Mercurial > hg > easyhg-kdiff3
view kdiff3/src-QT4/guiutils.h @ 113:7bca1f1340f6 tip
Build fixes for Xcode 10 / Qt 5.12
author | Chris Cannam |
---|---|
date | Mon, 17 Dec 2018 11:13:01 +0000 |
parents | 6f42f5bd218e |
children |
line wrap: on
line source
/*************************************************************************** kdiff3.h - description ------------------- begin : March 26 17:44 CEST 2002 copyright : (c) 2008 by Valentin Rusu email : kde at rusu.info ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include <qobject.h> #include <kactioncollection.h> namespace KDiff3 { template <class T> T* createAction( const QString& text, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName); template <> inline KAction* createAction<KAction>( const QString& text, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { assert( ac != 0 ); KAction* theAction = ac->addAction( actionName ); theAction->setText( text ); QObject::connect( theAction, SIGNAL( triggered() ), receiver, slot ); return theAction; } template <> inline KToggleAction* createAction<KToggleAction>( const QString& text, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { assert( ac != 0 ); KToggleAction* theAction = new KToggleAction(ac); ac->addAction( actionName, theAction ); theAction->setText( text ); QObject::connect( theAction, SIGNAL( triggered(bool) ), receiver, slot ); return theAction; } template <class T> T* createAction( const QString& text, const KShortcut& shortcut, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { T* theAction = createAction<T>( text, receiver, slot, ac, actionName ); theAction->setShortcut( shortcut ); return theAction; } template <class T> T* createAction( const QString& text, const QIcon& icon, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { T* theAction = createAction<T>( text, receiver, slot, ac, actionName ); theAction->setIcon( icon ); return theAction; } template <class T> T* createAction( const QString& text, const QIcon& icon, const QString& iconText, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { T* theAction = createAction<T>( text, receiver, slot, ac, actionName ); theAction->setIcon( icon ); theAction->setIconText( iconText ); return theAction; } template <class T> T* createAction( const QString& text, const QIcon& icon, const KShortcut& shortcut, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { T* theAction = createAction<T>( text, shortcut, receiver, slot, ac, actionName ); theAction->setIcon( icon ); return theAction; } template <class T> T* createAction( const QString& text, const QIcon& icon, const QString& iconText, const KShortcut& shortcut, const QObject* receiver, const char* slot, KActionCollection* ac, const char* actionName) { T* theAction = createAction<T>( text, shortcut, receiver, slot, ac, actionName ); theAction->setIcon( icon ); theAction->setIconText( iconText ); return theAction; } }