diff src/uk/ac/qmul/eecs/depic/patterns/SequenceMapping.java @ 0:3074a84ef81e

first import
author Fiore Martin <f.martin@qmul.ac.uk>
date Wed, 26 Aug 2015 16:16:53 +0100
parents
children c0412c81d274
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/uk/ac/qmul/eecs/depic/patterns/SequenceMapping.java	Wed Aug 26 16:16:53 2015 +0100
@@ -0,0 +1,61 @@
+/*  
+ Cross-Modal DAW Prototype - Prototype of a simple Cross-Modal Digital Audio Workstation.
+
+ Copyright (C) 2015  Queen Mary University of London (http://depic.eecs.qmul.ac.uk/)
+	
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+package uk.ac.qmul.eecs.depic.patterns;
+
+/**
+ * 
+ * A mapping of a sequence into some form of representation, e.g. visual, audio, audio-visual etc.  
+ * 
+ * The methods of this interface represent different ways a sequence can be rendered and 
+ * need not be all implemented in classes implementing this interface.    
+ *
+ */
+public interface SequenceMapping {
+	
+	public float DURATION_INF = Float.POSITIVE_INFINITY;
+	public float DURATION_STOP = -1.0f;
+	
+	public void renderValue(Sequence.Value val);
+	
+	/**
+	 * 
+	 * @param m
+	 * @param startTime the time in millisecond the curve rendering has to start from, if 
+	 * -1 will immediately stop the rendering.    
+	 */
+	public void renderCurve(Sequence m, float startTime);
+	
+	/**
+	 * 
+	 * Render a curve at precise time in sound. 
+	 * 
+	 * The sound lasts {@code duration} milliseconds and then fades out. 
+	 * If {@code INF} is passed as duration the sound will go on forever. Successive calls with {@code INF} as duration
+	 * will have the effect of changing the sound in order to represent the curve at the new {@code time} passed as argument.
+	 * Successive calls with {@code duration} different from {@code DURATION_INF} will carry on the sound for {@code duration} 
+	 * millisecond (and therefore setting {@code duration} to 0 will stop the sound).
+	 *  
+	 * @param sequence the sequence to render
+	 * @param time the time at which the sequence has to be rendered 
+	 * @param duration the duration of sound in millisecond. If (@code DURATION_INF) is used the sound 
+	 * will go on forever until it's stopped. To stop the sound use {@code duration = -1}; 
+	 */
+	public void renderCurveAt(Sequence sequence, float time, float duration);
+	
+}