Mercurial > hg > multitrack-audio-matcher
view src/RecordedMultitrackAudio.cpp @ 2:179c09199b3c
bayesian vector now adding gaussians for kick onsets
author | Andrew N Robertson <andrew.robertson@eecs.qmul.ac.uk> |
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date | Tue, 31 Jan 2012 21:34:19 +0000 |
parents | 852173ca8365 |
children | 5e188c0035b6 |
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/* * RecordedMultitrackAudio.cpp * MultipleAudioMathcher * * Created by Andrew on 31/01/2012. * Copyright 2012 QMUL. All rights reserved. * */ #include "RecordedMultitrackAudio.h" void RecordedMultitrackAudio::loadTestAudio(){ const char *infilename = "../../../data/sound/basicClavScale.wav"; //LoadedAudioHolder lah; // lah.loadAudioFile(infilename); // loadedAudioFiles.push_back(lah); //Take care here - we need a pointer to create new instance //but not then delete the instance before the vector of all audio tracks has been used //the above code using lah has problem that it deletes objects once out of the scope of testApp.setup() //when lah is in theory no longer used - something like that possible? - at least pointers to onset detection seem deleted loadedAudioPtr = new LoadedAudioHolder(); loadedAudioPtr->loadAudioFile(infilename); // loadedAudioFiles.push_back(*loadedAudioPtr); loadedAudioFiles[0] = *loadedAudioPtr; loadedAudioFiles[0].fileLoader.onsetDetect.window.setToRelativeSize(0, 0.0, 1, 0.25); loadedAudioFiles[0].setTrackType(0);// fileLoader.onsetDetect.trackType = 0; // printf("Loaded audio %i\n", (int)numberOfAudioTracks); printf("loaded max val is %f\n", loadedAudioFiles[0].fileLoader.onsetDetect.onsetDetector.maximumDetectionValue); printf("BEFORE LOADING 1\n"); printInfo(); infilename = "../../../data/sound/basicClavScale2.wav"; loadedAudioPtr = new LoadedAudioHolder; loadedAudioPtr->loadAudioFile(infilename); // loadedAudioFiles.push_back(*loadedAudioPtr); loadedAudioFiles[1] = *loadedAudioPtr; loadedAudioFiles[1].fileLoader.onsetDetect.window.setToRelativeSize(0, 0.3, 1, 0.25); loadedAudioFiles[1].setTrackType(1); // loadedAudioFiles[1].fileLoader.onsetDetect.trackType = 0; printf("AFTER LOADING 1\n"); printInfo(); numberOfAudioTracks = 2; } void RecordedMultitrackAudio::drawTracks(){ for (int i = 0;i < numberOfAudioTracks;i++){ loadedAudioFiles[i].draw(); } ofDrawBitmapString("pitch "+ofToString(recentPitch, 2), 20, 20); } void RecordedMultitrackAudio::updatePosition(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].updateToPlayPosition(); } void RecordedMultitrackAudio::matchNewPitchEvent(const int& channel, const double& pitchIn, const double& timeIn){ //start at beginning but OPTIMISE later if (channel <= numberOfAudioTracks){ for (int i = 0;i < loadedAudioFiles[channel].fileLoader.onsetDetect.chromaOnsets.size();i++){ if (checkMatch(loadedAudioFiles[channel].fileLoader.onsetDetect.chromaOnsets[i].aubioPitch, pitchIn)) { loadedAudioFiles[channel].fileLoader.onsetDetect.chromaOnsets[i].matched = true; } else{ loadedAudioFiles[channel].fileLoader.onsetDetect.chromaOnsets[i].matched = false; } } } recentPitch = pitchIn; } bool RecordedMultitrackAudio::checkMatch(const double& recordedPitch, const double& livePitch){ if (abs(recordedPitch - livePitch) < 40) return true; else return false; } void RecordedMultitrackAudio::switchScreens(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].switchScreens(); } void RecordedMultitrackAudio::togglePlay(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].togglePlay(); } void RecordedMultitrackAudio::stop(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].stop(); } void RecordedMultitrackAudio::printInfo(){ loadedAudioFiles[0].fileLoader.onsetDetect.printChromaInfo(); loadedAudioFiles[0].printEvents(); } void RecordedMultitrackAudio::windowResized(const int& w, const int& h){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].windowResized(w, h); } void RecordedMultitrackAudio::zoomIn(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].fileLoader.zoomIn(); } void RecordedMultitrackAudio::zoomOut(){ for (int i = 0;i < numberOfAudioTracks;i++) loadedAudioFiles[i].fileLoader.zoomOut(); }