Mercurial > hg > beaglert
view projects/basic_blink/render.cpp @ 166:e6558ce09884
- Cleaned up default heavy render.cpp file
author | chnrx <chris.heinrichs@gmail.com> |
---|---|
date | Thu, 03 Dec 2015 17:15:10 +0000 |
parents | 92145ba7aabf |
children | ac8eb07afcf5 |
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#include <BeagleRT.h> #include <Utilities.h> #include <cmath> #include <rtdk.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { pinModeFrame(context, 0, P8_07, OUTPUT); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numAnalogFrames // will be 0. /* basic_blink * Connect an LED in series with a 470ohm resistor between P8_07 and ground. * The LED will blink every @interval seconds. */ void render(BeagleRTContext *context, void *userData) { static int count=0; //counts elapsed samples float interval=0.5; //how often to toggle the LED (in seconds) static int status=GPIO_LOW; for(unsigned int n=0; n<context->digitalFrames; n++){ if(count==context->digitalSampleRate*interval){ //if enough samples have elapsed count=0; //reset the counter // status=digitalReadFrame(context, 0, P8_07); if(status==GPIO_LOW) { //toggle the status digitalWriteFrame(context, n, P8_07, status); //write the status to the LED status=GPIO_HIGH; } else { digitalWriteFrame(context, n, P8_07, status); //write the status to the LED status=GPIO_LOW; } } count++; } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { // Nothing to do here }