|
yading@10
|
587 @item Intel H.263 @tab @tab X
|
yading@10
|
588 @item Intel Indeo 2 @tab @tab X
|
yading@10
|
589 @item Intel Indeo 3 @tab @tab X
|
yading@10
|
590 @item Intel Indeo 4 @tab @tab X
|
yading@10
|
591 @item Intel Indeo 5 @tab @tab X
|
yading@10
|
592 @item Interplay C93 @tab @tab X
|
yading@10
|
593 @tab Used in the game Cyberia from Interplay.
|
yading@10
|
594 @item Interplay MVE video @tab @tab X
|
yading@10
|
595 @tab Used in Interplay .MVE files.
|
yading@10
|
596 @item J2K @tab X @tab X
|
yading@10
|
597 @item Karl Morton's video codec @tab @tab X
|
yading@10
|
598 @tab Codec used in Worms games.
|
yading@10
|
599 @item Kega Game Video (KGV1) @tab @tab X
|
yading@10
|
600 @tab Kega emulator screen capture codec.
|
yading@10
|
601 @item Lagarith @tab @tab X
|
yading@10
|
602 @item LCL (LossLess Codec Library) MSZH @tab @tab X
|
yading@10
|
603 @item LCL (LossLess Codec Library) ZLIB @tab E @tab E
|
yading@10
|
604 @item LOCO @tab @tab X
|
yading@10
|
605 @item LucasArts Smush @tab @tab X
|
yading@10
|
606 @tab Used in LucasArts games.
|
yading@10
|
607 @item lossless MJPEG @tab X @tab X
|
yading@10
|
608 @item Microsoft ATC Screen @tab @tab X
|
yading@10
|
609 @tab Also known as Microsoft Screen 3.
|
yading@10
|
610 @item Microsoft Expression Encoder Screen @tab @tab X
|
yading@10
|
611 @tab Also known as Microsoft Titanium Screen 2.
|
yading@10
|
612 @item Microsoft RLE @tab @tab X
|
yading@10
|
613 @item Microsoft Screen 1 @tab @tab X
|
yading@10
|
614 @tab Also known as Windows Media Video V7 Screen.
|
yading@10
|
615 @item Microsoft Screen 2 @tab @tab X
|
yading@10
|
616 @tab Also known as Windows Media Video V9 Screen.
|
yading@10
|
617 @item Microsoft Video 1 @tab @tab X
|
yading@10
|
618 @item Mimic @tab @tab X
|
yading@10
|
619 @tab Used in MSN Messenger Webcam streams.
|
yading@10
|
620 @item Miro VideoXL @tab @tab X
|
yading@10
|
621 @tab fourcc: VIXL
|
yading@10
|
622 @item MJPEG (Motion JPEG) @tab X @tab X
|
yading@10
|
623 @item Mobotix MxPEG video @tab @tab X
|
yading@10
|
624 @item Motion Pixels video @tab @tab X
|
yading@10
|
625 @item MPEG-1 video @tab X @tab X
|
yading@10
|
626 @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X
|
yading@10
|
627 @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X
|
yading@10
|
628 @item MPEG-2 video @tab X @tab X
|
yading@10
|
629 @item MPEG-4 part 2 @tab X @tab X
|
yading@10
|
630 @tab libxvidcore can be used alternatively for encoding.
|
yading@10
|
631 @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X
|
yading@10
|
632 @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X
|
yading@10
|
633 @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X
|
yading@10
|
634 @item Nintendo Gamecube THP video @tab @tab X
|
yading@10
|
635 @item NuppelVideo/RTjpeg @tab @tab X
|
yading@10
|
636 @tab Video encoding used in NuppelVideo files.
|
yading@10
|
637 @item On2 VP3 @tab @tab X
|
yading@10
|
638 @tab still experimental
|
yading@10
|
639 @item On2 VP5 @tab @tab X
|
yading@10
|
640 @tab fourcc: VP50
|
yading@10
|
641 @item On2 VP6 @tab @tab X
|
yading@10
|
642 @tab fourcc: VP60,VP61,VP62
|
yading@10
|
643 @item VP8 @tab E @tab X
|
yading@10
|
644 @tab fourcc: VP80, encoding supported through external library libvpx
|
yading@10
|
645 @item Pinnacle TARGA CineWave YUV16 @tab @tab X
|
yading@10
|
646 @tab fourcc: Y216
|
yading@10
|
647 @item Prores @tab @tab X
|
yading@10
|
648 @tab fourcc: apch,apcn,apcs,apco
|
yading@10
|
649 @item Q-team QPEG @tab @tab X
|
yading@10
|
650 @tab fourccs: QPEG, Q1.0, Q1.1
|
yading@10
|
651 @item QuickTime 8BPS video @tab @tab X
|
yading@10
|
652 @item QuickTime Animation (RLE) video @tab X @tab X
|
yading@10
|
653 @tab fourcc: 'rle '
|
yading@10
|
654 @item QuickTime Graphics (SMC) @tab @tab X
|
yading@10
|
655 @tab fourcc: 'smc '
|
yading@10
|
656 @item QuickTime video (RPZA) @tab @tab X
|
yading@10
|
657 @tab fourcc: rpza
|
yading@10
|
658 @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X
|
yading@10
|
659 @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X
|
yading@10
|
660 @item Raw Video @tab X @tab X
|
yading@10
|
661 @item RealVideo 1.0 @tab X @tab X
|
yading@10
|
662 @item RealVideo 2.0 @tab X @tab X
|
yading@10
|
663 @item RealVideo 3.0 @tab @tab X
|
yading@10
|
664 @tab still far from ideal
|
yading@10
|
665 @item RealVideo 4.0 @tab @tab X
|
yading@10
|
666 @item Renderware TXD (TeXture Dictionary) @tab @tab X
|
yading@10
|
667 @tab Texture dictionaries used by the Renderware Engine.
|
yading@10
|
668 @item RL2 video @tab @tab X
|
yading@10
|
669 @tab used in some games by Entertainment Software Partners
|
yading@10
|
670 @item SGI RLE 8-bit @tab @tab X
|
yading@10
|
671 @item Sierra VMD video @tab @tab X
|
yading@10
|
672 @tab Used in Sierra VMD files.
|
yading@10
|
673 @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X
|
yading@10
|
674 @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X
|
yading@10
|
675 @item Smacker video @tab @tab X
|
yading@10
|
676 @tab Video encoding used in Smacker.
|
yading@10
|
677 @item SMPTE VC-1 @tab @tab X
|
yading@10
|
678 @item Snow @tab X @tab X
|
yading@10
|
679 @tab experimental wavelet codec (fourcc: SNOW)
|
yading@10
|
680 @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X
|
yading@10
|
681 @item Sorenson Vector Quantizer 1 @tab X @tab X
|
yading@10
|
682 @tab fourcc: SVQ1
|
yading@10
|
683 @item Sorenson Vector Quantizer 3 @tab @tab X
|
yading@10
|
684 @tab fourcc: SVQ3
|
yading@10
|
685 @item Sunplus JPEG (SP5X) @tab @tab X
|
yading@10
|
686 @tab fourcc: SP5X
|
yading@10
|
687 @item TechSmith Screen Capture Codec @tab @tab X
|
yading@10
|
688 @tab fourcc: TSCC
|
yading@10
|
689 @item TechSmith Screen Capture Codec 2 @tab @tab X
|
yading@10
|
690 @tab fourcc: TSC2
|
yading@10
|
691 @item Theora @tab E @tab X
|
yading@10
|
692 @tab encoding supported through external library libtheora
|
yading@10
|
693 @item Tiertex Limited SEQ video @tab @tab X
|
yading@10
|
694 @tab Codec used in DOS CD-ROM FlashBack game.
|
yading@10
|
695 @item Ut Video @tab X @tab X
|
yading@10
|
696 @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X
|
yading@10
|
697 @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X
|
yading@10
|
698 @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X
|
yading@10
|
699 @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X
|
yading@10
|
700 @item VBLE Lossless Codec @tab @tab X
|
yading@10
|
701 @item VMware Screen Codec / VMware Video @tab @tab X
|
yading@10
|
702 @tab Codec used in videos captured by VMware.
|
yading@10
|
703 @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X
|
yading@10
|
704 @item Windows Media Image @tab @tab X
|
yading@10
|
705 @item Windows Media Video 7 @tab X @tab X
|
yading@10
|
706 @item Windows Media Video 8 @tab X @tab X
|
yading@10
|
707 @item Windows Media Video 9 @tab @tab X
|
yading@10
|
708 @tab not completely working
|
yading@10
|
709 @item Wing Commander III / Xan @tab @tab X
|
yading@10
|
710 @tab Used in Wing Commander III .MVE files.
|
yading@10
|
711 @item Wing Commander IV / Xan @tab @tab X
|
yading@10
|
712 @tab Used in Wing Commander IV.
|
yading@10
|
713 @item Winnov WNV1 @tab @tab X
|
yading@10
|
714 @item WMV7 @tab X @tab X
|
yading@10
|
715 @item YAMAHA SMAF @tab X @tab X
|
yading@10
|
716 @item Psygnosis YOP Video @tab @tab X
|
yading@10
|
717 @item yuv4 @tab X @tab X
|
yading@10
|
718 @tab libquicktime uncompressed packed 4:2:0
|
yading@10
|
719 @item ZeroCodec Lossless Video @tab @tab X
|
yading@10
|
720 @item ZLIB @tab X @tab X
|
yading@10
|
721 @tab part of LCL, encoder experimental
|
yading@10
|
722 @item Zip Motion Blocks Video @tab X @tab X
|
yading@10
|
723 @tab Encoder works only in PAL8.
|
yading@10
|
724 @end multitable
|
yading@10
|
725
|
yading@10
|
726 @code{X} means that encoding (resp. decoding) is supported.
|
yading@10
|
727
|
yading@10
|
728 @code{E} means that support is provided through an external library.
|
yading@10
|
729
|
yading@10
|
730 @section Audio Codecs
|
yading@10
|
731
|
yading@10
|
732 @multitable @columnfractions .4 .1 .1 .4
|
yading@10
|
733 @item Name @tab Encoding @tab Decoding @tab Comments
|
yading@10
|
734 @item 8SVX exponential @tab @tab X
|
yading@10
|
735 @item 8SVX fibonacci @tab @tab X
|
yading@10
|
736 @item AAC+ @tab E @tab X
|
yading@10
|
737 @tab encoding supported through external library libaacplus
|
yading@10
|
738 @item AAC @tab E @tab X
|
yading@10
|
739 @tab encoding supported through external library libfaac and libvo-aacenc
|
yading@10
|
740 @item AC-3 @tab IX @tab X
|
yading@10
|
741 @item ADPCM 4X Movie @tab @tab X
|
yading@10
|
742 @item ADPCM CDROM XA @tab @tab X
|
yading@10
|
743 @item ADPCM Creative Technology @tab @tab X
|
yading@10
|
744 @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
|
yading@10
|
745 @item ADPCM Electronic Arts @tab @tab X
|
yading@10
|
746 @tab Used in various EA titles.
|
yading@10
|
747 @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X
|
yading@10
|
748 @tab Used in Sim City 3000.
|
yading@10
|
749 @item ADPCM Electronic Arts R1 @tab @tab X
|
yading@10
|
750 @item ADPCM Electronic Arts R2 @tab @tab X
|
yading@10
|
751 @item ADPCM Electronic Arts R3 @tab @tab X
|
yading@10
|
752 @item ADPCM Electronic Arts XAS @tab @tab X
|
yading@10
|
753 @item ADPCM G.722 @tab X @tab X
|
yading@10
|
754 @item ADPCM G.726 @tab X @tab X
|
yading@10
|
755 @item ADPCM IMA AMV @tab @tab X
|
yading@10
|
756 @tab Used in AMV files
|
yading@10
|
757 @item ADPCM IMA Electronic Arts EACS @tab @tab X
|
yading@10
|
758 @item ADPCM IMA Electronic Arts SEAD @tab @tab X
|
yading@10
|
759 @item ADPCM IMA Funcom @tab @tab X
|
yading@10
|
760 @item ADPCM IMA QuickTime @tab X @tab X
|
yading@10
|
761 @item ADPCM IMA Loki SDL MJPEG @tab @tab X
|
yading@10
|
762 @item ADPCM IMA WAV @tab X @tab X
|
yading@10
|
763 @item ADPCM IMA Westwood @tab @tab X
|
yading@10
|
764 @item ADPCM ISS IMA @tab @tab X
|
yading@10
|
765 @tab Used in FunCom games.
|
yading@10
|
766 @item ADPCM IMA Dialogic @tab @tab X
|
yading@10
|
767 @item ADPCM IMA Duck DK3 @tab @tab X
|
yading@10
|
768 @tab Used in some Sega Saturn console games.
|
yading@10
|
769 @item ADPCM IMA Duck DK4 @tab @tab X
|
yading@10
|
770 @tab Used in some Sega Saturn console games.
|
yading@10
|
771 @item ADPCM Microsoft @tab X @tab X
|
yading@10
|
772 @item ADPCM MS IMA @tab X @tab X
|
yading@10
|
773 @item ADPCM Nintendo Gamecube AFC @tab @tab X
|
yading@10
|
774 @item ADPCM Nintendo Gamecube THP @tab @tab X
|
yading@10
|
775 @item ADPCM QT IMA @tab X @tab X
|
yading@10
|
776 @item ADPCM SEGA CRI ADX @tab X @tab X
|
yading@10
|
777 @tab Used in Sega Dreamcast games.
|
yading@10
|
778 @item ADPCM Shockwave Flash @tab X @tab X
|
yading@10
|
779 @item ADPCM Sound Blaster Pro 2-bit @tab @tab X
|
yading@10
|
780 @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X
|
yading@10
|
781 @item ADPCM Sound Blaster Pro 4-bit @tab @tab X
|
yading@10
|
782 @item ADPCM Westwood Studios IMA @tab @tab X
|
yading@10
|
783 @tab Used in Westwood Studios games like Command and Conquer.
|
yading@10
|
784 @item ADPCM Yamaha @tab X @tab X
|
yading@10
|
785 @item AMR-NB @tab E @tab X
|
yading@10
|
786 @tab encoding supported through external library libopencore-amrnb
|
yading@10
|
787 @item AMR-WB @tab E @tab X
|
yading@10
|
788 @tab encoding supported through external library libvo-amrwbenc
|
yading@10
|
789 @item Amazing Studio PAF Audio @tab @tab X
|
yading@10
|
790 @item Apple lossless audio @tab X @tab X
|
yading@10
|
791 @tab QuickTime fourcc 'alac'
|
yading@10
|
792 @item Atrac 1 @tab @tab X
|
yading@10
|
793 @item Atrac 3 @tab @tab X
|
yading@10
|
794 @item Bink Audio @tab @tab X
|
yading@10
|
795 @tab Used in Bink and Smacker files in many games.
|
yading@10
|
796 @item CELT @tab @tab E
|
yading@10
|
797 @tab decoding supported through external library libcelt
|
yading@10
|
798 @item Delphine Software International CIN audio @tab @tab X
|
yading@10
|
799 @tab Codec used in Delphine Software International games.
|
yading@10
|
800 @item Discworld II BMV Audio @tab @tab X
|
yading@10
|
801 @item COOK @tab @tab X
|
yading@10
|
802 @tab All versions except 5.1 are supported.
|
yading@10
|
803 @item DCA (DTS Coherent Acoustics) @tab X @tab X
|
yading@10
|
804 @item DPCM id RoQ @tab X @tab X
|
yading@10
|
805 @tab Used in Quake III, Jedi Knight 2 and other computer games.
|
yading@10
|
806 @item DPCM Interplay @tab @tab X
|
yading@10
|
807 @tab Used in various Interplay computer games.
|
yading@10
|
808 @item DPCM Sierra Online @tab @tab X
|
yading@10
|
809 @tab Used in Sierra Online game audio files.
|
yading@10
|
810 @item DPCM Sol @tab @tab X
|
yading@10
|
811 @item DPCM Xan @tab @tab X
|
yading@10
|
812 @tab Used in Origin's Wing Commander IV AVI files.
|
yading@10
|
813 @item DSP Group TrueSpeech @tab @tab X
|
yading@10
|
814 @item DV audio @tab @tab X
|
yading@10
|
815 @item Enhanced AC-3 @tab X @tab X
|
yading@10
|
816 @item EVRC (Enhanced Variable Rate Codec) @tab @tab X
|
yading@10
|
817 @item FLAC (Free Lossless Audio Codec) @tab X @tab IX
|
yading@10
|
818 @item G.723.1 @tab X @tab X
|
yading@10
|
819 @item G.729 @tab @tab X
|
yading@10
|
820 @item GSM @tab E @tab X
|
yading@10
|
821 @tab encoding supported through external library libgsm
|
yading@10
|
822 @item GSM Microsoft variant @tab E @tab X
|
yading@10
|
823 @tab encoding supported through external library libgsm
|
yading@10
|
824 @item IAC (Indeo Audio Coder) @tab @tab X
|
yading@10
|
825 @item iLBC (Internet Low Bitrate Codec) @tab E @tab E
|
yading@10
|
826 @tab encoding and decoding supported through external library libilbc
|
yading@10
|
827 @item IMC (Intel Music Coder) @tab @tab X
|
yading@10
|
828 @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X
|
yading@10
|
829 @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X
|
yading@10
|
830 @item MLP (Meridian Lossless Packing) @tab @tab X
|
yading@10
|
831 @tab Used in DVD-Audio discs.
|
yading@10
|
832 @item Monkey's Audio @tab @tab X
|
yading@10
|
833 @tab Only versions 3.97-3.99 are supported.
|
yading@10
|
834 @item MP1 (MPEG audio layer 1) @tab @tab IX
|
yading@10
|
835 @item MP2 (MPEG audio layer 2) @tab IX @tab IX
|
yading@10
|
836 @tab libtwolame can be used alternatively for encoding.
|
yading@10
|
837 @item MP3 (MPEG audio layer 3) @tab E @tab IX
|
yading@10
|
838 @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
|
yading@10
|
839 @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
|
yading@10
|
840 @item Musepack SV7 @tab @tab X
|
yading@10
|
841 @item Musepack SV8 @tab @tab X
|
yading@10
|
842 @item Nellymoser Asao @tab X @tab X
|
yading@10
|
843 @item Opus @tab E @tab E
|
yading@10
|
844 @tab supported through external library libopus
|
yading@10
|
845 @item PCM A-law @tab X @tab X
|
yading@10
|
846 @item PCM mu-law @tab X @tab X
|
yading@10
|
847 @item PCM signed 8-bit planar @tab X @tab X
|
yading@10
|
848 @item PCM signed 16-bit big-endian planar @tab X @tab X
|
yading@10
|
849 @item PCM signed 16-bit little-endian planar @tab X @tab X
|
yading@10
|
850 @item PCM signed 24-bit little-endian planar @tab X @tab X
|
yading@10
|
851 @item PCM signed 32-bit little-endian planar @tab X @tab X
|
yading@10
|
852 @item PCM 32-bit floating point big-endian @tab X @tab X
|
yading@10
|
853 @item PCM 32-bit floating point little-endian @tab X @tab X
|
yading@10
|
854 @item PCM 64-bit floating point big-endian @tab X @tab X
|
yading@10
|
855 @item PCM 64-bit floating point little-endian @tab X @tab X
|
yading@10
|
856 @item PCM D-Cinema audio signed 24-bit @tab X @tab X
|
yading@10
|
857 @item PCM signed 8-bit @tab X @tab X
|
yading@10
|
858 @item PCM signed 16-bit big-endian @tab X @tab X
|
yading@10
|
859 @item PCM signed 16-bit little-endian @tab X @tab X
|
yading@10
|
860 @item PCM signed 24-bit big-endian @tab X @tab X
|
yading@10
|
861 @item PCM signed 24-bit little-endian @tab X @tab X
|
yading@10
|
862 @item PCM signed 32-bit big-endian @tab X @tab X
|
yading@10
|
863 @item PCM signed 32-bit little-endian @tab X @tab X
|
yading@10
|
864 @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X
|
yading@10
|
865 @item PCM unsigned 8-bit @tab X @tab X
|
yading@10
|
866 @item PCM unsigned 16-bit big-endian @tab X @tab X
|
yading@10
|
867 @item PCM unsigned 16-bit little-endian @tab X @tab X
|
yading@10
|
868 @item PCM unsigned 24-bit big-endian @tab X @tab X
|
yading@10
|
869 @item PCM unsigned 24-bit little-endian @tab X @tab X
|
yading@10
|
870 @item PCM unsigned 32-bit big-endian @tab X @tab X
|
yading@10
|
871 @item PCM unsigned 32-bit little-endian @tab X @tab X
|
yading@10
|
872 @item PCM Zork @tab @tab X
|
yading@10
|
873 @item QCELP / PureVoice @tab @tab X
|
yading@10
|
874 @item QDesign Music Codec 2 @tab @tab X
|
yading@10
|
875 @tab There are still some distortions.
|
yading@10
|
876 @item RealAudio 1.0 (14.4K) @tab X @tab X
|
yading@10
|
877 @tab Real 14400 bit/s codec
|
yading@10
|
878 @item RealAudio 2.0 (28.8K) @tab @tab X
|
yading@10
|
879 @tab Real 28800 bit/s codec
|
yading@10
|
880 @item RealAudio 3.0 (dnet) @tab IX @tab X
|
yading@10
|
881 @tab Real low bitrate AC-3 codec
|
yading@10
|
882 @item RealAudio Lossless @tab @tab X
|
yading@10
|
883 @item RealAudio SIPR / ACELP.NET @tab @tab X
|
yading@10
|
884 @item Shorten @tab @tab X
|
yading@10
|
885 @item Sierra VMD audio @tab @tab X
|
yading@10
|
886 @tab Used in Sierra VMD files.
|
yading@10
|
887 @item Smacker audio @tab @tab X
|
yading@10
|
888 @item SMPTE 302M AES3 audio @tab @tab X
|
yading@10
|
889 @item Sonic @tab X @tab X
|
yading@10
|
890 @tab experimental codec
|
yading@10
|
891 @item Sonic lossless @tab X @tab X
|
yading@10
|
892 @tab experimental codec
|
yading@10
|
893 @item Speex @tab E @tab E
|
yading@10
|
894 @tab supported through external library libspeex
|
yading@10
|
895 @item TAK (Tom's lossless Audio Kompressor) @tab @tab X
|
yading@10
|
896 @item True Audio (TTA) @tab @tab X
|
yading@10
|
897 @item TrueHD @tab @tab X
|
yading@10
|
898 @tab Used in HD-DVD and Blu-Ray discs.
|
yading@10
|
899 @item TwinVQ (VQF flavor) @tab @tab X
|
yading@10
|
900 @item VIMA @tab @tab X
|
yading@10
|
901 @tab Used in LucasArts SMUSH animations.
|
yading@10
|
902 @item Vorbis @tab E @tab X
|
yading@10
|
903 @tab A native but very primitive encoder exists.
|
yading@10
|
904 @item WavPack @tab @tab X
|
yading@10
|
905 @item Westwood Audio (SND1) @tab @tab X
|
yading@10
|
906 @item Windows Media Audio 1 @tab X @tab X
|
yading@10
|
907 @item Windows Media Audio 2 @tab X @tab X
|
yading@10
|
908 @item Windows Media Audio Lossless @tab @tab X
|
yading@10
|
909 @item Windows Media Audio Pro @tab @tab X
|
yading@10
|
910 @item Windows Media Audio Voice @tab @tab X
|
yading@10
|
911 @end multitable
|
yading@10
|
912
|
yading@10
|
913 @code{X} means that encoding (resp. decoding) is supported.
|
yading@10
|
914
|
yading@10
|
915 @code{E} means that support is provided through an external library.
|
yading@10
|
916
|
yading@10
|
917 @code{I} means that an integer-only version is available, too (ensures high
|
yading@10
|
918 performance on systems without hardware floating point support).
|
yading@10
|
919
|
yading@10
|
920 @section Subtitle Formats
|
yading@10
|
921
|
yading@10
|
922 @multitable @columnfractions .4 .1 .1 .1 .1
|
yading@10
|
923 @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
|
yading@10
|
924 @item 3GPP Timed Text @tab @tab @tab X @tab X
|
yading@10
|
925 @item AQTitle @tab @tab X @tab @tab X
|
yading@10
|
926 @item DVB @tab X @tab X @tab X @tab X
|
yading@10
|
927 @item DVD @tab X @tab X @tab X @tab X
|
yading@10
|
928 @item JACOsub @tab X @tab X @tab @tab X
|
yading@10
|
929 @item MicroDVD @tab X @tab X @tab @tab X
|
yading@10
|
930 @item MPL2 @tab @tab X @tab @tab X
|
yading@10
|
931 @item MPsub (MPlayer) @tab @tab X @tab @tab X
|
yading@10
|
932 @item PGS @tab @tab @tab @tab X
|
yading@10
|
933 @item PJS (Phoenix) @tab @tab X @tab @tab X
|
yading@10
|
934 @item RealText @tab @tab X @tab @tab X
|
yading@10
|
935 @item SAMI @tab @tab X @tab @tab X
|
yading@10
|
936 @item SSA/ASS @tab X @tab X @tab X @tab X
|
yading@10
|
937 @item SubRip (SRT) @tab X @tab X @tab X @tab X
|
yading@10
|
938 @item SubViewer v1 @tab @tab X @tab @tab X
|
yading@10
|
939 @item SubViewer @tab @tab X @tab @tab X
|
yading@10
|
940 @item TED Talks captions @tab @tab X @tab @tab X
|
yading@10
|
941 @item VobSub (IDX+SUB) @tab @tab X @tab @tab X
|
yading@10
|
942 @item VPlayer @tab @tab X @tab @tab X
|
yading@10
|
943 @item WebVTT @tab @tab X @tab @tab X
|
yading@10
|
944 @item XSUB @tab @tab @tab X @tab X
|
yading@10
|
945 @end multitable
|
yading@10
|
946
|
yading@10
|
947 @code{X} means that the feature is supported.
|
yading@10
|
948
|
yading@10
|
949 @section Network Protocols
|
yading@10
|
950
|
yading@10
|
951 @multitable @columnfractions .4 .1
|
yading@10
|
952 @item Name @tab Support
|
yading@10
|
953 @item file @tab X
|
yading@10
|
954 @item Gopher @tab X
|
yading@10
|
955 @item HLS @tab X
|
yading@10
|
956 @item HTTP @tab X
|
yading@10
|
957 @item HTTPS @tab X
|
yading@10
|
958 @item MMSH @tab X
|
yading@10
|
959 @item MMST @tab X
|
yading@10
|
960 @item pipe @tab X
|
yading@10
|
961 @item RTMP @tab X
|
yading@10
|
962 @item RTMPE @tab X
|
yading@10
|
963 @item RTMPS @tab X
|
yading@10
|
964 @item RTMPT @tab X
|
yading@10
|
965 @item RTMPTE @tab X
|
yading@10
|
966 @item RTMPTS @tab X
|
yading@10
|
967 @item RTP @tab X
|
yading@10
|
968 @item SCTP @tab X
|
yading@10
|
969 @item TCP @tab X
|
yading@10
|
970 @item TLS @tab X
|
yading@10
|
971 @item UDP @tab X
|
yading@10
|
972 @end multitable
|
yading@10
|
973
|
yading@10
|
974 @code{X} means that the protocol is supported.
|
yading@10
|
975
|
yading@10
|
976 @code{E} means that support is provided through an external library.
|
yading@10
|
977
|
yading@10
|
978
|
yading@10
|
979 @section Input/Output Devices
|
yading@10
|
980
|
yading@10
|
981 @multitable @columnfractions .4 .1 .1
|
yading@10
|
982 @item Name @tab Input @tab Output
|
yading@10
|
983 @item ALSA @tab X @tab X
|
yading@10
|
984 @item BKTR @tab X @tab
|
yading@10
|
985 @item caca @tab @tab X
|
yading@10
|
986 @item DV1394 @tab X @tab
|
yading@10
|
987 @item Lavfi virtual device @tab X @tab
|
yading@10
|
988 @item Linux framebuffer @tab X @tab
|
yading@10
|
989 @item JACK @tab X @tab
|
yading@10
|
990 @item LIBCDIO @tab X
|
yading@10
|
991 @item LIBDC1394 @tab X @tab
|
yading@10
|
992 @item OpenAL @tab X
|
yading@10
|
993 @item OSS @tab X @tab X
|
yading@10
|
994 @item Pulseaudio @tab X @tab
|
yading@10
|
995 @item SDL @tab @tab X
|
yading@10
|
996 @item Video4Linux2 @tab X @tab
|
yading@10
|
997 @item VfW capture @tab X @tab
|
yading@10
|
998 @item X11 grabbing @tab X @tab
|
yading@10
|
999 @end multitable
|
yading@10
|
1000
|
yading@10
|
1001 @code{X} means that input/output is supported.
|
yading@10
|
1002
|
yading@10
|
1003 @section Timecode
|
yading@10
|
1004
|
yading@10
|
1005 @multitable @columnfractions .4 .1 .1
|
yading@10
|
1006 @item Codec/format @tab Read @tab Write
|
yading@10
|
1007 @item AVI @tab X @tab X
|
yading@10
|
1008 @item DV @tab X @tab X
|
yading@10
|
1009 @item GXF @tab X @tab X
|
yading@10
|
1010 @item MOV @tab X @tab X
|
yading@10
|
1011 @item MPEG1/2 @tab X @tab X
|
yading@10
|
1012 @item MXF @tab X @tab X
|
yading@10
|
1013 @end multitable
|
yading@10
|
1014
|
yading@10
|
1015 @bye
|