Mercurial > hg > drum-timing-analyser
view DrumTimingLoader_OF/ofxAudioFileLoader/ofxSoundFileLoader.h @ 3:303edbbcf1bd tip
updated ofxAubioOnsetDetection file
author | Andrew N Robertson <andrew.robertson@eecs.qmul.ac.uk> |
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date | Sun, 24 Nov 2013 08:15:17 +0000 |
parents | 82352cfc0b23 |
children |
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/* * ofxSoundFileLoader.h * audioFileLoaderSVN1 * * Created by Andrew on 04/09/2011. * Copyright 2011 QMUL. All rights reserved. * */ #ifndef SOUND_FILE_LOADER_H #define SOUND_FILE_LOADER_H #include "ofMain.h" #include "sndfile.h" #include "AudioFile.h" #include "ofxAubioOnsetDetection.h" #define FRAMESIZE 512 class ofxSoundFileLoader{ public: ofxSoundFileLoader(); ~ofxSoundFileLoader(); float frame[FRAMESIZE]; void updateToAudioPosition(const float& audioPosition); void updateToMillisPosition(const double& millis); void drawFile(); void zoomOut(); void zoomIn(); void loadLibSndFile(const char *infilename); // void openNewFileWithDialogBox(); void loadNewAudio(std::string filename); typedef std::vector<double> DoubleVector; // typedef std::vector<DoubleVector> DoubleMatrix; //0 draws audio vector samples //1 draws the onset fn, pitch and chroma data int screenToDraw; AudioFile audioHolder; ofxAubioOnsetDetection onsetDetect; //chromaOnsetHolder chromaHolder; - add in here int totalNumberOfSamples; void readAudio(); string soundFileName; SNDFILE *infile; // define input and output sound files SF_INFO sfinfo ; // struct to hold info about sound file void freeMemory(); }; #endif