Mercurial > hg > ccmieditor
diff native/Falcon/utils.h @ 5:d66dd5880081
Added support for Falcon Haptic device and Tablet/Mouse as haptic device
author | Fiore Martin <fiore@eecs.qmul.ac.uk> |
---|---|
date | Tue, 10 Jul 2012 22:39:37 +0100 |
parents | |
children |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/native/Falcon/utils.h Tue Jul 10 22:39:37 2012 +0100 @@ -0,0 +1,45 @@ +/* + CCmI Editor - A Collaborative Cross-Modal Diagram Editing Tool + + Copyright (C) 2011 Queen Mary University of London (http://ccmi.eecs.qmul.ac.uk/) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +#include <jni.h> +#include <iostream> +#include <H3DUtil/Vec3d.h> +#include <math.h> + +/* check for Java exception */ +void checkExceptions(JNIEnv *env, char* what); + +/* exit the program printing a message on the sttandard error */ +void stopExecution(char* msg); + +/* transforms the coordinates of aPoint from the screen space (the system used in the graphic diagram) * + * to the haptic space which is used by the Falcon and goes from about -0.05 to 0.05 on each axis */ +H3DUtil::ArithmeticTypes::Vec3d & screenToHapticSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h); + +/* does the inverse of screenToHapticSpace */ +H3DUtil::ArithmeticTypes::Vec3d & hapticToScreenSpace(H3DUtil::ArithmeticTypes::Vec3d & aPoint, int w, int h); + +/* Calculates the distance between points on a plane whose normal is the Z-axis. This * + * means that the z coordinate in not taken into account for the distance calculation */ +double pointsDistance(const H3DUtil::ArithmeticTypes::Vec3d & p, const H3DUtil::ArithmeticTypes::Vec3d & q); + +/* find the midpoint of a segment foing from start to end. The z coordinate of start and end is not taken into account */ +H3DUtil::ArithmeticTypes::Vec3d midPoint(const H3DUtil::ArithmeticTypes::Vec3d & start, const H3DUtil::ArithmeticTypes::Vec3d & end);