lbajardsilogic@0: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ lbajardsilogic@0: lbajardsilogic@0: /* lbajardsilogic@0: Sonic Visualiser lbajardsilogic@0: An audio file viewer and annotation editor. lbajardsilogic@0: Centre for Digital Music, Queen Mary, University of London. lbajardsilogic@0: This file copyright 2006 QMUL. lbajardsilogic@0: lbajardsilogic@0: This program is free software; you can redistribute it and/or lbajardsilogic@0: modify it under the terms of the GNU General Public License as lbajardsilogic@0: published by the Free Software Foundation; either version 2 of the lbajardsilogic@0: License, or (at your option) any later version. See the file lbajardsilogic@0: COPYING included with this distribution for more information. lbajardsilogic@0: */ lbajardsilogic@0: lbajardsilogic@0: #include "PlaySpeedRangeMapper.h" lbajardsilogic@0: lbajardsilogic@0: #include lbajardsilogic@0: #include lbajardsilogic@0: lbajardsilogic@0: #include "system/System.h" lbajardsilogic@0: lbajardsilogic@0: PlaySpeedRangeMapper::PlaySpeedRangeMapper(int minpos, int maxpos) : lbajardsilogic@0: m_minpos(minpos), lbajardsilogic@0: m_maxpos(maxpos) lbajardsilogic@0: { lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: int lbajardsilogic@0: PlaySpeedRangeMapper::getPositionForValue(float value) const lbajardsilogic@0: { lbajardsilogic@0: // value is percent lbajardsilogic@0: float factor = getFactorForValue(value); lbajardsilogic@0: int position = getPositionForFactor(factor); lbajardsilogic@0: return position; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: int lbajardsilogic@0: PlaySpeedRangeMapper::getPositionForFactor(float factor) const lbajardsilogic@0: { lbajardsilogic@0: bool slow = (factor > 1.0); lbajardsilogic@0: lbajardsilogic@0: if (!slow) factor = 1.0 / factor; lbajardsilogic@0: lbajardsilogic@0: int half = (m_maxpos + m_minpos) / 2; lbajardsilogic@0: lbajardsilogic@0: factor = sqrtf((factor - 1.0) * 1000.f); lbajardsilogic@0: int position = lrintf(((factor * (half - m_minpos)) / 100.0) + m_minpos); lbajardsilogic@0: lbajardsilogic@0: if (slow) { lbajardsilogic@0: position = half - position; lbajardsilogic@0: } else { lbajardsilogic@0: position = position + half; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: // std::cerr << "value = " << value << " slow = " << slow << " factor = " << factor << " position = " << position << std::endl; lbajardsilogic@0: lbajardsilogic@0: return position; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: float lbajardsilogic@0: PlaySpeedRangeMapper::getValueForPosition(int position) const lbajardsilogic@0: { lbajardsilogic@0: float factor = getFactorForPosition(position); lbajardsilogic@0: float pc = getValueForFactor(factor); lbajardsilogic@0: return pc; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: float lbajardsilogic@0: PlaySpeedRangeMapper::getValueForFactor(float factor) const lbajardsilogic@0: { lbajardsilogic@0: float pc; lbajardsilogic@0: if (factor < 1.0) pc = ((1.0 / factor) - 1.0) * 100.0; lbajardsilogic@0: else pc = (1.0 - factor) * 100.0; lbajardsilogic@0: // std::cerr << "position = " << position << " percent = " << pc << std::endl; lbajardsilogic@0: return pc; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: float lbajardsilogic@0: PlaySpeedRangeMapper::getFactorForValue(float value) const lbajardsilogic@0: { lbajardsilogic@0: // value is percent lbajardsilogic@0: lbajardsilogic@0: float factor; lbajardsilogic@0: lbajardsilogic@0: if (value <= 0) { lbajardsilogic@0: factor = 1.0 - (value / 100.0); lbajardsilogic@0: } else { lbajardsilogic@0: factor = 1.0 / (1.0 + (value / 100.0)); lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: // std::cerr << "value = " << value << " factor = " << factor << std::endl; lbajardsilogic@0: return factor; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: float lbajardsilogic@0: PlaySpeedRangeMapper::getFactorForPosition(int position) const lbajardsilogic@0: { lbajardsilogic@0: bool slow = false; lbajardsilogic@0: lbajardsilogic@0: if (position < m_minpos) position = m_minpos; lbajardsilogic@0: if (position > m_maxpos) position = m_maxpos; lbajardsilogic@0: lbajardsilogic@0: int half = (m_maxpos + m_minpos) / 2; lbajardsilogic@0: lbajardsilogic@0: if (position < half) { lbajardsilogic@0: slow = true; lbajardsilogic@0: position = half - position; lbajardsilogic@0: } else { lbajardsilogic@0: position = position - half; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: // position is between min and half (inclusive) lbajardsilogic@0: lbajardsilogic@0: float factor; lbajardsilogic@0: lbajardsilogic@0: if (position == m_minpos) { lbajardsilogic@0: factor = 1.0; lbajardsilogic@0: } else { lbajardsilogic@0: factor = ((position - m_minpos) * 100.0) / (half - m_minpos); lbajardsilogic@0: factor = 1.0 + (factor * factor) / 1000.f; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: if (!slow) factor = 1.0 / factor; lbajardsilogic@0: lbajardsilogic@0: // std::cerr << "position = " << position << " slow = " << slow << " factor = " << factor << std::endl; lbajardsilogic@0: lbajardsilogic@0: return factor; lbajardsilogic@0: } lbajardsilogic@0: lbajardsilogic@0: QString lbajardsilogic@0: PlaySpeedRangeMapper::getUnit() const lbajardsilogic@0: { lbajardsilogic@0: return "%"; lbajardsilogic@0: }