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1 /*
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2
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3 Copyright (C) 2015 Fiore Martin
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4 Copyright (C) 2016 Queen Mary University of London
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5 Author: Fiore Martin
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6
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7 This file is part of Collidoscope.
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8
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9 Collidoscope is free software: you can redistribute it and/or modify
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10 it under the terms of the GNU General Public License as published by
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11 the Free Software Foundation, either version 3 of the License, or
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12 (at your option) any later version.
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13
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14 This program is distributed in the hope that it will be useful,
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15 but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 GNU General Public License for more details.
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18
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19 You should have received a copy of the GNU General Public License
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20 along with this program. If not, see <http://www.gnu.org/licenses/>.
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21
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22 */
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23 #pragma once
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24
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25
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26 #include "cinder/app/App.h"
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27 #include "cinder/gl/gl.h"
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28 #include "cinder/gl/Batch.h"
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29
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30
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31 #include "Chunk.h"
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32 #include "DrawInfo.h"
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33
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34 #ifdef USE_PARTICLES
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35 #include "ParticleController.h"
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36 #endif
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37
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38 #include "cinder/Color.h"
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39 #include "cinder/PolyLine.h"
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40 #include "cinder/Rand.h"
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41
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42 #include <vector>
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43 #include <map>
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44
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45
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46 class DrawInfo;
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47 typedef int SynthID;
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48
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49
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50 using ci::ivec2;
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51 using ci::vec2;
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52 using ci::Color;
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53 using ci::ColorA;
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54
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55 /**
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56 * A Cursor is the white thingy that loops through the selection when Collidoscope is played.
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57 */
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58 struct Cursor {
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59 static const int kNoPosition = -100;
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60 int pos;
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61 double lastUpdate;
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62 };
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63
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64 /**
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65 * Collidoscope's graphical wave
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66 *
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67 */
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68 class Wave
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69 {
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70 friend class ParticleController;
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71
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72 public:
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73
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74 /**
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75 * The selection of the wave that is controlled by the big horizontal knob
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76 *
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77 */
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78 class Selection {
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79
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80 public:
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81
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82 Selection( Wave * w, Color color );
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83
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84 /** Sets the start of selection. start is the index of the first chunk of the selection */
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85 void setStart( size_t start );
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86
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87 /** Sets the size of selection. size is the number of chunks the selection is made of */
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88 void setSize( size_t size );
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89
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90 /** Particle spread is used to calculate the size of the cloud of particles */
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91 void inline setParticleSpread( float spread ){
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92 mParticleSpread = spread;
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93 }
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94
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95 size_t getStart(void) const { return mSelectionStart; }
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96
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97 size_t getEnd(void) const { return mSelectionEnd; }
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98
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99 size_t inline getSize(void) const {
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100 if (mNull)
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101 return 0;
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102 else
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103 return 1 + mSelectionEnd - mSelectionStart;
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104 }
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105
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106 float inline getParticleSpread() const { return mParticleSpread; }
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107
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108 /** When selection is null no selection is showed on the wave */
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109 inline void setToNull(){
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110 mParticleSpread = 1.0f;
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111 mNull = true;
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112 }
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113
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114 inline bool isNull() const{
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115 return mNull;
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116 }
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117
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118 inline const Color & getColor() const{
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119 return mColor;
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120 }
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121
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122 private:
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123
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124 size_t mSelectionStart;
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125
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126 size_t mSelectionEnd;
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127
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128 float mParticleSpread;
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129
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130 bool mNull = true;
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131
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132 Color mColor;
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133
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134 Wave * mWave;
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135
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136 }; // class Selection
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137
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138
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139
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140 #ifdef USE_PARTICLES
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141 ParticleController mParticleController;
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142 #endif
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143
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144
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145
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146 /* Maps id of the synth to cursor. There is one cursor for each Synth being played */
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147 std::map < SynthID, Cursor > mCursors;
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148 /** Holds the positions of the cursor, namely on which chunk the cursor is currently */
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149 std::vector<int> mCursorsPos;
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150
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151 public:
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152
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153 // value used to identify the loop for cursor position
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154 static const int kLoopNote = -1;
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155 static const cinder::Color CURSOR_CLR;
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156 /* must be in sync with supercollider durationFactor ControlSpec max */
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157 static const int MAX_DURATION = 8;
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158 #ifdef USE_PARTICLES
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159 static const int PARTICLESIZE_COEFF = 40;
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160 #endif
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161
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162 /** Resetting a wave makes it shrink until it disappears. Each time a new sample is recorder the wave is reset
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163 * \param onlyChunks if false the selection is also set to null, if true only the chunks are reset
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164 */
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165 void reset(bool onlyChunks);
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166
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167 /** sets top and bottom values for the chunk.
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168 * \a bottom and \a top are in audio coordinates [-1.0, 1.0]
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169 */
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170 void setChunk(size_t index, float bottom, float top);
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171
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172 const Chunk & getChunk(size_t index);
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173
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174 /** places the cursor on the wave. Every cursor is associated to a synth voice of the audio engine.
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175 * The synth id identifies uniquely the cursor in the internal map of the wave.
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176 * If the cursor doesn't exist it is created */
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177 inline void setCursorPos( SynthID id, int pos, const DrawInfo& di ){
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178
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179 Cursor & cursor = mCursors[id];
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180 cursor.pos = pos;
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181 cursor.lastUpdate = ci::app::getElapsedSeconds();
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182
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183 #ifdef USE_PARTICLES
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184 // The idea is that, if the duration is greater than 1.0, the cursor continues in form of particles
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185 // The smaller the selection the more particles; the bigger the duration the more particles
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186 if (mSelection.getParticleSpread() > 1.0f){
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187 /* amountCoeff ranges from 1/8 to 1 */
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188 const float amountCoeff = (mSelection.getParticleSpread() / MAX_DURATION);
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189
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190 /* get radom point within seleciton as center of the particle */
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191 vec2 centrePoint; // was former getRandomPoint
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192 const int randomChunkIndex = ci::Rand::randInt(mSelection.getStart(), mSelection.getEnd() );
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193
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194 centrePoint.x = di.flipX( 1 + (randomChunkIndex * (2 + Chunk::kWidth)) + Chunk::kWidth / 2 );
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195 centrePoint.y = di.flipY( di.audioToHeigt(0.0) );
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196
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197 const float wavePixelLen = mNumChunks * ( 2 + Chunk::kWidth);
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198 centrePoint.x *= float(di.getWindowWidth()) / wavePixelLen;
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199
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200 mParticleController.addParticles(
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201 std::max( 1, (int)(amountCoeff * ParticleController::kMaxParticleAdd * mFilterCoeff) ), // amount of particles to add
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202 centrePoint,
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203 mSelection.getParticleSpread() * PARTICLESIZE_COEFF // size of the cloud
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204 );
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205 }
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206 #endif
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207
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208
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209 }
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210
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211 void update( double secondsPerChunk, const DrawInfo& di );
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212
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213 void removeCursor( SynthID id ) { mCursors.erase( id ); }
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214
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215 /** Sets the transparency of this wave. \a alpha ranges from 0 to 1 */
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216 inline void setselectionAlpha(float alpha){ mFilterCoeff = alpha;}
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217
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218 void draw( const DrawInfo& di );
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219
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220 Selection& getSelection() { return mSelection; };
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221
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222 size_t getSize() const{ return mChunks.size(); }
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223
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224 void setScopePoint(int index, float audioVal);
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225
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226 Wave( size_t numChunks, Color selectionColor );
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227
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228 /** no copies */
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229 Wave( const Wave © ) = delete;
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230 Wave & operator=(const Wave ©) = delete;
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231
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232
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233 private:
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234
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235 const size_t mNumChunks;
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236
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237 std::vector<Chunk> mChunks;
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238
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239 Selection mSelection;
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240
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241 cinder::Color mColor;
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242
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243 float mFilterCoeff;
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244
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245 // cinder gl batch for batch drawing
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246 ci::gl::BatchRef mChunkBatch;
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247
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248 };
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249
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