Mercurial > hg > opencollidoscope
changeset 8:4c738d26de4f
added channel macro in ContextJack
author | Fiore Martin <f.martin@qmul.ac.uk> |
---|---|
date | Tue, 19 Jul 2016 10:27:59 +0200 |
parents | a4a336624f5a |
children | 20bb004a36de |
files | JackDevice/ContextJack.cpp |
diffstat | 1 files changed, 9 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/JackDevice/ContextJack.cpp Fri Jul 15 16:05:34 2016 +0200 +++ b/JackDevice/ContextJack.cpp Tue Jul 19 10:27:59 2016 +0200 @@ -47,6 +47,8 @@ #include "cinder/audio/linux/ContextJack.h" #include "cinder/audio/Exception.h" +#define NUM_CHANNELS 2 + namespace cinder { namespace audio { namespace linux { @@ -90,7 +92,7 @@ auto ctx = renderData->outputNode->getContext(); if( ! ctx ) { // this is from some cinder library code but it should not happen in Collidoscope as the context is set - for( size_t chan = 0; chan < 2; chan++) + for( size_t chan = 0; chan < NUM_CHANNELS; chan++) zeroJackPort( outputDeviceNode->mOutputPorts[chan], nframes ); return 0; @@ -102,7 +104,7 @@ ctx = renderData->outputNode->getContext(); if( ! ctx ) { - for( size_t chan = 0; chan < 2; chan++) + for( size_t chan = 0; chan < NUM_CHANNELS; chan++) zeroJackPort( outputDeviceNode->mOutputPorts[chan], nframes ); return 0; @@ -118,11 +120,11 @@ // if clip detection is enabled and buffer clipped, silence it //if( outputDeviceNode->checkNotClipping() ){ - //for( size_t chan = 0; chan < 2; chan++) + //for( size_t chan = 0; chan < NUM_CHANNELS; chan++) // zeroJackPort( outputDeviceNode->mOutputPorts[chan], nframes ); //} //else { - for( size_t chan = 0; chan < 2; chan++) + for( size_t chan = 0; chan < NUM_CHANNELS; chan++) copyToJackPort( outputDeviceNode->mOutputPorts[chan], internalBuffer->getChannel( chan ), nframes ); //} @@ -281,7 +283,7 @@ // Takes audio interface input from the jack port and copies it in the node buffer void InputDeviceNodeJack::process( Buffer *buffer ) { - for( size_t chan = 0; chan < 2; chan++){ + for( size_t chan = 0; chan < NUM_CHANNELS; chan++){ copyFromJackPort(mInputPorts[chan], buffer->getChannel( chan ), buffer->getNumFrames() ); } } @@ -295,7 +297,7 @@ if( mOutputDeviceNode == nullptr ) { auto thisRef = std::static_pointer_cast<ContextJack>( shared_from_this() ); - mOutputDeviceNode = makeNode( new OutputDeviceNodeJack( device, Node::Format().channels(2), thisRef ) ) ; + mOutputDeviceNode = makeNode( new OutputDeviceNodeJack( device, Node::Format().channels(NUM_CHANNELS), thisRef ) ) ; // the output device node must have a reference to input device node. In OutputDeviceNodeJack::initialize() // the input node is passed the jack input ports that it will use to fetch incoming audio from the audio interface @@ -314,7 +316,7 @@ if( mInputDeviceNode == nullptr ) { auto thisRef = std::static_pointer_cast<ContextJack>( shared_from_this() ); - mInputDeviceNode = makeNode( new InputDeviceNodeJack( device, Node::Format().channels(2), thisRef ) ) ; + mInputDeviceNode = makeNode( new InputDeviceNodeJack( device, Node::Format().channels( NUM_CHANNELS ), thisRef ) ) ; // the output device node must have a reference to input device node. In OutputDeviceNodeJack::initialize() // the input node is passed the jack input ports that it will use to fetch incoming audio from the audio interface