Mercurial > hg > beatroot-vamp
view Agent.cpp @ 16:33d0b18b2509
Allocate Agents separately on the heap and make AgentList contain pointers only (much quicker)
author | Chris Cannam |
---|---|
date | Wed, 12 Oct 2011 17:01:57 +0100 |
parents | 887c629502a9 |
children | 55969570044e |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Vamp feature extraction plugin for the BeatRoot beat tracker. Centre for Digital Music, Queen Mary, University of London. This file copyright 2011 Simon Dixon, Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Agent.h" #include "BeatTracker.h" double Agent::POST_MARGIN_FACTOR = 0.3; double Agent::PRE_MARGIN_FACTOR = 0.15; const double Agent::INNER_MARGIN = 0.040; double Agent::MAX_CHANGE = 0.2; double Agent::CONF_FACTOR = 0.5; const double Agent::DEFAULT_CORRECTION_FACTOR = 50.0; const double Agent::DEFAULT_EXPIRY_TIME = 10.0; int Agent::idCounter = 0; double Agent::innerMargin = 0.0; double Agent::correctionFactor = 0.0; double Agent::expiryTime = 0.0; double Agent::decayFactor = 0.0; void Agent::accept(Event e, double err, int beats) { beatTime = e.time; events.push_back(e); if (fabs(initialBeatInterval - beatInterval - err / correctionFactor) < MAX_CHANGE * initialBeatInterval) beatInterval += err / correctionFactor;// Adjust tempo beatCount += beats; double conFactor = 1.0 - CONF_FACTOR * err / (err>0? postMargin: -preMargin); if (decayFactor > 0) { double memFactor = 1. - 1. / threshold((double)beatCount,1,decayFactor); phaseScore = memFactor * phaseScore + (1.0 - memFactor) * conFactor * e.salience; } else phaseScore += conFactor * e.salience; #ifdef DEBUG_BEATROOT std::cerr << "Ag#" << idNumber << ": " << beatInterval << std::endl; std::cerr << " Beat" << beatCount << " Time=" << beatTime << " Score=" << tempoScore << ":P" << phaseScore << ":" << topScoreTime << std::endl; #endif } // accept() bool Agent::considerAsBeat(Event e, AgentList &a) { double err; if (beatTime < 0) { // first event #ifdef DEBUG_BEATROOT std::cerr << "Ag#" << idNumber << ": accepting first event trivially at " << e.time << std::endl; #endif accept(e, 0, 1); return true; } else { // subsequent events EventList::iterator last = events.end(); --last; if (e.time - last->time > expiryTime) { #ifdef DEBUG_BEATROOT std::cerr << "Ag#" << idNumber << ": time " << e.time << " too late relative to " << last->time << " (expiry " << expiryTime << "), giving up" << std::endl; #endif phaseScore = -1.0; // flag agent to be deleted return false; } double beats = nearbyint((e.time - beatTime) / beatInterval); err = e.time - beatTime - beats * beatInterval; #ifdef DEBUG_BEATROOT std::cerr << "Ag#" << idNumber << ": time " << e.time << ", err " << err << " for beats " << beats << std::endl; #endif if ((beats > 0) && (-preMargin <= err) && (err <= postMargin)) { if (fabs(err) > innerMargin) { #ifdef DEBUG_BEATROOT std::cerr << "Ag#" << idNumber << ": creating another new agent" << std::endl; #endif // Create new agent that skips this event (avoids // large phase jump) a.add(clone()); } accept(e, err, (int)beats); return true; } } return false; } // considerAsBeat() void Agent::fillBeats(double start) { double prevBeat = 0, nextBeat, currentInterval, beats; EventList::iterator ei = events.begin(); if (ei != events.end()) { EventList::iterator ni = ei; prevBeat = (++ni)->time; } while (ei != events.end()) { EventList::iterator ni = ei; ++ni; if (ni == events.end()) break; nextBeat = ni->time; beats = nearbyint((nextBeat - prevBeat) / beatInterval - 0.01); //prefer slow currentInterval = (nextBeat - prevBeat) / beats; for ( ; (nextBeat > start) && (beats > 1.5); beats--) { prevBeat += currentInterval; events.insert(ni, BeatTracker::newBeat(prevBeat, 0)); } prevBeat = nextBeat; ei = ni; } } // fillBeats()