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author Chris Cannam
date Wed, 25 Jun 2014 13:48:49 +0100
parents 633ec097fa56
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
  Vamp feature extraction plugin for the BeatRoot beat tracker.

  Centre for Digital Music, Queen Mary, University of London.
  This file copyright 2011 Simon Dixon, Chris Cannam and QMUL.
    
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of the
  License, or (at your option) any later version.  See the file
  COPYING included with this distribution for more information.
*/

#include "Agent.h"
#include "BeatTracker.h"

const double AgentParameters::DEFAULT_POST_MARGIN_FACTOR = 0.3;
const double AgentParameters::DEFAULT_PRE_MARGIN_FACTOR = 0.15;
const double AgentParameters::DEFAULT_MAX_CHANGE = 0.2;
const double AgentParameters::DEFAULT_EXPIRY_TIME = 10.0;

const double Agent::INNER_MARGIN = 0.040;
const double Agent::CONF_FACTOR = 0.5;
const double Agent::DEFAULT_CORRECTION_FACTOR = 50.0;

int Agent::idCounter = 0;

void Agent::accept(Event e, double err, int beats) {
    beatTime = e.time;
    events.push_back(e);
    if (fabs(initialBeatInterval - beatInterval -
             err / correctionFactor) < maxChange * initialBeatInterval)
        beatInterval += err / correctionFactor;// Adjust tempo
    beatCount += beats;
    double conFactor = 1.0 - CONF_FACTOR * err /
        (err>0? postMargin: -preMargin);
    if (decayFactor > 0) {
        double memFactor = 1. - 1. / threshold((double)beatCount,1,decayFactor);
        phaseScore = memFactor * phaseScore +
            (1.0 - memFactor) * conFactor * e.salience;
    } else
        phaseScore += conFactor * e.salience;

#ifdef DEBUG_BEATROOT
    std::cerr << "Ag#" << idNumber << ": " << beatInterval << std::endl;
    std::cerr << "  Beat" << beatCount << "  Time=" << beatTime
              << "  Score=" << tempoScore << ":P" << phaseScore << ":"
              << topScoreTime << std::endl;
#endif
} // accept()

bool Agent::considerAsBeat(Event e, AgentList &a) {
    double err;
    if (beatTime < 0) {	// first event
#ifdef DEBUG_BEATROOT
        std::cerr << "Ag#" << idNumber << ": accepting first event trivially at " << e.time << std::endl;
#endif
	accept(e, 0, 1);
	return true;
    } else {			// subsequent events
        EventList::iterator last = events.end();
        --last;
	if (e.time - last->time > expiryTime) {
#ifdef DEBUG_BEATROOT
            std::cerr << "Ag#" << idNumber << ": time " << e.time 
                      << " too late relative to " << last->time << " (expiry "
                      << expiryTime << "), giving up" << std::endl;
#endif
	    phaseScore = -1.0;	// flag agent to be deleted
	    return false;
	}
	double beats = nearbyint((e.time - beatTime) / beatInterval);
	err = e.time - beatTime - beats * beatInterval;
#ifdef DEBUG_BEATROOT
        std::cerr << "Ag#" << idNumber << ": time " << e.time << ", err " << err << " for beats " << beats << std::endl;
#endif
	if ((beats > 0) && (-preMargin <= err) && (err <= postMargin)) {
	    if (fabs(err) > innerMargin) {
#ifdef DEBUG_BEATROOT
                std::cerr << "Ag#" << idNumber << ": creating another new agent" << std::endl;
#endif
                // Create new agent that skips this event (avoids
                // large phase jump)
		a.add(clone());
            }
	    accept(e, err, (int)beats);
	    return true;
	}
    }
    return false;
} // considerAsBeat()


void Agent::fillBeats(double start) {
    double prevBeat = 0, nextBeat, currentInterval, beats;
    EventList::iterator ei = events.begin();
    if (ei != events.end()) {
        EventList::iterator ni = ei;
        if (++ni != events.end()) {
            prevBeat = ni->time;
        }
    }
    while (ei != events.end()) {
        EventList::iterator ni = ei;
        if (ni == events.end() ||
            ++ni == events.end()) {
            break;
        }
	nextBeat = ni->time;
	beats = nearbyint((nextBeat - prevBeat) / beatInterval - 0.01); //prefer slow
	currentInterval = (nextBeat - prevBeat) / beats;
	for ( ; (nextBeat > start) && (beats > 1.5); beats--) {
	    prevBeat += currentInterval;
            events.insert(ni, BeatTracker::newBeat(prevBeat, 0));
	}
	prevBeat = nextBeat;
        ei = ni;
    }
} // fillBeats()