comparison draft.tex @ 38:8555ff2232a6

Re-wrote the summary of the musical preference study. Re-wrote and made the 'Evaluative Feedback Mechanism' bit a sub section of the composition aid bit. Got rid of gordon pask bit.
author Henrik Ekeus <hekeus@eecs.qmul.ac.uk>
date Thu, 15 Mar 2012 00:36:10 +0000
parents f31433225faa
children f8849c5b18a0
comparison
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758 In this mode, the Melody Triangle is a compositional tool. 758 In this mode, the Melody Triangle is a compositional tool.
759 It can assist a composer in the creation not only of melodies, but by placing multiple tokens in the triangle, the generation of intricate musical textures. 759 It can assist a composer in the creation not only of melodies, but by placing multiple tokens in the triangle, the generation of intricate musical textures.
760 Unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability. 760 Unlike other computer aided composition tools or programming environments, here the composer engages with music on the high and abstract level of expectation, randomness and predictability.
761 761
762 762
763
764 \subsection{Information Dynamics as Evaluative Feedback Mechanism}
765 %NOT SURE THIS SHOULD BE HERE AT ALL..?
766
767
768 Information measures on a stream of symbols could form a feedback mechanism; a rudamentary `critic' of sorts.
769 For instance symbol by symbol measure of predictive information rate, entropy rate and redundancy could tell us if a stream of symbols is at this current moment `boring', either because it is too repetitive, or because it is too chaotic.
770 Such feedback would be oblivious to more long term and large scale structures, but it nonetheless could be provide valuable insight on the short term properties of a work.
771 This could not only be used for the evaluation of pre-composed streams of symbols, but could also provide real-time feedback in an improvisatory setup.
772
773
763 \section{Musical Preference and Information Dynamics} 774 \section{Musical Preference and Information Dynamics}
764 We carried out a preliminary study that sought to identify any correlation between 775 We are carrying out a study to investigate the relationship between musical preference and the information dynamics models, the experimental interface a simplified version of the screen-based Melody Triangle.
765 aesthetic preference and the information theoretical measures of the Melody 776 Participants are asked to use this music pattern generator under various experimental conditions in a composition task.
766 Triangle. In this study participants were asked to use the screen based interface 777 The data collected includes usage statistics of the system: where in the triangle they place the tokens, how long they leave them there and the state of the system when users, by pressing a key, indicate that they like what they are hearing.
767 but it was simplified so that all they could do was move tokens around. To help 778 As such the experiments will help us identify any correlation between the information theoretic properties of a stream and its perceived aesthetic worth.
768 discount visual biases, the axes of the triangle would be randomly rearranged 779
769 for each participant.\emph{self-plagiarised} 780
770 781 %\emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion
771 The study was divided in to two parts, the first investigated musical preference 782 %of boredom in its design. The Musicolour would react to audio input through a
772 with respect to single melodies at different tempos. In the second part of the 783 %microphone by flashing coloured lights. Rather than a direct mapping of sound
773 study, a background melody is playing and the participants are asked to continue 784 %to light, Pask designed the device to be a partner to a performing musician. It
774 playing with the system under the implicit assumption that they will try to find 785 %would adapt its lighting pattern based on the rhythms and frequencies it would
775 a second melody that works well with the background melody. For each participant 786 %hear, quickly `learning' to flash in time with the music. However Pask endowed
776 this was done four times, each with a different background melody from four 787 %the device with the ability to `be bored'; if the rhythmic and frequency content
777 different areas of the Melody Triangle. For all parts of the study the participants 788 %of the input remained the same for too long it would listen for other rhythms
778 were asked to signal, by pressing the space bar, whenever they liked what they 789 %and frequencies, only lighting when it heard these. As the Musicolour would
779 were hearing.\emph{self-plagiarised} 790 %`get bored', the musician would have to change and vary their playing, eliciting
780 791 %new and unexpected outputs in trying to keep the Musicolour interested.
781 \emph{todo - results}
782
783 \section{Information Dynamics as Evaluative Feedback Mechanism}
784
785 \emph{todo - code the info dyn evaluator :) }
786 792
787 It is possible to use information dynamics measures to develop a kind of `critic'
788 that would evaluate a stream of symbols. For instance we could develop a system
789 to notify us if a stream of symbols is too boring, either because they are too
790 repetitive or too chaotic. This could be used to evaluate both pre-composed
791 streams of symbols, or could even be used to provide real-time feedback in an
792 improvisatory setup.
793
794 \emph{comparable system} Gordon Pask's Musicolor (1953) applied a similar notion
795 of boredom in its design. The Musicolour would react to audio input through a
796 microphone by flashing coloured lights. Rather than a direct mapping of sound
797 to light, Pask designed the device to be a partner to a performing musician. It
798 would adapt its lighting pattern based on the rhythms and frequencies it would
799 hear, quickly `learning' to flash in time with the music. However Pask endowed
800 the device with the ability to `be bored'; if the rhythmic and frequency content
801 of the input remained the same for too long it would listen for other rhythms
802 and frequencies, only lighting when it heard these. As the Musicolour would
803 `get bored', the musician would have to change and vary their playing, eliciting
804 new and unexpected outputs in trying to keep the Musicolour interested.
805
806 In a similar vein, our \emph{Information Dynamics Critic}(name?) allows for an
807 evaluative measure of an input stream, however containing a more sophisticated
808 notion of boredom that \dots
809
810
811
812 793
813 \section{Conclusion} 794 \section{Conclusion}
814 795
815 \bibliographystyle{unsrt} 796 \bibliographystyle{unsrt}
816 {\bibliography{all,c4dm,nime}} 797 {\bibliography{all,c4dm,nime}}