yading@10: \input texinfo @c -*- texinfo -*- yading@10: yading@10: @settitle General Documentation yading@10: @titlepage yading@10: @center @titlefont{General Documentation} yading@10: @end titlepage yading@10: yading@10: @top yading@10: yading@10: @contents yading@10: yading@10: @chapter External libraries yading@10: yading@10: FFmpeg can be hooked up with a number of external libraries to add support yading@10: for more formats. None of them are used by default, their use has to be yading@10: explicitly requested by passing the appropriate flags to yading@10: @command{./configure}. yading@10: yading@10: @section OpenJPEG yading@10: yading@10: FFmpeg can use the OpenJPEG libraries for encoding/decoding J2K videos. Go to yading@10: @url{http://www.openjpeg.org/} to get the libraries and follow the installation yading@10: instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to yading@10: @file{./configure}. yading@10: yading@10: yading@10: @section OpenCORE and VisualOn libraries yading@10: yading@10: Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer yading@10: libraries provide encoders for a number of audio codecs. yading@10: yading@10: @float NOTE yading@10: OpenCORE and VisualOn libraries are under the Apache License 2.0 yading@10: (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is yading@10: incompatible with the LGPL version 2.1 and GPL version 2. You have to yading@10: upgrade FFmpeg's license to LGPL version 3 (or if you have enabled yading@10: GPL components, GPL version 3) to use it. yading@10: @end float yading@10: yading@10: @subsection OpenCORE AMR yading@10: yading@10: FFmpeg can make use of the OpenCORE libraries for AMR-NB yading@10: decoding/encoding and AMR-WB decoding. yading@10: yading@10: Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the yading@10: instructions for installing the libraries. yading@10: Then pass @code{--enable-libopencore-amrnb} and/or yading@10: @code{--enable-libopencore-amrwb} to configure to enable them. yading@10: yading@10: @subsection VisualOn AAC encoder library yading@10: yading@10: FFmpeg can make use of the VisualOn AACenc library for AAC encoding. yading@10: yading@10: Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the yading@10: instructions for installing the library. yading@10: Then pass @code{--enable-libvo-aacenc} to configure to enable it. yading@10: yading@10: @subsection VisualOn AMR-WB encoder library yading@10: yading@10: FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. yading@10: yading@10: Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the yading@10: instructions for installing the library. yading@10: Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. yading@10: yading@10: @subsection Fraunhofer AAC library yading@10: yading@10: FFmpeg can make use of the Fraunhofer AAC library for AAC encoding. yading@10: yading@10: Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the yading@10: instructions for installing the library. yading@10: Then pass @code{--enable-libfdk-aac} to configure to enable it. yading@10: yading@10: @section LAME yading@10: yading@10: FFmpeg can make use of the LAME library for MP3 encoding. yading@10: yading@10: Go to @url{http://lame.sourceforge.net/} and follow the yading@10: instructions for installing the library. yading@10: Then pass @code{--enable-libmp3lame} to configure to enable it. yading@10: yading@10: @section TwoLAME yading@10: yading@10: FFmpeg can make use of the TwoLAME library for MP2 encoding. yading@10: yading@10: Go to @url{http://www.twolame.org/} and follow the yading@10: instructions for installing the library. yading@10: Then pass @code{--enable-libtwolame} to configure to enable it. yading@10: yading@10: @section libvpx yading@10: yading@10: FFmpeg can make use of the libvpx library for VP8 encoding. yading@10: yading@10: Go to @url{http://www.webmproject.org/} and follow the instructions for yading@10: installing the library. Then pass @code{--enable-libvpx} to configure to yading@10: enable it. yading@10: yading@10: @section x264 yading@10: yading@10: FFmpeg can make use of the x264 library for H.264 encoding. yading@10: yading@10: Go to @url{http://www.videolan.org/developers/x264.html} and follow the yading@10: instructions for installing the library. Then pass @code{--enable-libx264} to yading@10: configure to enable it. yading@10: yading@10: @float NOTE yading@10: x264 is under the GNU Public License Version 2 or later yading@10: (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for yading@10: details), you must upgrade FFmpeg's license to GPL in order to use it. yading@10: @end float yading@10: yading@10: @section libilbc yading@10: yading@10: iLBC is a narrowband speech codec that has been made freely available yading@10: by Google as part of the WebRTC project. libilbc is a packaging friendly yading@10: copy of the iLBC codec. FFmpeg can make use of the libilbc library for yading@10: iLBC encoding and decoding. yading@10: yading@10: Go to @url{https://github.com/dekkers/libilbc} and follow the instructions for yading@10: installing the library. Then pass @code{--enable-libilbc} to configure to yading@10: enable it. yading@10: yading@10: yading@10: yading@10: @chapter Supported File Formats, Codecs or Features yading@10: yading@10: You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. yading@10: yading@10: @section File Formats yading@10: yading@10: FFmpeg supports the following file formats through the @code{libavformat} yading@10: library: yading@10: yading@10: @multitable @columnfractions .4 .1 .1 .4 yading@10: @item Name @tab Encoding @tab Decoding @tab Comments yading@10: @item 4xm @tab @tab X yading@10: @tab 4X Technologies format, used in some games. yading@10: @item 8088flex TMV @tab @tab X yading@10: @item ACT Voice @tab @tab X yading@10: @tab contains G.729 audio yading@10: @item Adobe Filmstrip @tab X @tab X yading@10: @item Audio IFF (AIFF) @tab X @tab X yading@10: @item American Laser Games MM @tab @tab X yading@10: @tab Multimedia format used in games like Mad Dog McCree. yading@10: @item 3GPP AMR @tab X @tab X yading@10: @item Amazing Studio Packed Animation File @tab @tab X yading@10: @tab Multimedia format used in game Heart Of Darkness. yading@10: @item Apple HTTP Live Streaming @tab @tab X yading@10: @item Artworx Data Format @tab @tab X yading@10: @item AFC @tab @tab X yading@10: @tab Audio format used on the Nintendo Gamecube. yading@10: @item ASF @tab X @tab X yading@10: @item AST @tab X @tab X yading@10: @tab Audio format used on the Nintendo Wii. yading@10: @item AVI @tab X @tab X yading@10: @item AVISynth @tab @tab X yading@10: @item AVR @tab @tab X yading@10: @tab Audio format used on Mac. yading@10: @item AVS @tab @tab X yading@10: @tab Multimedia format used by the Creature Shock game. yading@10: @item Beam Software SIFF @tab @tab X yading@10: @tab Audio and video format used in some games by Beam Software. yading@10: @item Bethesda Softworks VID @tab @tab X yading@10: @tab Used in some games from Bethesda Softworks. yading@10: @item Binary text @tab @tab X yading@10: @item Bink @tab @tab X yading@10: @tab Multimedia format used by many games. yading@10: @item Bitmap Brothers JV @tab @tab X yading@10: @tab Used in Z and Z95 games. yading@10: @item Brute Force & Ignorance @tab @tab X yading@10: @tab Used in the game Flash Traffic: City of Angels. yading@10: @item BRSTM @tab @tab X yading@10: @tab Audio format used on the Nintendo Wii. yading@10: @item BWF @tab X @tab X yading@10: @item CRI ADX @tab X @tab X yading@10: @tab Audio-only format used in console video games. yading@10: @item Discworld II BMV @tab @tab X yading@10: @item Interplay C93 @tab @tab X yading@10: @tab Used in the game Cyberia from Interplay. yading@10: @item Delphine Software International CIN @tab @tab X yading@10: @tab Multimedia format used by Delphine Software games. yading@10: @item CD+G @tab @tab X yading@10: @tab Video format used by CD+G karaoke disks yading@10: @item Commodore CDXL @tab @tab X yading@10: @tab Amiga CD video format yading@10: @item Core Audio Format @tab X @tab X yading@10: @tab Apple Core Audio Format yading@10: @item CRC testing format @tab X @tab yading@10: @item Creative Voice @tab X @tab X yading@10: @tab Created for the Sound Blaster Pro. yading@10: @item CRYO APC @tab @tab X yading@10: @tab Audio format used in some games by CRYO Interactive Entertainment. yading@10: @item D-Cinema audio @tab X @tab X yading@10: @item Deluxe Paint Animation @tab @tab X yading@10: @item DFA @tab @tab X yading@10: @tab This format is used in Chronomaster game yading@10: @item DV video @tab X @tab X yading@10: @item DXA @tab @tab X yading@10: @tab This format is used in the non-Windows version of the Feeble Files yading@10: game and different game cutscenes repacked for use with ScummVM. yading@10: @item Electronic Arts cdata @tab @tab X yading@10: @item Electronic Arts Multimedia @tab @tab X yading@10: @tab Used in various EA games; files have extensions like WVE and UV2. yading@10: @item Ensoniq Paris Audio File @tab @tab X yading@10: @item FFM (FFserver live feed) @tab X @tab X yading@10: @item Flash (SWF) @tab X @tab X yading@10: @item Flash 9 (AVM2) @tab X @tab X yading@10: @tab Only embedded audio is decoded. yading@10: @item FLI/FLC/FLX animation @tab @tab X yading@10: @tab .fli/.flc files yading@10: @item Flash Video (FLV) @tab X @tab X yading@10: @tab Macromedia Flash video files yading@10: @item framecrc testing format @tab X @tab yading@10: @item FunCom ISS @tab @tab X yading@10: @tab Audio format used in various games from FunCom like The Longest Journey. yading@10: @item G.723.1 @tab X @tab X yading@10: @item G.729 BIT @tab X @tab X yading@10: @item G.729 raw @tab @tab X yading@10: @item GIF Animation @tab X @tab X yading@10: @item GXF @tab X @tab X yading@10: @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley yading@10: playout servers. yading@10: @item iCEDraw File @tab @tab X yading@10: @item ICO @tab X @tab X yading@10: @tab Microsoft Windows ICO yading@10: @item id Quake II CIN video @tab @tab X yading@10: @item id RoQ @tab X @tab X yading@10: @tab Used in Quake III, Jedi Knight 2 and other computer games. yading@10: @item IEC61937 encapsulation @tab X @tab X yading@10: @item IFF @tab @tab X yading@10: @tab Interchange File Format yading@10: @item iLBC @tab X @tab X yading@10: @item Interplay MVE @tab @tab X yading@10: @tab Format used in various Interplay computer games. yading@10: @item IV8 @tab @tab X yading@10: @tab A format generated by IndigoVision 8000 video server. yading@10: @item IVF (On2) @tab X @tab X yading@10: @tab A format used by libvpx yading@10: @item IRCAM @tab X @tab X yading@10: @item LATM @tab X @tab X yading@10: @item LMLM4 @tab @tab X yading@10: @tab Used by Linux Media Labs MPEG-4 PCI boards yading@10: @item LOAS @tab @tab X yading@10: @tab contains LATM multiplexed AAC audio yading@10: @item LVF @tab @tab X yading@10: @item LXF @tab @tab X yading@10: @tab VR native stream format, used by Leitch/Harris' video servers. yading@10: @item Matroska @tab X @tab X yading@10: @item Matroska audio @tab X @tab yading@10: @item FFmpeg metadata @tab X @tab X yading@10: @tab Metadata in text format. yading@10: @item MAXIS XA @tab @tab X yading@10: @tab Used in Sim City 3000; file extension .xa. yading@10: @item MD Studio @tab @tab X yading@10: @item Metal Gear Solid: The Twin Snakes @tab @tab X yading@10: @item Megalux Frame @tab @tab X yading@10: @tab Used by Megalux Ultimate Paint yading@10: @item Mobotix .mxg @tab @tab X yading@10: @item Monkey's Audio @tab @tab X yading@10: @item Motion Pixels MVI @tab @tab X yading@10: @item MOV/QuickTime/MP4 @tab X @tab X yading@10: @tab 3GP, 3GP2, PSP, iPod variants supported yading@10: @item MP2 @tab X @tab X yading@10: @item MP3 @tab X @tab X yading@10: @item MPEG-1 System @tab X @tab X yading@10: @tab muxed audio and video, VCD format supported yading@10: @item MPEG-PS (program stream) @tab X @tab X yading@10: @tab also known as @code{VOB} file, SVCD and DVD format supported yading@10: @item MPEG-TS (transport stream) @tab X @tab X yading@10: @tab also known as DVB Transport Stream yading@10: @item MPEG-4 @tab X @tab X yading@10: @tab MPEG-4 is a variant of QuickTime. yading@10: @item MIME multipart JPEG @tab X @tab yading@10: @item MSN TCP webcam @tab @tab X yading@10: @tab Used by MSN Messenger webcam streams. yading@10: @item MTV @tab @tab X yading@10: @item Musepack @tab @tab X yading@10: @item Musepack SV8 @tab @tab X yading@10: @item Material eXchange Format (MXF) @tab X @tab X yading@10: @tab SMPTE 377M, used by D-Cinema, broadcast industry. yading@10: @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X yading@10: @tab SMPTE 386M, D-10/IMX Mapping. yading@10: @item NC camera feed @tab @tab X yading@10: @tab NC (AVIP NC4600) camera streams yading@10: @item NIST SPeech HEader REsources @tab @tab X yading@10: @item NTT TwinVQ (VQF) @tab @tab X yading@10: @tab Nippon Telegraph and Telephone Corporation TwinVQ. yading@10: @item Nullsoft Streaming Video @tab @tab X yading@10: @item NuppelVideo @tab @tab X yading@10: @item NUT @tab X @tab X yading@10: @tab NUT Open Container Format yading@10: @item Ogg @tab X @tab X yading@10: @item Playstation Portable PMP @tab @tab X yading@10: @item Portable Voice Format @tab @tab X yading@10: @item TechnoTrend PVA @tab @tab X yading@10: @tab Used by TechnoTrend DVB PCI boards. yading@10: @item QCP @tab @tab X yading@10: @item raw ADTS (AAC) @tab X @tab X yading@10: @item raw AC-3 @tab X @tab X yading@10: @item raw Chinese AVS video @tab X @tab X yading@10: @item raw CRI ADX @tab X @tab X yading@10: @item raw Dirac @tab X @tab X yading@10: @item raw DNxHD @tab X @tab X yading@10: @item raw DTS @tab X @tab X yading@10: @item raw DTS-HD @tab @tab X yading@10: @item raw E-AC-3 @tab X @tab X yading@10: @item raw FLAC @tab X @tab X yading@10: @item raw GSM @tab @tab X yading@10: @item raw H.261 @tab X @tab X yading@10: @item raw H.263 @tab X @tab X yading@10: @item raw H.264 @tab X @tab X yading@10: @item raw Ingenient MJPEG @tab @tab X yading@10: @item raw MJPEG @tab X @tab X yading@10: @item raw MLP @tab @tab X yading@10: @item raw MPEG @tab @tab X yading@10: @item raw MPEG-1 @tab @tab X yading@10: @item raw MPEG-2 @tab @tab X yading@10: @item raw MPEG-4 @tab X @tab X yading@10: @item raw NULL @tab X @tab yading@10: @item raw video @tab X @tab X yading@10: @item raw id RoQ @tab X @tab yading@10: @item raw Shorten @tab @tab X yading@10: @item raw TAK @tab @tab X yading@10: @item raw TrueHD @tab X @tab X yading@10: @item raw VC-1 @tab @tab X yading@10: @item raw PCM A-law @tab X @tab X yading@10: @item raw PCM mu-law @tab X @tab X yading@10: @item raw PCM signed 8 bit @tab X @tab X yading@10: @item raw PCM signed 16 bit big-endian @tab X @tab X yading@10: @item raw PCM signed 16 bit little-endian @tab X @tab X yading@10: @item raw PCM signed 24 bit big-endian @tab X @tab X yading@10: @item raw PCM signed 24 bit little-endian @tab X @tab X yading@10: @item raw PCM signed 32 bit big-endian @tab X @tab X yading@10: @item raw PCM signed 32 bit little-endian @tab X @tab X yading@10: @item raw PCM unsigned 8 bit @tab X @tab X yading@10: @item raw PCM unsigned 16 bit big-endian @tab X @tab X yading@10: @item raw PCM unsigned 16 bit little-endian @tab X @tab X yading@10: @item raw PCM unsigned 24 bit big-endian @tab X @tab X yading@10: @item raw PCM unsigned 24 bit little-endian @tab X @tab X yading@10: @item raw PCM unsigned 32 bit big-endian @tab X @tab X yading@10: @item raw PCM unsigned 32 bit little-endian @tab X @tab X yading@10: @item raw PCM floating-point 32 bit big-endian @tab X @tab X yading@10: @item raw PCM floating-point 32 bit little-endian @tab X @tab X yading@10: @item raw PCM floating-point 64 bit big-endian @tab X @tab X yading@10: @item raw PCM floating-point 64 bit little-endian @tab X @tab X yading@10: @item RDT @tab @tab X yading@10: @item REDCODE R3D @tab @tab X yading@10: @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. yading@10: @item RealMedia @tab X @tab X yading@10: @item Redirector @tab @tab X yading@10: @item Renderware TeXture Dictionary @tab @tab X yading@10: @item RL2 @tab @tab X yading@10: @tab Audio and video format used in some games by Entertainment Software Partners. yading@10: @item RPL/ARMovie @tab @tab X yading@10: @item Lego Mindstorms RSO @tab X @tab X yading@10: @item RTMP @tab X @tab X yading@10: @tab Output is performed by publishing stream to RTMP server yading@10: @item RTP @tab X @tab X yading@10: @item RTSP @tab X @tab X yading@10: @item SAP @tab X @tab X yading@10: @item SBG @tab @tab X yading@10: @item SDP @tab @tab X yading@10: @item Sega FILM/CPK @tab @tab X yading@10: @tab Used in many Sega Saturn console games. yading@10: @item Silicon Graphics Movie @tab @tab X yading@10: @item Sierra SOL @tab @tab X yading@10: @tab .sol files used in Sierra Online games. yading@10: @item Sierra VMD @tab @tab X yading@10: @tab Used in Sierra CD-ROM games. yading@10: @item Smacker @tab @tab X yading@10: @tab Multimedia format used by many games. yading@10: @item SMJPEG @tab X @tab X yading@10: @tab Used in certain Loki game ports. yading@10: @item Smush @tab @tab X yading@10: @tab Multimedia format used in some LucasArts games. yading@10: @item Sony OpenMG (OMA) @tab X @tab X yading@10: @tab Audio format used in Sony Sonic Stage and Sony Vegas. yading@10: @item Sony PlayStation STR @tab @tab X yading@10: @item Sony Wave64 (W64) @tab X @tab X yading@10: @item SoX native format @tab X @tab X yading@10: @item SUN AU format @tab X @tab X yading@10: @item Text files @tab @tab X yading@10: @item THP @tab @tab X yading@10: @tab Used on the Nintendo GameCube. yading@10: @item Tiertex Limited SEQ @tab @tab X yading@10: @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. yading@10: @item True Audio @tab @tab X yading@10: @item VC-1 test bitstream @tab X @tab X yading@10: @item Vivo @tab @tab X yading@10: @item WAV @tab X @tab X yading@10: @item WavPack @tab X @tab X yading@10: @item WebM @tab X @tab X yading@10: @item Windows Televison (WTV) @tab X @tab X yading@10: @item Wing Commander III movie @tab @tab X yading@10: @tab Multimedia format used in Origin's Wing Commander III computer game. yading@10: @item Westwood Studios audio @tab @tab X yading@10: @tab Multimedia format used in Westwood Studios games. yading@10: @item Westwood Studios VQA @tab @tab X yading@10: @tab Multimedia format used in Westwood Studios games. yading@10: @item XMV @tab @tab X yading@10: @tab Microsoft video container used in Xbox games. yading@10: @item xWMA @tab @tab X yading@10: @tab Microsoft audio container used by XAudio 2. yading@10: @item eXtended BINary text (XBIN) @tab @tab X yading@10: @item YUV4MPEG pipe @tab X @tab X yading@10: @item Psygnosis YOP @tab @tab X yading@10: @end multitable yading@10: yading@10: @code{X} means that encoding (resp. decoding) is supported. yading@10: yading@10: @section Image Formats yading@10: yading@10: FFmpeg can read and write images for each frame of a video sequence. The yading@10: following image formats are supported: yading@10: yading@10: @multitable @columnfractions .4 .1 .1 .4 yading@10: @item Name @tab Encoding @tab Decoding @tab Comments yading@10: @item .Y.U.V @tab X @tab X yading@10: @tab one raw file per component yading@10: @item animated GIF @tab X @tab X yading@10: @item BMP @tab X @tab X yading@10: @tab Microsoft BMP image yading@10: @item PIX @tab @tab X yading@10: @tab PIX is an image format used in the Argonaut BRender engine. yading@10: @item DPX @tab X @tab X yading@10: @tab Digital Picture Exchange yading@10: @item EXR @tab @tab X yading@10: @tab OpenEXR yading@10: @item JPEG @tab X @tab X yading@10: @tab Progressive JPEG is not supported. yading@10: @item JPEG 2000 @tab X @tab X yading@10: @item JPEG-LS @tab X @tab X yading@10: @item LJPEG @tab X @tab yading@10: @tab Lossless JPEG yading@10: @item PAM @tab X @tab X yading@10: @tab PAM is a PNM extension with alpha support. yading@10: @item PBM @tab X @tab X yading@10: @tab Portable BitMap image yading@10: @item PCX @tab X @tab X yading@10: @tab PC Paintbrush yading@10: @item PGM @tab X @tab X yading@10: @tab Portable GrayMap image yading@10: @item PGMYUV @tab X @tab X yading@10: @tab PGM with U and V components in YUV 4:2:0 yading@10: @item PIC @tab @tab X yading@10: @tab Pictor/PC Paint yading@10: @item PNG @tab X @tab X yading@10: @item PPM @tab X @tab X yading@10: @tab Portable PixelMap image yading@10: @item PTX @tab @tab X yading@10: @tab V.Flash PTX format yading@10: @item SGI @tab X @tab X yading@10: @tab SGI RGB image format yading@10: @item Sun Rasterfile @tab X @tab X yading@10: @tab Sun RAS image format yading@10: @item TIFF @tab X @tab X yading@10: @tab YUV, JPEG and some extension is not supported yet. yading@10: @item Truevision Targa @tab X @tab X yading@10: @tab Targa (.TGA) image format yading@10: @item XBM @tab X @tab X yading@10: @tab X BitMap image format yading@10: @item XFace @tab X @tab X yading@10: @tab X-Face image format yading@10: @item XWD @tab X @tab X yading@10: @tab X Window Dump image format yading@10: @end multitable yading@10: yading@10: @code{X} means that encoding (resp. decoding) is supported. yading@10: yading@10: @code{E} means that support is provided through an external library. yading@10: yading@10: @section Video Codecs yading@10: yading@10: @multitable @columnfractions .4 .1 .1 .4 yading@10: @item Name @tab Encoding @tab Decoding @tab Comments yading@10: @item 4X Movie @tab @tab X yading@10: @tab Used in certain computer games. yading@10: @item 8088flex TMV @tab @tab X yading@10: @item A64 multicolor @tab X @tab yading@10: @tab Creates video suitable to be played on a commodore 64 (multicolor mode). yading@10: @item Amazing Studio PAF Video @tab @tab X yading@10: @item American Laser Games MM @tab @tab X yading@10: @tab Used in games like Mad Dog McCree. yading@10: @item AMV Video @tab X @tab X yading@10: @tab Used in Chinese MP3 players. yading@10: @item ANSI/ASCII art @tab @tab X yading@10: @item Apple MJPEG-B @tab @tab X yading@10: @item Apple ProRes @tab X @tab X yading@10: @item Apple QuickDraw @tab @tab X yading@10: @tab fourcc: qdrw yading@10: @item Asus v1 @tab X @tab X yading@10: @tab fourcc: ASV1 yading@10: @item Asus v2 @tab X @tab X yading@10: @tab fourcc: ASV2 yading@10: @item ATI VCR1 @tab @tab X yading@10: @tab fourcc: VCR1 yading@10: @item ATI VCR2 @tab @tab X yading@10: @tab fourcc: VCR2 yading@10: @item Auravision Aura @tab @tab X yading@10: @item Auravision Aura 2 @tab @tab X yading@10: @item Autodesk Animator Flic video @tab @tab X yading@10: @item Autodesk RLE @tab @tab X yading@10: @tab fourcc: AASC yading@10: @item Avid 1:1 10-bit RGB Packer @tab X @tab X yading@10: @tab fourcc: AVrp yading@10: @item AVS (Audio Video Standard) video @tab @tab X yading@10: @tab Video encoding used by the Creature Shock game. yading@10: @item AYUV @tab X @tab X yading@10: @tab Microsoft uncompressed packed 4:4:4:4 yading@10: @item Beam Software VB @tab @tab X yading@10: @item Bethesda VID video @tab @tab X yading@10: @tab Used in some games from Bethesda Softworks. yading@10: @item Bink Video @tab @tab X yading@10: @item Bitmap Brothers JV video @tab @tab X yading@10: @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X yading@10: @item Brute Force & Ignorance @tab @tab X yading@10: @tab Used in the game Flash Traffic: City of Angels. yading@10: @item C93 video @tab @tab X yading@10: @tab Codec used in Cyberia game. yading@10: @item CamStudio @tab @tab X yading@10: @tab fourcc: CSCD yading@10: @item CD+G @tab @tab X yading@10: @tab Video codec for CD+G karaoke disks yading@10: @item CDXL @tab @tab X yading@10: @tab Amiga CD video codec yading@10: @item Chinese AVS video @tab E @tab X yading@10: @tab AVS1-P2, JiZhun profile, encoding through external library libxavs yading@10: @item Delphine Software International CIN video @tab @tab X yading@10: @tab Codec used in Delphine Software International games. yading@10: @item Discworld II BMV Video @tab @tab X yading@10: @item Canopus Lossless Codec @tab @tab X yading@10: @item Cinepak @tab @tab X yading@10: @item Cirrus Logic AccuPak @tab X @tab X yading@10: @tab fourcc: CLJR yading@10: @item CPiA Video Format @tab @tab X yading@10: @item Creative YUV (CYUV) @tab @tab X yading@10: @item DFA @tab @tab X yading@10: @tab Codec used in Chronomaster game. yading@10: @item Dirac @tab E @tab X yading@10: @tab supported through external library libschroedinger yading@10: @item Deluxe Paint Animation @tab @tab X yading@10: @item DNxHD @tab X @tab X yading@10: @tab aka SMPTE VC3 yading@10: @item Duck TrueMotion 1.0 @tab @tab X yading@10: @tab fourcc: DUCK yading@10: @item Duck TrueMotion 2.0 @tab @tab X yading@10: @tab fourcc: TM20 yading@10: @item DV (Digital Video) @tab X @tab X yading@10: @item Dxtory capture format @tab @tab X yading@10: @item Feeble Files/ScummVM DXA @tab @tab X yading@10: @tab Codec originally used in Feeble Files game. yading@10: @item Electronic Arts CMV video @tab @tab X yading@10: @tab Used in NHL 95 game. yading@10: @item Electronic Arts Madcow video @tab @tab X yading@10: @item Electronic Arts TGV video @tab @tab X yading@10: @item Electronic Arts TGQ video @tab @tab X yading@10: @item Electronic Arts TQI video @tab @tab X yading@10: @item Escape 124 @tab @tab X yading@10: @item Escape 130 @tab @tab X yading@10: @item FFmpeg video codec #1 @tab X @tab X yading@10: @tab lossless codec (fourcc: FFV1) yading@10: @item Flash Screen Video v1 @tab X @tab X yading@10: @tab fourcc: FSV1 yading@10: @item Flash Screen Video v2 @tab X @tab X yading@10: @item Flash Video (FLV) @tab X @tab X yading@10: @tab Sorenson H.263 used in Flash yading@10: @item Forward Uncompressed @tab @tab X yading@10: @item Fraps @tab @tab X yading@10: @item H.261 @tab X @tab X yading@10: @item H.263 / H.263-1996 @tab X @tab X yading@10: @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X yading@10: @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X yading@10: @tab encoding supported through external library libx264 yading@10: @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 (VDPAU acceleration) @tab E @tab X yading@10: @item HuffYUV @tab X @tab X yading@10: @item HuffYUV FFmpeg variant @tab X @tab X yading@10: @item IBM Ultimotion @tab @tab X yading@10: @tab fourcc: ULTI yading@10: @item id Cinematic video @tab @tab X yading@10: @tab Used in Quake II. yading@10: @item id RoQ video @tab X @tab X yading@10: @tab Used in Quake III, Jedi Knight 2, other computer games. yading@10: @item IFF ILBM @tab @tab X yading@10: @tab IFF interleaved bitmap yading@10: @item IFF ByteRun1 @tab @tab X yading@10: @tab IFF run length encoded bitmap yading@10: @item Intel H.263 @tab @tab X yading@10: @item Intel Indeo 2 @tab @tab X yading@10: @item Intel Indeo 3 @tab @tab X yading@10: @item Intel Indeo 4 @tab @tab X yading@10: @item Intel Indeo 5 @tab @tab X yading@10: @item Interplay C93 @tab @tab X yading@10: @tab Used in the game Cyberia from Interplay. yading@10: @item Interplay MVE video @tab @tab X yading@10: @tab Used in Interplay .MVE files. yading@10: @item J2K @tab X @tab X yading@10: @item Karl Morton's video codec @tab @tab X yading@10: @tab Codec used in Worms games. yading@10: @item Kega Game Video (KGV1) @tab @tab X yading@10: @tab Kega emulator screen capture codec. yading@10: @item Lagarith @tab @tab X yading@10: @item LCL (LossLess Codec Library) MSZH @tab @tab X yading@10: @item LCL (LossLess Codec Library) ZLIB @tab E @tab E yading@10: @item LOCO @tab @tab X yading@10: @item LucasArts Smush @tab @tab X yading@10: @tab Used in LucasArts games. yading@10: @item lossless MJPEG @tab X @tab X yading@10: @item Microsoft ATC Screen @tab @tab X yading@10: @tab Also known as Microsoft Screen 3. yading@10: @item Microsoft Expression Encoder Screen @tab @tab X yading@10: @tab Also known as Microsoft Titanium Screen 2. yading@10: @item Microsoft RLE @tab @tab X yading@10: @item Microsoft Screen 1 @tab @tab X yading@10: @tab Also known as Windows Media Video V7 Screen. yading@10: @item Microsoft Screen 2 @tab @tab X yading@10: @tab Also known as Windows Media Video V9 Screen. yading@10: @item Microsoft Video 1 @tab @tab X yading@10: @item Mimic @tab @tab X yading@10: @tab Used in MSN Messenger Webcam streams. yading@10: @item Miro VideoXL @tab @tab X yading@10: @tab fourcc: VIXL yading@10: @item MJPEG (Motion JPEG) @tab X @tab X yading@10: @item Mobotix MxPEG video @tab @tab X yading@10: @item Motion Pixels video @tab @tab X yading@10: @item MPEG-1 video @tab X @tab X yading@10: @item MPEG-1/2 video XvMC (X-Video Motion Compensation) @tab @tab X yading@10: @item MPEG-1/2 video (VDPAU acceleration) @tab @tab X yading@10: @item MPEG-2 video @tab X @tab X yading@10: @item MPEG-4 part 2 @tab X @tab X yading@10: @tab libxvidcore can be used alternatively for encoding. yading@10: @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X yading@10: @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X yading@10: @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X yading@10: @item Nintendo Gamecube THP video @tab @tab X yading@10: @item NuppelVideo/RTjpeg @tab @tab X yading@10: @tab Video encoding used in NuppelVideo files. yading@10: @item On2 VP3 @tab @tab X yading@10: @tab still experimental yading@10: @item On2 VP5 @tab @tab X yading@10: @tab fourcc: VP50 yading@10: @item On2 VP6 @tab @tab X yading@10: @tab fourcc: VP60,VP61,VP62 yading@10: @item VP8 @tab E @tab X yading@10: @tab fourcc: VP80, encoding supported through external library libvpx yading@10: @item Pinnacle TARGA CineWave YUV16 @tab @tab X yading@10: @tab fourcc: Y216 yading@10: @item Prores @tab @tab X yading@10: @tab fourcc: apch,apcn,apcs,apco yading@10: @item Q-team QPEG @tab @tab X yading@10: @tab fourccs: QPEG, Q1.0, Q1.1 yading@10: @item QuickTime 8BPS video @tab @tab X yading@10: @item QuickTime Animation (RLE) video @tab X @tab X yading@10: @tab fourcc: 'rle ' yading@10: @item QuickTime Graphics (SMC) @tab @tab X yading@10: @tab fourcc: 'smc ' yading@10: @item QuickTime video (RPZA) @tab @tab X yading@10: @tab fourcc: rpza yading@10: @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X yading@10: @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X yading@10: @item Raw Video @tab X @tab X yading@10: @item RealVideo 1.0 @tab X @tab X yading@10: @item RealVideo 2.0 @tab X @tab X yading@10: @item RealVideo 3.0 @tab @tab X yading@10: @tab still far from ideal yading@10: @item RealVideo 4.0 @tab @tab X yading@10: @item Renderware TXD (TeXture Dictionary) @tab @tab X yading@10: @tab Texture dictionaries used by the Renderware Engine. yading@10: @item RL2 video @tab @tab X yading@10: @tab used in some games by Entertainment Software Partners yading@10: @item SGI RLE 8-bit @tab @tab X yading@10: @item Sierra VMD video @tab @tab X yading@10: @tab Used in Sierra VMD files. yading@10: @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X yading@10: @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X yading@10: @item Smacker video @tab @tab X yading@10: @tab Video encoding used in Smacker. yading@10: @item SMPTE VC-1 @tab @tab X yading@10: @item Snow @tab X @tab X yading@10: @tab experimental wavelet codec (fourcc: SNOW) yading@10: @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X yading@10: @item Sorenson Vector Quantizer 1 @tab X @tab X yading@10: @tab fourcc: SVQ1 yading@10: @item Sorenson Vector Quantizer 3 @tab @tab X yading@10: @tab fourcc: SVQ3 yading@10: @item Sunplus JPEG (SP5X) @tab @tab X yading@10: @tab fourcc: SP5X yading@10: @item TechSmith Screen Capture Codec @tab @tab X yading@10: @tab fourcc: TSCC yading@10: @item TechSmith Screen Capture Codec 2 @tab @tab X yading@10: @tab fourcc: TSC2 yading@10: @item Theora @tab E @tab X yading@10: @tab encoding supported through external library libtheora yading@10: @item Tiertex Limited SEQ video @tab @tab X yading@10: @tab Codec used in DOS CD-ROM FlashBack game. yading@10: @item Ut Video @tab X @tab X yading@10: @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X yading@10: @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X yading@10: @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X yading@10: @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X yading@10: @item VBLE Lossless Codec @tab @tab X yading@10: @item VMware Screen Codec / VMware Video @tab @tab X yading@10: @tab Codec used in videos captured by VMware. yading@10: @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X yading@10: @item Windows Media Image @tab @tab X yading@10: @item Windows Media Video 7 @tab X @tab X yading@10: @item Windows Media Video 8 @tab X @tab X yading@10: @item Windows Media Video 9 @tab @tab X yading@10: @tab not completely working yading@10: @item Wing Commander III / Xan @tab @tab X yading@10: @tab Used in Wing Commander III .MVE files. yading@10: @item Wing Commander IV / Xan @tab @tab X yading@10: @tab Used in Wing Commander IV. yading@10: @item Winnov WNV1 @tab @tab X yading@10: @item WMV7 @tab X @tab X yading@10: @item YAMAHA SMAF @tab X @tab X yading@10: @item Psygnosis YOP Video @tab @tab X yading@10: @item yuv4 @tab X @tab X yading@10: @tab libquicktime uncompressed packed 4:2:0 yading@10: @item ZeroCodec Lossless Video @tab @tab X yading@10: @item ZLIB @tab X @tab X yading@10: @tab part of LCL, encoder experimental yading@10: @item Zip Motion Blocks Video @tab X @tab X yading@10: @tab Encoder works only in PAL8. yading@10: @end multitable yading@10: yading@10: @code{X} means that encoding (resp. decoding) is supported. yading@10: yading@10: @code{E} means that support is provided through an external library. yading@10: yading@10: @section Audio Codecs yading@10: yading@10: @multitable @columnfractions .4 .1 .1 .4 yading@10: @item Name @tab Encoding @tab Decoding @tab Comments yading@10: @item 8SVX exponential @tab @tab X yading@10: @item 8SVX fibonacci @tab @tab X yading@10: @item AAC+ @tab E @tab X yading@10: @tab encoding supported through external library libaacplus yading@10: @item AAC @tab E @tab X yading@10: @tab encoding supported through external library libfaac and libvo-aacenc yading@10: @item AC-3 @tab IX @tab X yading@10: @item ADPCM 4X Movie @tab @tab X yading@10: @item ADPCM CDROM XA @tab @tab X yading@10: @item ADPCM Creative Technology @tab @tab X yading@10: @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 yading@10: @item ADPCM Electronic Arts @tab @tab X yading@10: @tab Used in various EA titles. yading@10: @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X yading@10: @tab Used in Sim City 3000. yading@10: @item ADPCM Electronic Arts R1 @tab @tab X yading@10: @item ADPCM Electronic Arts R2 @tab @tab X yading@10: @item ADPCM Electronic Arts R3 @tab @tab X yading@10: @item ADPCM Electronic Arts XAS @tab @tab X yading@10: @item ADPCM G.722 @tab X @tab X yading@10: @item ADPCM G.726 @tab X @tab X yading@10: @item ADPCM IMA AMV @tab @tab X yading@10: @tab Used in AMV files yading@10: @item ADPCM IMA Electronic Arts EACS @tab @tab X yading@10: @item ADPCM IMA Electronic Arts SEAD @tab @tab X yading@10: @item ADPCM IMA Funcom @tab @tab X yading@10: @item ADPCM IMA QuickTime @tab X @tab X yading@10: @item ADPCM IMA Loki SDL MJPEG @tab @tab X yading@10: @item ADPCM IMA WAV @tab X @tab X yading@10: @item ADPCM IMA Westwood @tab @tab X yading@10: @item ADPCM ISS IMA @tab @tab X yading@10: @tab Used in FunCom games. yading@10: @item ADPCM IMA Dialogic @tab @tab X yading@10: @item ADPCM IMA Duck DK3 @tab @tab X yading@10: @tab Used in some Sega Saturn console games. yading@10: @item ADPCM IMA Duck DK4 @tab @tab X yading@10: @tab Used in some Sega Saturn console games. yading@10: @item ADPCM Microsoft @tab X @tab X yading@10: @item ADPCM MS IMA @tab X @tab X yading@10: @item ADPCM Nintendo Gamecube AFC @tab @tab X yading@10: @item ADPCM Nintendo Gamecube THP @tab @tab X yading@10: @item ADPCM QT IMA @tab X @tab X yading@10: @item ADPCM SEGA CRI ADX @tab X @tab X yading@10: @tab Used in Sega Dreamcast games. yading@10: @item ADPCM Shockwave Flash @tab X @tab X yading@10: @item ADPCM Sound Blaster Pro 2-bit @tab @tab X yading@10: @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X yading@10: @item ADPCM Sound Blaster Pro 4-bit @tab @tab X yading@10: @item ADPCM Westwood Studios IMA @tab @tab X yading@10: @tab Used in Westwood Studios games like Command and Conquer. yading@10: @item ADPCM Yamaha @tab X @tab X yading@10: @item AMR-NB @tab E @tab X yading@10: @tab encoding supported through external library libopencore-amrnb yading@10: @item AMR-WB @tab E @tab X yading@10: @tab encoding supported through external library libvo-amrwbenc yading@10: @item Amazing Studio PAF Audio @tab @tab X yading@10: @item Apple lossless audio @tab X @tab X yading@10: @tab QuickTime fourcc 'alac' yading@10: @item Atrac 1 @tab @tab X yading@10: @item Atrac 3 @tab @tab X yading@10: @item Bink Audio @tab @tab X yading@10: @tab Used in Bink and Smacker files in many games. yading@10: @item CELT @tab @tab E yading@10: @tab decoding supported through external library libcelt yading@10: @item Delphine Software International CIN audio @tab @tab X yading@10: @tab Codec used in Delphine Software International games. yading@10: @item Discworld II BMV Audio @tab @tab X yading@10: @item COOK @tab @tab X yading@10: @tab All versions except 5.1 are supported. yading@10: @item DCA (DTS Coherent Acoustics) @tab X @tab X yading@10: @item DPCM id RoQ @tab X @tab X yading@10: @tab Used in Quake III, Jedi Knight 2 and other computer games. yading@10: @item DPCM Interplay @tab @tab X yading@10: @tab Used in various Interplay computer games. yading@10: @item DPCM Sierra Online @tab @tab X yading@10: @tab Used in Sierra Online game audio files. yading@10: @item DPCM Sol @tab @tab X yading@10: @item DPCM Xan @tab @tab X yading@10: @tab Used in Origin's Wing Commander IV AVI files. yading@10: @item DSP Group TrueSpeech @tab @tab X yading@10: @item DV audio @tab @tab X yading@10: @item Enhanced AC-3 @tab X @tab X yading@10: @item EVRC (Enhanced Variable Rate Codec) @tab @tab X yading@10: @item FLAC (Free Lossless Audio Codec) @tab X @tab IX yading@10: @item G.723.1 @tab X @tab X yading@10: @item G.729 @tab @tab X yading@10: @item GSM @tab E @tab X yading@10: @tab encoding supported through external library libgsm yading@10: @item GSM Microsoft variant @tab E @tab X yading@10: @tab encoding supported through external library libgsm yading@10: @item IAC (Indeo Audio Coder) @tab @tab X yading@10: @item iLBC (Internet Low Bitrate Codec) @tab E @tab E yading@10: @tab encoding and decoding supported through external library libilbc yading@10: @item IMC (Intel Music Coder) @tab @tab X yading@10: @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X yading@10: @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X yading@10: @item MLP (Meridian Lossless Packing) @tab @tab X yading@10: @tab Used in DVD-Audio discs. yading@10: @item Monkey's Audio @tab @tab X yading@10: @tab Only versions 3.97-3.99 are supported. yading@10: @item MP1 (MPEG audio layer 1) @tab @tab IX yading@10: @item MP2 (MPEG audio layer 2) @tab IX @tab IX yading@10: @tab libtwolame can be used alternatively for encoding. yading@10: @item MP3 (MPEG audio layer 3) @tab E @tab IX yading@10: @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported yading@10: @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X yading@10: @item Musepack SV7 @tab @tab X yading@10: @item Musepack SV8 @tab @tab X yading@10: @item Nellymoser Asao @tab X @tab X yading@10: @item Opus @tab E @tab E yading@10: @tab supported through external library libopus yading@10: @item PCM A-law @tab X @tab X yading@10: @item PCM mu-law @tab X @tab X yading@10: @item PCM signed 8-bit planar @tab X @tab X yading@10: @item PCM signed 16-bit big-endian planar @tab X @tab X yading@10: @item PCM signed 16-bit little-endian planar @tab X @tab X yading@10: @item PCM signed 24-bit little-endian planar @tab X @tab X yading@10: @item PCM signed 32-bit little-endian planar @tab X @tab X yading@10: @item PCM 32-bit floating point big-endian @tab X @tab X yading@10: @item PCM 32-bit floating point little-endian @tab X @tab X yading@10: @item PCM 64-bit floating point big-endian @tab X @tab X yading@10: @item PCM 64-bit floating point little-endian @tab X @tab X yading@10: @item PCM D-Cinema audio signed 24-bit @tab X @tab X yading@10: @item PCM signed 8-bit @tab X @tab X yading@10: @item PCM signed 16-bit big-endian @tab X @tab X yading@10: @item PCM signed 16-bit little-endian @tab X @tab X yading@10: @item PCM signed 24-bit big-endian @tab X @tab X yading@10: @item PCM signed 24-bit little-endian @tab X @tab X yading@10: @item PCM signed 32-bit big-endian @tab X @tab X yading@10: @item PCM signed 32-bit little-endian @tab X @tab X yading@10: @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X yading@10: @item PCM unsigned 8-bit @tab X @tab X yading@10: @item PCM unsigned 16-bit big-endian @tab X @tab X yading@10: @item PCM unsigned 16-bit little-endian @tab X @tab X yading@10: @item PCM unsigned 24-bit big-endian @tab X @tab X yading@10: @item PCM unsigned 24-bit little-endian @tab X @tab X yading@10: @item PCM unsigned 32-bit big-endian @tab X @tab X yading@10: @item PCM unsigned 32-bit little-endian @tab X @tab X yading@10: @item PCM Zork @tab @tab X yading@10: @item QCELP / PureVoice @tab @tab X yading@10: @item QDesign Music Codec 2 @tab @tab X yading@10: @tab There are still some distortions. yading@10: @item RealAudio 1.0 (14.4K) @tab X @tab X yading@10: @tab Real 14400 bit/s codec yading@10: @item RealAudio 2.0 (28.8K) @tab @tab X yading@10: @tab Real 28800 bit/s codec yading@10: @item RealAudio 3.0 (dnet) @tab IX @tab X yading@10: @tab Real low bitrate AC-3 codec yading@10: @item RealAudio Lossless @tab @tab X yading@10: @item RealAudio SIPR / ACELP.NET @tab @tab X yading@10: @item Shorten @tab @tab X yading@10: @item Sierra VMD audio @tab @tab X yading@10: @tab Used in Sierra VMD files. yading@10: @item Smacker audio @tab @tab X yading@10: @item SMPTE 302M AES3 audio @tab @tab X yading@10: @item Sonic @tab X @tab X yading@10: @tab experimental codec yading@10: @item Sonic lossless @tab X @tab X yading@10: @tab experimental codec yading@10: @item Speex @tab E @tab E yading@10: @tab supported through external library libspeex yading@10: @item TAK (Tom's lossless Audio Kompressor) @tab @tab X yading@10: @item True Audio (TTA) @tab @tab X yading@10: @item TrueHD @tab @tab X yading@10: @tab Used in HD-DVD and Blu-Ray discs. yading@10: @item TwinVQ (VQF flavor) @tab @tab X yading@10: @item VIMA @tab @tab X yading@10: @tab Used in LucasArts SMUSH animations. yading@10: @item Vorbis @tab E @tab X yading@10: @tab A native but very primitive encoder exists. yading@10: @item WavPack @tab @tab X yading@10: @item Westwood Audio (SND1) @tab @tab X yading@10: @item Windows Media Audio 1 @tab X @tab X yading@10: @item Windows Media Audio 2 @tab X @tab X yading@10: @item Windows Media Audio Lossless @tab @tab X yading@10: @item Windows Media Audio Pro @tab @tab X yading@10: @item Windows Media Audio Voice @tab @tab X yading@10: @end multitable yading@10: yading@10: @code{X} means that encoding (resp. decoding) is supported. yading@10: yading@10: @code{E} means that support is provided through an external library. yading@10: yading@10: @code{I} means that an integer-only version is available, too (ensures high yading@10: performance on systems without hardware floating point support). yading@10: yading@10: @section Subtitle Formats yading@10: yading@10: @multitable @columnfractions .4 .1 .1 .1 .1 yading@10: @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding yading@10: @item 3GPP Timed Text @tab @tab @tab X @tab X yading@10: @item AQTitle @tab @tab X @tab @tab X yading@10: @item DVB @tab X @tab X @tab X @tab X yading@10: @item DVD @tab X @tab X @tab X @tab X yading@10: @item JACOsub @tab X @tab X @tab @tab X yading@10: @item MicroDVD @tab X @tab X @tab @tab X yading@10: @item MPL2 @tab @tab X @tab @tab X yading@10: @item MPsub (MPlayer) @tab @tab X @tab @tab X yading@10: @item PGS @tab @tab @tab @tab X yading@10: @item PJS (Phoenix) @tab @tab X @tab @tab X yading@10: @item RealText @tab @tab X @tab @tab X yading@10: @item SAMI @tab @tab X @tab @tab X yading@10: @item SSA/ASS @tab X @tab X @tab X @tab X yading@10: @item SubRip (SRT) @tab X @tab X @tab X @tab X yading@10: @item SubViewer v1 @tab @tab X @tab @tab X yading@10: @item SubViewer @tab @tab X @tab @tab X yading@10: @item TED Talks captions @tab @tab X @tab @tab X yading@10: @item VobSub (IDX+SUB) @tab @tab X @tab @tab X yading@10: @item VPlayer @tab @tab X @tab @tab X yading@10: @item WebVTT @tab @tab X @tab @tab X yading@10: @item XSUB @tab @tab @tab X @tab X yading@10: @end multitable yading@10: yading@10: @code{X} means that the feature is supported. yading@10: yading@10: @section Network Protocols yading@10: yading@10: @multitable @columnfractions .4 .1 yading@10: @item Name @tab Support yading@10: @item file @tab X yading@10: @item Gopher @tab X yading@10: @item HLS @tab X yading@10: @item HTTP @tab X yading@10: @item HTTPS @tab X yading@10: @item MMSH @tab X yading@10: @item MMST @tab X yading@10: @item pipe @tab X yading@10: @item RTMP @tab X yading@10: @item RTMPE @tab X yading@10: @item RTMPS @tab X yading@10: @item RTMPT @tab X yading@10: @item RTMPTE @tab X yading@10: @item RTMPTS @tab X yading@10: @item RTP @tab X yading@10: @item SCTP @tab X yading@10: @item TCP @tab X yading@10: @item TLS @tab X yading@10: @item UDP @tab X yading@10: @end multitable yading@10: yading@10: @code{X} means that the protocol is supported. yading@10: yading@10: @code{E} means that support is provided through an external library. yading@10: yading@10: yading@10: @section Input/Output Devices yading@10: yading@10: @multitable @columnfractions .4 .1 .1 yading@10: @item Name @tab Input @tab Output yading@10: @item ALSA @tab X @tab X yading@10: @item BKTR @tab X @tab yading@10: @item caca @tab @tab X yading@10: @item DV1394 @tab X @tab yading@10: @item Lavfi virtual device @tab X @tab yading@10: @item Linux framebuffer @tab X @tab yading@10: @item JACK @tab X @tab yading@10: @item LIBCDIO @tab X yading@10: @item LIBDC1394 @tab X @tab yading@10: @item OpenAL @tab X yading@10: @item OSS @tab X @tab X yading@10: @item Pulseaudio @tab X @tab yading@10: @item SDL @tab @tab X yading@10: @item Video4Linux2 @tab X @tab yading@10: @item VfW capture @tab X @tab yading@10: @item X11 grabbing @tab X @tab yading@10: @end multitable yading@10: yading@10: @code{X} means that input/output is supported. yading@10: yading@10: @section Timecode yading@10: yading@10: @multitable @columnfractions .4 .1 .1 yading@10: @item Codec/format @tab Read @tab Write yading@10: @item AVI @tab X @tab X yading@10: @item DV @tab X @tab X yading@10: @item GXF @tab X @tab X yading@10: @item MOV @tab X @tab X yading@10: @item MPEG1/2 @tab X @tab X yading@10: @item MXF @tab X @tab X yading@10: @end multitable yading@10: yading@10: @bye