Mercurial > hg > beaglert
changeset 88:3a5823f7a11f
Added level meter project
author | andrewm |
---|---|
date | Sun, 19 Jul 2015 14:15:57 +0100 |
parents | 567bd8f76714 |
children | d41631e0fe0e |
files | projects/level_meter/render.cpp |
diffstat | 1 files changed, 131 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/projects/level_meter/render.cpp Sun Jul 19 14:15:57 2015 +0100 @@ -0,0 +1,131 @@ +/* + * render.cpp + * + * Created on: Oct 24, 2014 + * Author: parallels + */ + + +#include <BeagleRT.h> +#include <Utilities.h> +#include <cmath> + +#define NUMBER_OF_SEGMENTS 10 + +// Two levels of audio: one follows current value, the other holds +// peaks for longer +float gAudioLocalLevel = 0, gAudioPeakLevel = 0; + +// Decay rates for detecting levels +float gLocalDecayRate = 0.99, gPeakDecayRate = 0.999; + +// Thresholds for LEDs: set in setup() +float gThresholds[NUMBER_OF_SEGMENTS + 1]; + +// High-pass filter on the input +float gLastX[2] = {0}; +float gLastY[2] = {0}; + +// These coefficients make a high-pass filter at 5Hz for 44.1kHz sample rate +double gB0 = 0.99949640; +double gB1 = -1.99899280; +double gB2 = gB0; +double gA1 = -1.99899254; +double gA2 = 0.99899305; + +// setup() is called once before the audio rendering starts. +// Use it to perform any initialisation and allocation which is dependent +// on the period size or sample rate. +// +// userData holds an opaque pointer to a data structure that was passed +// in from the call to initAudio(). +// +// Return true on success; returning false halts the program. + +bool setup(BeagleRTContext *context, void *userData) +{ + // This project makes the assumption that the audio and digital + // sample rates are the same. But check it to be sure! + if(context->audioFrames != context->digitalFrames) { + rt_printf("Error: this project needs the audio and digital sample rates to be the same.\n"); + return false; + } + + // Initialise threshold levels in -3dB steps. One extra for efficiency in render() + // Level = 10^(dB/20) + for(int i = 0; i < NUMBER_OF_SEGMENTS + 1; i++) { + gThresholds[i] = powf(10.0f, (-1.0 * (NUMBER_OF_SEGMENTS - i)) * .05); + } + + for(int i = 0; i < NUMBER_OF_SEGMENTS; i++) + pinModeFrame(context, 0, i, OUTPUT); + + return true; +} + +// render() is called regularly at the highest priority by the audio engine. +// Input and output are given from the audio hardware and the other +// ADCs and DACs (if available). If only audio is available, numMatrixFrames +// will be 0. + +void render(BeagleRTContext *context, void *userData) +{ + for(unsigned int n = 0; n < context->audioFrames; n++) { + // Get average of audio input channels + float sample = 0; + for(unsigned int ch = 0; ch < context->audioChannels; ch++) { + context->audioOut[n * context->audioChannels + ch] = + context->audioIn[n * context->audioChannels + ch]; + sample += context->audioIn[n * context->audioChannels + ch]; + } + + // Do DC-blocking on the sum + float out = gB0 * sample + gB1 * gLastX[0] + gB2 * gLastX[1] + - gA1 * gLastY[0] - gA2 * gLastY[1]; + + gLastX[1] = gLastX[0]; + gLastX[0] = sample; + gLastY[1] = gLastY[0]; + gLastY[0] = out; + + out = fabsf(out / (float)context->audioChannels); + + // Do peak detection: fast-responding local level + if(out > gAudioLocalLevel) + gAudioLocalLevel = out; + else + gAudioLocalLevel *= gLocalDecayRate; + + // Do peak detection: slow-responding peak level + if(out > gAudioPeakLevel) + gAudioPeakLevel = out; + else { + // Make peak decay slowly by only multiplying + // every few samples + if(((context->audioSampleCount + n) & 31) == 0) + gAudioPeakLevel *= gPeakDecayRate; + } + // LED bargraph on digital outputs 0-9 + for(int led = 0; led < NUMBER_OF_SEGMENTS; led++) { + // All LEDs up to the local level light up. The LED + // for the peak level also remains lit. + int state = LOW; + + if(gAudioLocalLevel > gThresholds[led]) + state = HIGH; + else if(gAudioPeakLevel > gThresholds[led] && gAudioPeakLevel <= gThresholds[led + 1]) + state = HIGH; + + // Write LED + digitalWriteFrameOnce(context, n, led, state); + } + } +} + +// cleanup() is called once at the end, after the audio has stopped. +// Release any resources that were allocated in setup(). + +void cleanup(BeagleRTContext *context, void *userData) +{ + +}