annotate sv/audioio/PlaySpeedRangeMapper.cpp @ 282:d9319859a4cf tip

(none)
author benoitrigolleau
date Fri, 31 Oct 2008 11:00:24 +0000
parents fc9323a41f5a
children
rev   line source
lbajardsilogic@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
lbajardsilogic@0 2
lbajardsilogic@0 3 /*
lbajardsilogic@0 4 Sonic Visualiser
lbajardsilogic@0 5 An audio file viewer and annotation editor.
lbajardsilogic@0 6 Centre for Digital Music, Queen Mary, University of London.
lbajardsilogic@0 7 This file copyright 2006 QMUL.
lbajardsilogic@0 8
lbajardsilogic@0 9 This program is free software; you can redistribute it and/or
lbajardsilogic@0 10 modify it under the terms of the GNU General Public License as
lbajardsilogic@0 11 published by the Free Software Foundation; either version 2 of the
lbajardsilogic@0 12 License, or (at your option) any later version. See the file
lbajardsilogic@0 13 COPYING included with this distribution for more information.
lbajardsilogic@0 14 */
lbajardsilogic@0 15
lbajardsilogic@0 16 #include "PlaySpeedRangeMapper.h"
lbajardsilogic@0 17
lbajardsilogic@0 18 #include <iostream>
lbajardsilogic@0 19 #include <cmath>
lbajardsilogic@0 20
lbajardsilogic@0 21 #include "system/System.h"
lbajardsilogic@0 22
lbajardsilogic@0 23 PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) :
lbajardsilogic@0 24 m_minpos(minpos),
lbajardsilogic@0 25 m_maxpos(maxpos)
lbajardsilogic@0 26 {
lbajardsilogic@0 27 }
lbajardsilogic@0 28
lbajardsilogic@0 29 int
lbajardsilogic@0 30 PlaySpeedRangeMapper::getPositionForValue(float value) const
lbajardsilogic@0 31 {
lbajardsilogic@0 32 // value is percent
lbajardsilogic@0 33 float factor = getFactorForValue(value);
lbajardsilogic@0 34 int position = getPositionForFactor(factor);
lbajardsilogic@0 35 return position;
lbajardsilogic@0 36 }
lbajardsilogic@0 37
lbajardsilogic@0 38 int
lbajardsilogic@0 39 PlaySpeedRangeMapper::getPositionForFactor(float factor) const
lbajardsilogic@0 40 {
lbajardsilogic@0 41 bool slow = (factor > 1.0);
lbajardsilogic@0 42
lbajardsilogic@0 43 if (!slow) factor = 1.0 / factor;
lbajardsilogic@0 44
lbajardsilogic@0 45 int half = (m_maxpos + m_minpos) / 2;
lbajardsilogic@0 46
lbajardsilogic@0 47 factor = sqrtf((factor - 1.0) * 1000.f);
lbajardsilogic@0 48 int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos);
lbajardsilogic@0 49
lbajardsilogic@0 50 if (slow) {
lbajardsilogic@0 51 position = half - position;
lbajardsilogic@0 52 } else {
lbajardsilogic@0 53 position = position + half;
lbajardsilogic@0 54 }
lbajardsilogic@0 55
lbajardsilogic@0 56 // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl;
lbajardsilogic@0 57
lbajardsilogic@0 58 return position;
lbajardsilogic@0 59 }
lbajardsilogic@0 60
lbajardsilogic@0 61 float
lbajardsilogic@0 62 PlaySpeedRangeMapper::getValueForPosition(int position) const
lbajardsilogic@0 63 {
lbajardsilogic@0 64 float factor = getFactorForPosition(position);
lbajardsilogic@0 65 float pc = getValueForFactor(factor);
lbajardsilogic@0 66 return pc;
lbajardsilogic@0 67 }
lbajardsilogic@0 68
lbajardsilogic@0 69 float
lbajardsilogic@0 70 PlaySpeedRangeMapper::getValueForFactor(float factor) const
lbajardsilogic@0 71 {
lbajardsilogic@0 72 float pc;
lbajardsilogic@0 73 if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0;
lbajardsilogic@0 74 else pc = (1.0 - factor) * 100.0;
lbajardsilogic@0 75 // std::cerr << "position = " << position << " percent = " << pc << std::endl;
lbajardsilogic@0 76 return pc;
lbajardsilogic@0 77 }
lbajardsilogic@0 78
lbajardsilogic@0 79 float
lbajardsilogic@0 80 PlaySpeedRangeMapper::getFactorForValue(float value) const
lbajardsilogic@0 81 {
lbajardsilogic@0 82 // value is percent
lbajardsilogic@0 83
lbajardsilogic@0 84 float factor;
lbajardsilogic@0 85
lbajardsilogic@0 86 if (value <= 0) {
lbajardsilogic@0 87 factor = 1.0 - (value / 100.0);
lbajardsilogic@0 88 } else {
lbajardsilogic@0 89 factor = 1.0 / (1.0 + (value / 100.0));
lbajardsilogic@0 90 }
lbajardsilogic@0 91
lbajardsilogic@0 92 // std::cerr << "value = " << value << " factor = " << factor << std::endl;
lbajardsilogic@0 93 return factor;
lbajardsilogic@0 94 }
lbajardsilogic@0 95
lbajardsilogic@0 96 float
lbajardsilogic@0 97 PlaySpeedRangeMapper::getFactorForPosition(int position) const
lbajardsilogic@0 98 {
lbajardsilogic@0 99 bool slow = false;
lbajardsilogic@0 100
lbajardsilogic@0 101 if (position < m_minpos) position = m_minpos;
lbajardsilogic@0 102 if (position > m_maxpos) position = m_maxpos;
lbajardsilogic@0 103
lbajardsilogic@0 104 int half = (m_maxpos + m_minpos) / 2;
lbajardsilogic@0 105
lbajardsilogic@0 106 if (position < half) {
lbajardsilogic@0 107 slow = true;
lbajardsilogic@0 108 position = half - position;
lbajardsilogic@0 109 } else {
lbajardsilogic@0 110 position = position - half;
lbajardsilogic@0 111 }
lbajardsilogic@0 112
lbajardsilogic@0 113 // position is between min and half (inclusive)
lbajardsilogic@0 114
lbajardsilogic@0 115 float factor;
lbajardsilogic@0 116
lbajardsilogic@0 117 if (position == m_minpos) {
lbajardsilogic@0 118 factor = 1.0;
lbajardsilogic@0 119 } else {
lbajardsilogic@0 120 factor = ((position - m_minpos) * 100.0) / (half - m_minpos);
lbajardsilogic@0 121 factor = 1.0 + (factor * factor) / 1000.f;
lbajardsilogic@0 122 }
lbajardsilogic@0 123
lbajardsilogic@0 124 if (!slow) factor = 1.0 / factor;
lbajardsilogic@0 125
lbajardsilogic@0 126 // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl;
lbajardsilogic@0 127
lbajardsilogic@0 128 return factor;
lbajardsilogic@0 129 }
lbajardsilogic@0 130
lbajardsilogic@0 131 QString
lbajardsilogic@0 132 PlaySpeedRangeMapper::getUnit() const
lbajardsilogic@0 133 {
lbajardsilogic@0 134 return "%";
lbajardsilogic@0 135 }