Mercurial > hg > beatroot-vamp
view AgentList.cpp @ 20:03927f6acee2
Use a proper comparator for AgentList. The naive operator< wasn't being used
because AgentList stores pointers, not values, so it was comparing by address.
This was a pretty serious bug
author | Chris Cannam |
---|---|
date | Wed, 28 Aug 2013 16:50:05 +0100 |
parents | 33d0b18b2509 |
children | 6afcb5edd7ab |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Vamp feature extraction plugin for the BeatRoot beat tracker. Centre for Digital Music, Queen Mary, University of London. This file copyright 2011 Simon Dixon, Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AgentList.h" bool AgentList::useAverageSalience = false; const double AgentList::DEFAULT_BI = 0.02; const double AgentList::DEFAULT_BT = 0.04; void AgentList::removeDuplicates() { sort(); for (iterator itr = begin(); itr != end(); ++itr) { if ((*itr)->phaseScore < 0.0) // already flagged for deletion continue; iterator itr2 = itr; for (++itr2; itr2 != end(); ++itr2) { if ((*itr2)->beatInterval - (*itr)->beatInterval > DEFAULT_BI) break; if (fabs((*itr)->beatTime - (*itr2)->beatTime) > DEFAULT_BT) continue; if ((*itr)->phaseScore < (*itr2)->phaseScore) { (*itr)->phaseScore = -1.0; // flag for deletion if ((*itr2)->topScoreTime < (*itr)->topScoreTime) (*itr2)->topScoreTime = (*itr)->topScoreTime; break; } else { (*itr2)->phaseScore = -1.0; // flag for deletion if ((*itr)->topScoreTime < (*itr2)->topScoreTime) (*itr)->topScoreTime = (*itr2)->topScoreTime; } } } int removed = 0; for (iterator itr = begin(); itr != end(); ) { if ((*itr)->phaseScore < 0.0) { ++removed; delete *itr; list.erase(itr); } else { ++itr; } } #ifdef DEBUG_BEATROOT if (removed > 0) { std::cerr << "removeDuplicates: removed " << removed << ", have " << list.size() << " agent(s) remaining" << std::endl; } int n = 0; for (Container::iterator i = list.begin(); i != list.end(); ++i) { std::cerr << "agent " << n++ << ": time " << (*i)->beatTime << std::endl; } #endif } // removeDuplicates() void AgentList::beatTrack(EventList el, double stop) { EventList::iterator ei = el.begin(); bool phaseGiven = !empty() && ((*begin())->beatTime >= 0); // if given for one, assume given for others while (ei != el.end()) { Event ev = *ei; ++ei; if ((stop > 0) && (ev.time > stop)) break; bool created = phaseGiven; double prevBeatInterval = -1.0; // cc: Duplicate our list of agents, and scan through the // copy. This means we can safely add agents to our own // list while scanning without disrupting our scan. Each // agent needs to be re-added to our own list explicitly // (since it is modified by e.g. considerAsBeat) Container currentAgents = list; list.clear(); for (Container::iterator ai = currentAgents.begin(); ai != currentAgents.end(); ++ai) { Agent *currentAgent = *ai; if (currentAgent->beatInterval != prevBeatInterval) { if ((prevBeatInterval>=0) && !created && (ev.time<5.0)) { #ifdef DEBUG_BEATROOT std::cerr << "Creating a new agent" << std::endl; #endif // Create new agent with different phase Agent *newAgent = new Agent(prevBeatInterval); // This may add another agent to our list as well newAgent->considerAsBeat(ev, *this); add(newAgent); } prevBeatInterval = currentAgent->beatInterval; created = phaseGiven; } if (currentAgent->considerAsBeat(ev, *this)) created = true; add(currentAgent); } // loop for each agent removeDuplicates(); } // loop for each event } // beatTrack() Agent *AgentList::bestAgent() { double best = -1.0; Agent *bestAg = 0; for (iterator itr = begin(); itr != end(); ++itr) { if ((*itr)->events.empty()) continue; double startTime = (*itr)->events.begin()->time; double conf = ((*itr)->phaseScore + (*itr)->tempoScore) / (useAverageSalience? (double)(*itr)->beatCount: 1.0); if (conf > best) { bestAg = *itr; best = conf; } } #ifdef DEBUG_BEATROOT if (bestAg) { std::cerr << "Best agent: Ag#" << bestAg->idNumber << std::endl; std::cerr << " Av-salience = " << best << std::endl; } else { std::cerr << "No surviving agent - beat tracking failed" << std::endl; } #endif return bestAg; } // bestAgent()