lbajardsilogic@0: /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ lbajardsilogic@0: lbajardsilogic@0: /* lbajardsilogic@0: Sonic Visualiser lbajardsilogic@0: An audio file viewer and annotation editor. lbajardsilogic@0: Centre for Digital Music, Queen Mary, University of London. lbajardsilogic@0: This file copyright 2006 Chris Cannam. lbajardsilogic@0: lbajardsilogic@0: This program is free software; you can redistribute it and/or lbajardsilogic@0: modify it under the terms of the GNU General Public License as lbajardsilogic@0: published by the Free Software Foundation; either version 2 of the lbajardsilogic@0: License, or (at your option) any later version. See the file lbajardsilogic@0: COPYING included with this distribution for more information. lbajardsilogic@0: */ lbajardsilogic@0: lbajardsilogic@0: #ifndef _AUDIO_PLAY_SOURCE_H_ lbajardsilogic@0: #define _AUDIO_PLAY_SOURCE_H_ lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Simple interface for audio playback. This should be all that the lbajardsilogic@0: * ViewManager needs to know about to synchronise with playback by lbajardsilogic@0: * sample frame, but it doesn't provide enough to determine what is lbajardsilogic@0: * actually being played or how. See the audioio directory for a lbajardsilogic@0: * concrete subclass. lbajardsilogic@0: */ lbajardsilogic@0: lbajardsilogic@0: class AudioPlaySource lbajardsilogic@0: { lbajardsilogic@0: public: lbajardsilogic@0: virtual ~AudioPlaySource() { } lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Start playing from the given frame. If playback is already lbajardsilogic@0: * under way, reseek to the given frame and continue. lbajardsilogic@0: */ lbajardsilogic@0: virtual void play(size_t startFrame) = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Stop playback. lbajardsilogic@0: */ lbajardsilogic@0: virtual void stop() = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Return whether playback is currently supposed to be happening. lbajardsilogic@0: */ lbajardsilogic@0: virtual bool isPlaying() const = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Return the frame number that is currently expected to be coming lbajardsilogic@0: * out of the speakers. (i.e. compensating for playback latency.) lbajardsilogic@0: */ lbajardsilogic@0: virtual size_t getCurrentPlayingFrame() = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Return the current (or thereabouts) output levels in the range lbajardsilogic@0: * 0.0 -> 1.0, for metering purposes. lbajardsilogic@0: */ lbajardsilogic@0: virtual bool getOutputLevels(float &left, float &right) = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Return the sample rate of the source material -- any material lbajardsilogic@0: * that wants to play at a different rate will sound wrong. lbajardsilogic@0: */ lbajardsilogic@0: virtual size_t getSourceSampleRate() const = 0; lbajardsilogic@0: lbajardsilogic@0: /** lbajardsilogic@0: * Return the sample rate set by the target audio device (or the lbajardsilogic@0: * source sample rate if the target hasn't set one). If the lbajardsilogic@0: * source and target sample rates differ, resampling will occur. lbajardsilogic@0: */ lbajardsilogic@0: virtual size_t getTargetSampleRate() const = 0; lbajardsilogic@0: lbajardsilogic@0: }; lbajardsilogic@0: lbajardsilogic@0: #endif