view src/uk/ac/qmul/eecs/depic/patterns/SequenceMapping.java @ 2:c0412c81d274

Added documentation
author Fiore Martin <f.martin@qmul.ac.uk>
date Thu, 18 Feb 2016 18:35:26 +0000
parents 3074a84ef81e
children
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/*  
 Cross-Modal DAW Prototype - Prototype of a simple Cross-Modal Digital Audio Workstation.

 Copyright (C) 2015  Queen Mary University of London (http://depic.eecs.qmul.ac.uk/)
	
 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
package uk.ac.qmul.eecs.depic.patterns;

/**
 * 
 * A mapping of a sequence into some form of representation, e.g. visual, audio, audio-visual etc.  
 * 
 * The methods of this interface represent different ways a sequence can be rendered and 
 * need not be all implemented in classes implementing this interface.    
 *
 */
public interface SequenceMapping {
	
	public float DURATION_INF = Float.POSITIVE_INFINITY;
	public float DURATION_STOP = -1.0f;
	
	/**
	 * renders a single value of the sequence 
	 * @param val
	 */
	public void renderValue(Sequence.Value val);
	
	/**
	 * Renders the whole curve, from start to end 
	 * 
	 * @param m
	 * @param startTime the time in millisecond the curve rendering has to start from, if 
	 * -1 will immediately stop the rendering.    
	 */
	public void renderCurve(Sequence m, float startTime);
	
	/**
	 * 
	 * Render a curve at precise time  
	 * 
	 * If sound is used for rendering, the sound lasts {@code duration} milliseconds and then fades out. 
	 * If {@code INF} is passed as duration the sound will go on forever. Successive calls with {@code INF} as duration
	 * will have the effect of changing the sound in order to represent the curve at the new {@code time} passed as argument.
	 * Successive calls with {@code duration} different from {@code DURATION_INF} will carry on the sound for {@code duration} 
	 * millisecond (and therefore setting {@code duration} to 0 will stop the sound).
	 *  
	 * @param sequence the sequence to render
	 * @param time the time at which the sequence has to be rendered 
	 * @param duration the duration of sound in millisecond. If (@code DURATION_INF) is used the sound 
	 * will go on forever until it's stopped. To stop the sound use {@code duration = -1}; 
	 */
	public void renderCurveAt(Sequence sequence, float time, float duration);
	
}