Mercurial > hg > cip2012
diff draft.tex @ 38:8555ff2232a6
Re-wrote the summary of the musical preference study. Re-wrote and made the 'Evaluative Feedback Mechanism' bit a sub section of the composition aid bit. Got rid of gordon pask bit.
author | Henrik Ekeus <hekeus@eecs.qmul.ac.uk> |
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date | Thu, 15 Mar 2012 00:36:10 +0000 |
parents | f31433225faa |
children | f8849c5b18a0 |
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--- a/draft.tex Wed Mar 14 23:08:09 2012 +0000 +++ b/draft.tex Thu Mar 15 00:36:10 2012 +0000 @@ -760,55 +760,36 @@ Unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability. + +\subsection{Information Dynamics as Evaluative Feedback Mechanism} +%NOT SURE THIS SHOULD BE HERE AT ALL..? + + +Information measures on a stream of symbols could form a feedback mechanism; a rudamentary `critic' of sorts. +For instance symbol by symbol measure of predictive information rate, entropy rate and redundancy could tell us if a stream of symbols is at this current moment `boring', either because it is too repetitive, or because it is too chaotic. +Such feedback would be oblivious to more long term and large scale structures, but it nonetheless could be provide valuable insight on the short term properties of a work. +This could not only be used for the evaluation of pre-composed streams of symbols, but could also provide real-time feedback in an improvisatory setup. + + \section{Musical Preference and Information Dynamics} -We carried out a preliminary study that sought to identify any correlation between -aesthetic preference and the information theoretical measures of the Melody -Triangle. In this study participants were asked to use the screen based interface -but it was simplified so that all they could do was move tokens around. To help -discount visual biases, the axes of the triangle would be randomly rearranged -for each participant.\emph{self-plagiarised} +We are carrying out a study to investigate the relationship between musical preference and the information dynamics models, the experimental interface a simplified version of the screen-based Melody Triangle. +Participants are asked to use this music pattern generator under various experimental conditions in a composition task. +The data collected includes usage statistics of the system: where in the triangle they place the tokens, how long they leave them there and the state of the system when users, by pressing a key, indicate that they like what they are hearing. +As such the experiments will help us identify any correlation between the information theoretic properties of a stream and its perceived aesthetic worth. -The study was divided in to two parts, the first investigated musical preference -with respect to single melodies at different tempos. In the second part of the -study, a background melody is playing and the participants are asked to continue -playing with the system under the implicit assumption that they will try to find -a second melody that works well with the background melody. For each participant -this was done four times, each with a different background melody from four -different areas of the Melody Triangle. For all parts of the study the participants -were asked to signal, by pressing the space bar, whenever they liked what they -were hearing.\emph{self-plagiarised} -\emph{todo - results} - -\section{Information Dynamics as Evaluative Feedback Mechanism} - -\emph{todo - code the info dyn evaluator :) } +%\emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion +%of boredom in its design. The Musicolour would react to audio input through a +%microphone by flashing coloured lights. Rather than a direct mapping of sound +%to light, Pask designed the device to be a partner to a performing musician. It +%would adapt its lighting pattern based on the rhythms and frequencies it would +%hear, quickly `learning' to flash in time with the music. However Pask endowed +%the device with the ability to `be bored'; if the rhythmic and frequency content +%of the input remained the same for too long it would listen for other rhythms +%and frequencies, only lighting when it heard these. As the Musicolour would +%`get bored', the musician would have to change and vary their playing, eliciting +%new and unexpected outputs in trying to keep the Musicolour interested. -It is possible to use information dynamics measures to develop a kind of `critic' -that would evaluate a stream of symbols. For instance we could develop a system -to notify us if a stream of symbols is too boring, either because they are too -repetitive or too chaotic. This could be used to evaluate both pre-composed -streams of symbols, or could even be used to provide real-time feedback in an -improvisatory setup. - -\emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion -of boredom in its design. The Musicolour would react to audio input through a -microphone by flashing coloured lights. Rather than a direct mapping of sound -to light, Pask designed the device to be a partner to a performing musician. It -would adapt its lighting pattern based on the rhythms and frequencies it would -hear, quickly `learning' to flash in time with the music. However Pask endowed -the device with the ability to `be bored'; if the rhythmic and frequency content -of the input remained the same for too long it would listen for other rhythms -and frequencies, only lighting when it heard these. As the Musicolour would -`get bored', the musician would have to change and vary their playing, eliciting -new and unexpected outputs in trying to keep the Musicolour interested. - -In a similar vein, our \emph{Information Dynamics Critic}(name?) allows for an -evaluative measure of an input stream, however containing a more sophisticated -notion of boredom that \dots - - - \section{Conclusion}