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view AgentList.cpp @ 37:1f175ae200a6 tip
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author | Chris Cannam |
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date | Wed, 25 Jun 2014 13:48:49 +0100 |
parents | 633ec097fa56 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Vamp feature extraction plugin for the BeatRoot beat tracker. Centre for Digital Music, Queen Mary, University of London. This file copyright 2011 Simon Dixon, Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AgentList.h" bool AgentList::useAverageSalience = false; const double AgentList::DEFAULT_BI = 0.02; const double AgentList::DEFAULT_BT = 0.04; void AgentList::removeDuplicates() { sort(); for (iterator itr = begin(); itr != end(); ++itr) { #ifdef DEBUG_BEATROOT std::cerr << "removeDuplicates: considering agent " << (*itr)->idNumber << std::endl; #endif if ((*itr)->phaseScore < 0.0) // already flagged for deletion continue; iterator itr2 = itr; for (++itr2; itr2 != end(); ++itr2) { if ((*itr2)->beatInterval - (*itr)->beatInterval > DEFAULT_BI) break; if (fabs((*itr)->beatTime - (*itr2)->beatTime) > DEFAULT_BT) continue; if ((*itr)->phaseScore < (*itr2)->phaseScore) { #ifdef DEBUG_BEATROOT std::cerr << "agent " << (*itr)->idNumber << " is similar to but lower-scoring than agent " << (*itr2)->idNumber << ", marking for deletion" << std::endl; #endif (*itr)->phaseScore = -1.0; // flag for deletion if ((*itr2)->topScoreTime < (*itr)->topScoreTime) (*itr2)->topScoreTime = (*itr)->topScoreTime; break; } else { #ifdef DEBUG_BEATROOT std::cerr << "agent " << (*itr2)->idNumber << " is similar to but lower-scoring than agent " << (*itr)->idNumber << ", marking for deletion" << std::endl; #endif (*itr2)->phaseScore = -1.0; // flag for deletion if ((*itr)->topScoreTime < (*itr2)->topScoreTime) (*itr)->topScoreTime = (*itr2)->topScoreTime; } } } int removed = 0; for (iterator itr = begin(); itr != end(); ) { if ((*itr)->phaseScore < 0.0) { ++removed; delete *itr; list.erase(itr); } else { ++itr; } } #ifdef DEBUG_BEATROOT if (removed > 0) { std::cerr << "removeDuplicates: removed " << removed << ", have " << list.size() << " agent(s) remaining" << std::endl; } int n = 0; for (Container::iterator i = list.begin(); i != list.end(); ++i) { std::cerr << "agent " << n++ << ": time " << (*i)->beatTime << std::endl; } #endif } // removeDuplicates() void AgentList::beatTrack(EventList el, AgentParameters params, double stop) { EventList::iterator ei = el.begin(); bool phaseGiven = !empty() && ((*begin())->beatTime >= 0); // if given for one, assume given for others while (ei != el.end()) { Event ev = *ei; ++ei; if ((stop > 0) && (ev.time > stop)) break; bool created = phaseGiven; double prevBeatInterval = -1.0; // cc: Duplicate our list of agents, and scan through the // copy. This means we can safely add agents to our own // list while scanning without disrupting our scan. Each // agent needs to be re-added to our own list explicitly // (since it is modified by e.g. considerAsBeat) Container currentAgents = list; list.clear(); for (Container::iterator ai = currentAgents.begin(); ai != currentAgents.end(); ++ai) { Agent *currentAgent = *ai; if (currentAgent->beatInterval != prevBeatInterval) { if ((prevBeatInterval>=0) && !created && (ev.time<5.0)) { #ifdef DEBUG_BEATROOT std::cerr << "Creating a new agent" << std::endl; #endif // Create new agent with different phase Agent *newAgent = new Agent(params, prevBeatInterval); // This may add another agent to our list as well newAgent->considerAsBeat(ev, *this); add(newAgent); } prevBeatInterval = currentAgent->beatInterval; created = phaseGiven; } if (currentAgent->considerAsBeat(ev, *this)) created = true; add(currentAgent); } // loop for each agent removeDuplicates(); } // loop for each event } // beatTrack() Agent *AgentList::bestAgent() { double best = -1.0; Agent *bestAg = 0; for (iterator itr = begin(); itr != end(); ++itr) { if ((*itr)->events.empty()) continue; double conf = ((*itr)->phaseScore + (*itr)->tempoScore) / (useAverageSalience? (double)(*itr)->beatCount: 1.0); if (conf > best) { bestAg = *itr; best = conf; } } #ifdef DEBUG_BEATROOT if (bestAg) { std::cerr << "Best agent: Ag#" << bestAg->idNumber << std::endl; std::cerr << " Av-salience = " << best << std::endl; } else { std::cerr << "No surviving agent - beat tracking failed" << std::endl; } #endif return bestAg; } // bestAgent()