annotate layer/Layer.cpp @ 0:fc9323a41f5a

start base : Sonic Visualiser sv1-1.0rc1
author lbajardsilogic
date Fri, 11 May 2007 09:08:14 +0000
parents
children d8e6709e9075
rev   line source
lbajardsilogic@0 1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
lbajardsilogic@0 2
lbajardsilogic@0 3 /*
lbajardsilogic@0 4 Sonic Visualiser
lbajardsilogic@0 5 An audio file viewer and annotation editor.
lbajardsilogic@0 6 Centre for Digital Music, Queen Mary, University of London.
lbajardsilogic@0 7 This file copyright 2006 Chris Cannam and QMUL.
lbajardsilogic@0 8
lbajardsilogic@0 9 This program is free software; you can redistribute it and/or
lbajardsilogic@0 10 modify it under the terms of the GNU General Public License as
lbajardsilogic@0 11 published by the Free Software Foundation; either version 2 of the
lbajardsilogic@0 12 License, or (at your option) any later version. See the file
lbajardsilogic@0 13 COPYING included with this distribution for more information.
lbajardsilogic@0 14 */
lbajardsilogic@0 15
lbajardsilogic@0 16 #include "Layer.h"
lbajardsilogic@0 17 #include "view/View.h"
lbajardsilogic@0 18 #include "data/model/Model.h"
lbajardsilogic@0 19
lbajardsilogic@0 20 #include <iostream>
lbajardsilogic@0 21
lbajardsilogic@0 22 #include <QMutexLocker>
lbajardsilogic@0 23
lbajardsilogic@0 24 #include "LayerFactory.h"
lbajardsilogic@0 25 #include "base/PlayParameterRepository.h"
lbajardsilogic@0 26
lbajardsilogic@0 27 Layer::Layer()
lbajardsilogic@0 28 {
lbajardsilogic@0 29 }
lbajardsilogic@0 30
lbajardsilogic@0 31 Layer::~Layer()
lbajardsilogic@0 32 {
lbajardsilogic@0 33 // std::cerr << "Layer::~Layer(" << this << ")" << std::endl;
lbajardsilogic@0 34 }
lbajardsilogic@0 35
lbajardsilogic@0 36 QString
lbajardsilogic@0 37 Layer::getPropertyContainerIconName() const
lbajardsilogic@0 38 {
lbajardsilogic@0 39 return LayerFactory::getInstance()->getLayerIconName
lbajardsilogic@0 40 (LayerFactory::getInstance()->getLayerType(this));
lbajardsilogic@0 41 }
lbajardsilogic@0 42
lbajardsilogic@0 43 QString
lbajardsilogic@0 44 Layer::getLayerPresentationName() const
lbajardsilogic@0 45 {
lbajardsilogic@0 46 // QString layerName = objectName();
lbajardsilogic@0 47
lbajardsilogic@0 48 LayerFactory *factory = LayerFactory::getInstance();
lbajardsilogic@0 49 QString layerName = factory->getLayerPresentationName
lbajardsilogic@0 50 (factory->getLayerType(this));
lbajardsilogic@0 51
lbajardsilogic@0 52 QString modelName;
lbajardsilogic@0 53 if (getModel()) modelName = getModel()->objectName();
lbajardsilogic@0 54
lbajardsilogic@0 55 QString text;
lbajardsilogic@0 56 if (modelName != "") {
lbajardsilogic@0 57 text = QString("%1: %2").arg(modelName).arg(layerName);
lbajardsilogic@0 58 } else {
lbajardsilogic@0 59 text = layerName;
lbajardsilogic@0 60 }
lbajardsilogic@0 61
lbajardsilogic@0 62 return text;
lbajardsilogic@0 63 }
lbajardsilogic@0 64
lbajardsilogic@0 65 void
lbajardsilogic@0 66 Layer::setObjectName(const QString &name)
lbajardsilogic@0 67 {
lbajardsilogic@0 68 QObject::setObjectName(name);
lbajardsilogic@0 69 emit layerNameChanged();
lbajardsilogic@0 70 }
lbajardsilogic@0 71
lbajardsilogic@0 72 QString
lbajardsilogic@0 73 Layer::toXmlString(QString indent, QString extraAttributes) const
lbajardsilogic@0 74 {
lbajardsilogic@0 75 QString s;
lbajardsilogic@0 76
lbajardsilogic@0 77 s += indent;
lbajardsilogic@0 78
lbajardsilogic@0 79 s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n")
lbajardsilogic@0 80 .arg(encodeEntities(LayerFactory::getInstance()->getLayerTypeName
lbajardsilogic@0 81 (LayerFactory::getInstance()->getLayerType(this))))
lbajardsilogic@0 82 .arg(getObjectExportId(this))
lbajardsilogic@0 83 .arg(encodeEntities(objectName()))
lbajardsilogic@0 84 .arg(getObjectExportId(getModel()))
lbajardsilogic@0 85 .arg(extraAttributes);
lbajardsilogic@0 86
lbajardsilogic@0 87 return s;
lbajardsilogic@0 88 }
lbajardsilogic@0 89
lbajardsilogic@0 90 PlayParameters *
lbajardsilogic@0 91 Layer::getPlayParameters()
lbajardsilogic@0 92 {
lbajardsilogic@0 93 // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl;
lbajardsilogic@0 94 const Model *model = getModel();
lbajardsilogic@0 95 if (model) {
lbajardsilogic@0 96 return PlayParameterRepository::getInstance()->getPlayParameters(model);
lbajardsilogic@0 97 }
lbajardsilogic@0 98 return 0;
lbajardsilogic@0 99 }
lbajardsilogic@0 100
lbajardsilogic@0 101 void
lbajardsilogic@0 102 Layer::setLayerDormant(const View *v, bool dormant)
lbajardsilogic@0 103 {
lbajardsilogic@0 104 const void *vv = (const void *)v;
lbajardsilogic@0 105 QMutexLocker locker(&m_dormancyMutex);
lbajardsilogic@0 106 m_dormancy[vv] = dormant;
lbajardsilogic@0 107 }
lbajardsilogic@0 108
lbajardsilogic@0 109 bool
lbajardsilogic@0 110 Layer::isLayerDormant(const View *v) const
lbajardsilogic@0 111 {
lbajardsilogic@0 112 const void *vv = (const void *)v;
lbajardsilogic@0 113 QMutexLocker locker(&m_dormancyMutex);
lbajardsilogic@0 114 if (m_dormancy.find(vv) == m_dormancy.end()) return false;
lbajardsilogic@0 115 return m_dormancy.find(vv)->second;
lbajardsilogic@0 116 }
lbajardsilogic@0 117
lbajardsilogic@0 118 void
lbajardsilogic@0 119 Layer::showLayer(View *view, bool show)
lbajardsilogic@0 120 {
lbajardsilogic@0 121 setLayerDormant(view, !show);
lbajardsilogic@0 122 emit layerParametersChanged();
lbajardsilogic@0 123 }
lbajardsilogic@0 124