Mercurial > hg > ccmieditor
view native/Falcon/utils.h @ 8:ea7885bd9bff tip
fixed bug : render solid line as dotted/dashed when moving the stylus from dotted/dashed to solid
author | ccmi-guest |
---|---|
date | Thu, 03 Jul 2014 16:12:20 +0100 |
parents | d66dd5880081 |
children |
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/* CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include <jni.h> #include <iostream> #include <H3DUtil/Vec3d.h> #include <math.h> /* check for Java exception */ void checkExceptions(JNIEnv *env, char* what); /* exit the program printing a message on the sttandard error */ void stopExecution(char* msg); /* transforms the coordinates of aPoint from the screen space (the system used in the graphic diagram) * * to the haptic space which is used by the Falcon and goes from about -0.05 to 0.05 on each axis */ H3DUtil::ArithmeticTypes::Vec3d & screenToHapticSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h); /* does the inverse of screenToHapticSpace */ H3DUtil::ArithmeticTypes::Vec3d & hapticToScreenSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h); /* Calculates the distance between points on a plane whose normal is the Z-axis. This * * means that the z coordinate in not taken into account for the distance calculation */ double pointsDistance(const H3DUtil::ArithmeticTypes::Vec3d & p, const H3DUtil::ArithmeticTypes::Vec3d & q); /* find the midpoint of a segment foing from start to end. The z coordinate of start and end is not taken into account */ H3DUtil::ArithmeticTypes::Vec3d midPoint(const H3DUtil::ArithmeticTypes::Vec3d & start, const H3DUtil::ArithmeticTypes::Vec3d & end);