Mercurial > hg > mtri-kinectui
view src/testApp.h @ 4:c843a959013f tip
Now using OSC bundles;
some reorganisation and const-ification of code.
author | samer |
---|---|
date | Tue, 28 Feb 2012 11:36:30 +0000 |
parents | b5281b3d55ce |
children |
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#ifndef _TEST_APP #define _TEST_APP #include <ofxOsc.h> #include <XnCppWrapper.h> #include "ofAppGlutWindow.h" #define MAX_USERS 16 using namespace xn; class UserStats; class testApp : public ofBaseApp{ private: ofAppGlutWindow window; ofxOscSender sender; Context context; DepthGenerator depthGenerator; UserGenerator userGenerator; SceneAnalyzer sceneAnalyzer; SceneMetaData sceneMetaData; XnDepthPixel max_depth; XnUInt64 timestamp; XnPlane3D floor_pie; ofImage userImage; ofTrueTypeFont font; unsigned char *imagePixels; int draw_image; bool draw_time; bool got_floor; XnVector3D floor_offset; class UserData { public: bool present; int plot_coors[7]; }; UserData users[MAX_USERS]; static void update_user(const UserStats& stats, UserData *user, XnVector3D *proj); ofxOscMessage track(int id, const UserData &user, const XnVector3D &proj, int area) const; public: testApp(const char *host, int port, int fps); ~testApp() { context.Shutdown(); }; void setup(); void update(); void draw(); void keyPressed (int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mousePressed(int x, int y, int button); void mouseReleased(int x, int y, int button); void windowResized(int w, int h); }; #endif