annotate base/AudioPlaySource.h @ 282:d9319859a4cf tip

(none)
author benoitrigolleau
date Fri, 31 Oct 2008 11:00:24 +0000
parents fc9323a41f5a
children
rev   line source
lbajardsilogic@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
lbajardsilogic@0 2
lbajardsilogic@0 3 /*
lbajardsilogic@0 4 Sonic Visualiser
lbajardsilogic@0 5 An audio file viewer and annotation editor.
lbajardsilogic@0 6 Centre for Digital Music, Queen Mary, University of London.
lbajardsilogic@0 7 This file copyright 2006 Chris Cannam.
lbajardsilogic@0 8
lbajardsilogic@0 9 This program is free software; you can redistribute it and/or
lbajardsilogic@0 10 modify it under the terms of the GNU General Public License as
lbajardsilogic@0 11 published by the Free Software Foundation; either version 2 of the
lbajardsilogic@0 12 License, or (at your option) any later version. See the file
lbajardsilogic@0 13 COPYING included with this distribution for more information.
lbajardsilogic@0 14 */
lbajardsilogic@0 15
lbajardsilogic@0 16 #ifndef _AUDIO_PLAY_SOURCE_H_
lbajardsilogic@0 17 #define _AUDIO_PLAY_SOURCE_H_
lbajardsilogic@0 18
lbajardsilogic@0 19 /**
lbajardsilogic@0 20 * Simple interface for audio playback. This should be all that the
lbajardsilogic@0 21 * ViewManager needs to know about to synchronise with playback by
lbajardsilogic@0 22 * sample frame, but it doesn't provide enough to determine what is
lbajardsilogic@0 23 * actually being played or how. See the audioio directory for a
lbajardsilogic@0 24 * concrete subclass.
lbajardsilogic@0 25 */
lbajardsilogic@0 26
lbajardsilogic@0 27 class AudioPlaySource
lbajardsilogic@0 28 {
lbajardsilogic@0 29 public:
lbajardsilogic@0 30 virtual ~AudioPlaySource() { }
lbajardsilogic@0 31
lbajardsilogic@0 32 /**
lbajardsilogic@0 33 * Start playing from the given frame. If playback is already
lbajardsilogic@0 34 * under way, reseek to the given frame and continue.
lbajardsilogic@0 35 */
lbajardsilogic@0 36 virtual void play(size_t startFrame) = 0;
lbajardsilogic@0 37
lbajardsilogic@0 38 /**
lbajardsilogic@0 39 * Stop playback.
lbajardsilogic@0 40 */
lbajardsilogic@0 41 virtual void stop() = 0;
lbajardsilogic@0 42
lbajardsilogic@0 43 /**
lbajardsilogic@0 44 * Return whether playback is currently supposed to be happening.
lbajardsilogic@0 45 */
lbajardsilogic@0 46 virtual bool isPlaying() const = 0;
lbajardsilogic@0 47
lbajardsilogic@0 48 /**
lbajardsilogic@0 49 * Return the frame number that is currently expected to be coming
lbajardsilogic@0 50 * out of the speakers. (i.e. compensating for playback latency.)
lbajardsilogic@0 51 */
lbajardsilogic@0 52 virtual size_t getCurrentPlayingFrame() = 0;
lbajardsilogic@0 53
lbajardsilogic@0 54 /**
lbajardsilogic@0 55 * Return the current (or thereabouts) output levels in the range
lbajardsilogic@0 56 * 0.0 -> 1.0, for metering purposes.
lbajardsilogic@0 57 */
lbajardsilogic@0 58 virtual bool getOutputLevels(float &left, float &right) = 0;
lbajardsilogic@0 59
lbajardsilogic@0 60 /**
lbajardsilogic@0 61 * Return the sample rate of the source material -- any material
lbajardsilogic@0 62 * that wants to play at a different rate will sound wrong.
lbajardsilogic@0 63 */
lbajardsilogic@0 64 virtual size_t getSourceSampleRate() const = 0;
lbajardsilogic@0 65
lbajardsilogic@0 66 /**
lbajardsilogic@0 67 * Return the sample rate set by the target audio device (or the
lbajardsilogic@0 68 * source sample rate if the target hasn't set one). If the
lbajardsilogic@0 69 * source and target sample rates differ, resampling will occur.
lbajardsilogic@0 70 */
lbajardsilogic@0 71 virtual size_t getTargetSampleRate() const = 0;
lbajardsilogic@0 72
lbajardsilogic@0 73 };
lbajardsilogic@0 74
lbajardsilogic@0 75 #endif