view Agent.cpp @ 9:4f6626f9ffac

Many fixes. This now compiles and passes the plugin tester, but I don't expect it produces any results yet.
author Chris Cannam
date Fri, 30 Sep 2011 15:39:17 +0100
parents f04f87b5e643
children 59520cd6abac
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
  Vamp feature extraction plugin for the BeatRoot beat tracker.

  Centre for Digital Music, Queen Mary, University of London.
  This file copyright 2011 Simon Dixon, Chris Cannam and QMUL.
    
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of the
  License, or (at your option) any later version.  See the file
  COPYING included with this distribution for more information.
*/

#include "Agent.h"
#include "BeatTracker.h"

double Agent::POST_MARGIN_FACTOR = 0.3;
double Agent::PRE_MARGIN_FACTOR = 0.15;
const double Agent::INNER_MARGIN = 0.040;
double Agent::MAX_CHANGE = 0.2;
double Agent::CONF_FACTOR = 0.5;
const double Agent::DEFAULT_CORRECTION_FACTOR = 50.0;
const double Agent::DEFAULT_EXPIRY_TIME = 10.0;

int Agent::idCounter = 0;

double Agent::innerMargin = 0.0;
double Agent::correctionFactor = 0.0;
double Agent::expiryTime = 0.0;
double Agent::decayFactor = 0.0;

bool Agent::considerAsBeat(Event e, AgentList &a) {
    double err;
    if (beatTime < 0) {	// first event
	accept(e, 0, 1);
	return true;
    } else {			// subsequent events
        EventList::iterator last = events.end();
        --last;
	if (e.time - last->time > expiryTime) {
	    phaseScore = -1.0;	// flag agent to be deleted
	    return false;
	}
	double beats = nearbyint((e.time - beatTime) / beatInterval);
	err = e.time - beatTime - beats * beatInterval;
	if ((beats > 0) && (-preMargin <= err) && (err <= postMargin)) {
	    if (fabs(err) > innerMargin)	// Create new agent that skips this
		a.add(Agent(*this));	//  event (avoids large phase jump)
	    accept(e, err, (int)beats);
	    return true;
	}
    }
    return false;
} // considerAsBeat()


void Agent::fillBeats(double start) {
    double prevBeat = 0, nextBeat, currentInterval, beats;
    EventList::iterator ei = events.begin();
    if (ei != events.end()) {
	++ei;
	prevBeat = ei->time;
	--ei;
    }
    for ( ; ei != events.end(); ++ei) {
	++ei;
	nextBeat = ei->time;
	--ei; // so as to insert before nextBeat
	beats = nearbyint((nextBeat - prevBeat) / beatInterval - 0.01); //prefer slow
	currentInterval = (nextBeat - prevBeat) / beats;
	for ( ; (nextBeat > start) && (beats > 1.5); beats--) {
	    prevBeat += currentInterval;
            events.insert(ei, BeatTracker::newBeat(prevBeat, 0));
            ++ei;
	}
	prevBeat = nextBeat;
    }
} // fillBeats()