Mercurial > hg > cip2012
comparison draft.tex @ 38:8555ff2232a6
Re-wrote the summary of the musical preference study. Re-wrote and made the 'Evaluative Feedback Mechanism' bit a sub section of the composition aid bit. Got rid of gordon pask bit.
author | Henrik Ekeus <hekeus@eecs.qmul.ac.uk> |
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date | Thu, 15 Mar 2012 00:36:10 +0000 |
parents | f31433225faa |
children | f8849c5b18a0 |
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37:f31433225faa | 38:8555ff2232a6 |
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758 In this mode, the Melody Triangle is a compositional tool. | 758 In this mode, the Melody Triangle is a compositional tool. |
759 It can assist a composer in the creation not only of melodies, but by placing multiple tokens in the triangle, the generation of intricate musical textures. | 759 It can assist a composer in the creation not only of melodies, but by placing multiple tokens in the triangle, the generation of intricate musical textures. |
760 Unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability. | 760 Unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability. |
761 | 761 |
762 | 762 |
763 | |
764 \subsection{Information Dynamics as Evaluative Feedback Mechanism} | |
765 %NOT SURE THIS SHOULD BE HERE AT ALL..? | |
766 | |
767 | |
768 Information measures on a stream of symbols could form a feedback mechanism; a rudamentary `critic' of sorts. | |
769 For instance symbol by symbol measure of predictive information rate, entropy rate and redundancy could tell us if a stream of symbols is at this current moment `boring', either because it is too repetitive, or because it is too chaotic. | |
770 Such feedback would be oblivious to more long term and large scale structures, but it nonetheless could be provide valuable insight on the short term properties of a work. | |
771 This could not only be used for the evaluation of pre-composed streams of symbols, but could also provide real-time feedback in an improvisatory setup. | |
772 | |
773 | |
763 \section{Musical Preference and Information Dynamics} | 774 \section{Musical Preference and Information Dynamics} |
764 We carried out a preliminary study that sought to identify any correlation between | 775 We are carrying out a study to investigate the relationship between musical preference and the information dynamics models, the experimental interface a simplified version of the screen-based Melody Triangle. |
765 aesthetic preference and the information theoretical measures of the Melody | 776 Participants are asked to use this music pattern generator under various experimental conditions in a composition task. |
766 Triangle. In this study participants were asked to use the screen based interface | 777 The data collected includes usage statistics of the system: where in the triangle they place the tokens, how long they leave them there and the state of the system when users, by pressing a key, indicate that they like what they are hearing. |
767 but it was simplified so that all they could do was move tokens around. To help | 778 As such the experiments will help us identify any correlation between the information theoretic properties of a stream and its perceived aesthetic worth. |
768 discount visual biases, the axes of the triangle would be randomly rearranged | 779 |
769 for each participant.\emph{self-plagiarised} | 780 |
770 | 781 %\emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion |
771 The study was divided in to two parts, the first investigated musical preference | 782 %of boredom in its design. The Musicolour would react to audio input through a |
772 with respect to single melodies at different tempos. In the second part of the | 783 %microphone by flashing coloured lights. Rather than a direct mapping of sound |
773 study, a background melody is playing and the participants are asked to continue | 784 %to light, Pask designed the device to be a partner to a performing musician. It |
774 playing with the system under the implicit assumption that they will try to find | 785 %would adapt its lighting pattern based on the rhythms and frequencies it would |
775 a second melody that works well with the background melody. For each participant | 786 %hear, quickly `learning' to flash in time with the music. However Pask endowed |
776 this was done four times, each with a different background melody from four | 787 %the device with the ability to `be bored'; if the rhythmic and frequency content |
777 different areas of the Melody Triangle. For all parts of the study the participants | 788 %of the input remained the same for too long it would listen for other rhythms |
778 were asked to signal, by pressing the space bar, whenever they liked what they | 789 %and frequencies, only lighting when it heard these. As the Musicolour would |
779 were hearing.\emph{self-plagiarised} | 790 %`get bored', the musician would have to change and vary their playing, eliciting |
780 | 791 %new and unexpected outputs in trying to keep the Musicolour interested. |
781 \emph{todo - results} | |
782 | |
783 \section{Information Dynamics as Evaluative Feedback Mechanism} | |
784 | |
785 \emph{todo - code the info dyn evaluator :) } | |
786 | 792 |
787 It is possible to use information dynamics measures to develop a kind of `critic' | |
788 that would evaluate a stream of symbols. For instance we could develop a system | |
789 to notify us if a stream of symbols is too boring, either because they are too | |
790 repetitive or too chaotic. This could be used to evaluate both pre-composed | |
791 streams of symbols, or could even be used to provide real-time feedback in an | |
792 improvisatory setup. | |
793 | |
794 \emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion | |
795 of boredom in its design. The Musicolour would react to audio input through a | |
796 microphone by flashing coloured lights. Rather than a direct mapping of sound | |
797 to light, Pask designed the device to be a partner to a performing musician. It | |
798 would adapt its lighting pattern based on the rhythms and frequencies it would | |
799 hear, quickly `learning' to flash in time with the music. However Pask endowed | |
800 the device with the ability to `be bored'; if the rhythmic and frequency content | |
801 of the input remained the same for too long it would listen for other rhythms | |
802 and frequencies, only lighting when it heard these. As the Musicolour would | |
803 `get bored', the musician would have to change and vary their playing, eliciting | |
804 new and unexpected outputs in trying to keep the Musicolour interested. | |
805 | |
806 In a similar vein, our \emph{Information Dynamics Critic}(name?) allows for an | |
807 evaluative measure of an input stream, however containing a more sophisticated | |
808 notion of boredom that \dots | |
809 | |
810 | |
811 | |
812 | 793 |
813 \section{Conclusion} | 794 \section{Conclusion} |
814 | 795 |
815 \bibliographystyle{unsrt} | 796 \bibliographystyle{unsrt} |
816 {\bibliography{all,c4dm,nime}} | 797 {\bibliography{all,c4dm,nime}} |