Mercurial > hg > beatroot-vamp
view Agent.cpp @ 9:4f6626f9ffac
Many fixes. This now compiles and passes the plugin tester, but I don't expect it produces any results yet.
author | Chris Cannam |
---|---|
date | Fri, 30 Sep 2011 15:39:17 +0100 |
parents | f04f87b5e643 |
children | 59520cd6abac |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Vamp feature extraction plugin for the BeatRoot beat tracker. Centre for Digital Music, Queen Mary, University of London. This file copyright 2011 Simon Dixon, Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Agent.h" #include "BeatTracker.h" double Agent::POST_MARGIN_FACTOR = 0.3; double Agent::PRE_MARGIN_FACTOR = 0.15; const double Agent::INNER_MARGIN = 0.040; double Agent::MAX_CHANGE = 0.2; double Agent::CONF_FACTOR = 0.5; const double Agent::DEFAULT_CORRECTION_FACTOR = 50.0; const double Agent::DEFAULT_EXPIRY_TIME = 10.0; int Agent::idCounter = 0; double Agent::innerMargin = 0.0; double Agent::correctionFactor = 0.0; double Agent::expiryTime = 0.0; double Agent::decayFactor = 0.0; bool Agent::considerAsBeat(Event e, AgentList &a) { double err; if (beatTime < 0) { // first event accept(e, 0, 1); return true; } else { // subsequent events EventList::iterator last = events.end(); --last; if (e.time - last->time > expiryTime) { phaseScore = -1.0; // flag agent to be deleted return false; } double beats = nearbyint((e.time - beatTime) / beatInterval); err = e.time - beatTime - beats * beatInterval; if ((beats > 0) && (-preMargin <= err) && (err <= postMargin)) { if (fabs(err) > innerMargin) // Create new agent that skips this a.add(Agent(*this)); // event (avoids large phase jump) accept(e, err, (int)beats); return true; } } return false; } // considerAsBeat() void Agent::fillBeats(double start) { double prevBeat = 0, nextBeat, currentInterval, beats; EventList::iterator ei = events.begin(); if (ei != events.end()) { ++ei; prevBeat = ei->time; --ei; } for ( ; ei != events.end(); ++ei) { ++ei; nextBeat = ei->time; --ei; // so as to insert before nextBeat beats = nearbyint((nextBeat - prevBeat) / beatInterval - 0.01); //prefer slow currentInterval = (nextBeat - prevBeat) / beats; for ( ; (nextBeat > start) && (beats > 1.5); beats--) { prevBeat += currentInterval; events.insert(ei, BeatTracker::newBeat(prevBeat, 0)); ++ei; } prevBeat = nextBeat; } } // fillBeats()