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1 \documentclass[a4paper,12pt]{article}
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2 \usepackage[rm]{frankgth}
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3 \usepackage{geometry}
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4 \usepackage{tools}
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5 \usepackage{graphicx}
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6
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7 \parindent=0pt
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8 \parskip=1em
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9 \title{Information Dynamics Installation\\Pattern and Predictability in Music}
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10 \author{Samer Abdallah and Henrik Ekeus}
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11 \begin{document}
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12 \maketitle
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13 One of the noticable features of most sorts of music is that it
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14 involves patterns in time---a repeating bass line, the cycle of
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15 harmonies in a 12 bar blues, a melodic theme that is repeated, perhaps
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16 in slightly different forms, at different pitches or at different speeds, and so on.
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17 One of the tools available to a composer or performer is to play
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18 with his or her audience's expectations, by setting up patterns that
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19 seem more or less predictable, sometimes doing what listeners expect,
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20 and sometimes doing surprising things.
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21
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22 Our work on \emph{information dynamics} involves studying several
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23 different kinds of predictability in musical patterns, how we as
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24 human listeners might perceive these, and how they shape or affect
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25 the listening experience.
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26
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27 This installation allows participants to explore a space of melodic
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28 and rhythmical patterns organised by \emph{how predictable} they are,
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29 at least according to a simple model of how one might guess the next
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30 musical event given the previous one.
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31 Each person in the space generates one instrumental line, at a certain speed
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32 and using a certain pitch range.
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33
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34 \subsection*{Moving around}
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35 As you enter the space, the system will start generating an instrumental
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36 line or voice. The loudness of your voice is linked to your height,
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37 so if you crouch, you will become quiet. The active space is triangular,
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38 with each corner corresponding to three different extremes of predictability/unpredictability.
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39 As you move around, the system will generate patterns corresponding to
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40 where you are in the space. With other people in the space, you can
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41 cooperate to create polyhonic textures, for example, you could lay down
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42 a predictable repeating ostinato or bass line while your companion can
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43 generate a freer melodic line on the off-beats.
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44
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45 \begin{center}
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46 \hangbox{\includegraphics[width=0.55\linewidth]{PredictabilitySpace.pdf}}
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47 \quad\hangbox{\begin{minipage}{0.4\linewidth}
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48 \vspace{1em}
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49 \textbf{Tip}\quad It's best not to move around too quickly, to give yourself
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50 time hear the pattern you are generating to notice its characteristics.
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51 Then you can decided if you like it or want to try somewhere else.
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52 If you move around quicky, the patterns will change so quickly that there
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53 will effectively \emph{be no pattern}.
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54 \end{minipage}}
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55 \end{center}
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56
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57
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58 \subsection*{Control gestures}
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59 \def\out{in$\rightarrow$ out}
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60 \def\in{out$\rightarrow$ in}
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61 Control gestures are made pushing out or pulling in your left and right
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62 arms rapidly, either separately or together (while facing the Kinect
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63 motion tracker; if you face away, then left and right are reversed).
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64
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65 It should be noted that the system will sometimes detect gestures when
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66 none was intended. In particular, you might find the timing of your voice
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67 goes wild if you walk around quickly. In this case, the \textbf{(\in,\in)}
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68 gesture will reset your voice to the initial tempo and on the beat.
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69 \begin{center}
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70 \begin{tabular}{lll}
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71 \textbf{left arm} & \textbf{right arm} & \textbf{meaning} \\
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72 \hline\\
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73 \out & static in & double tempo \\
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74 \in & static in & halve tempo \\
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75 static in & \out & triple tempo \\
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76 static in & \in & one-third tempo \\
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77 \out & static out & shift by half-beat \\
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78 \out & \out & change instrument \\
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79 \in & \in & reset tempo
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80 \end{tabular}
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81 \includegraphics[angle=90,width=\linewidth]{01.pdf}
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82 \end{center}
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83
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84 \end{document}
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