view projects/basic_blink/render.cpp @ 269:ac8eb07afcf5

Oxygen text added to each render.cpp file for the default projects. Text includes project explanation from Wiki, edited in places. Empty project added as a default project. Doxyfile updated. Each of the project locations added to INPUT configuration option. Consider just watching the whole project file so all new projects are automatically pulled through.
author Robert Jack <robert.h.jack@gmail.com>
date Tue, 17 May 2016 15:40:16 +0100
parents 92145ba7aabf
children 5433c83ce04e
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/*
 ____  _____ _        _    
| __ )| ____| |      / \   
|  _ \|  _| | |     / _ \  
| |_) | |___| |___ / ___ \ 
|____/|_____|_____/_/   \_\.io

 */

/*
 *
 * Andrew McPherson and Victor Zappi
 * Queen Mary, University of London
 */

/**
\example 2_digital_blink

Blinking an LED
---------------

This sketch shows the simplest case of digital out. Connect an LED in series with
a 470ohm resistor between P8_07 and ground. The led is blinked on and off by 
setting the digital pin `HIGH` and `LOW` every interval seconds (set it in the 
`render()` function).

Firstly the pin mode must be set to output mode: 
`pinModeFrame(context, 0, P8_07, OUTPUT);` in the `setup()` function. The output 
of the digital pins is set by the following code: 
`digitalWriteFrame(context, n, P8_07, status);` where status can be equal to 
either `HIGH` or `LOW`. When set `HIGH` the pin will give 3.3V, when set to 
`LOW` 0V.

To keep track of elapsed time we have a sample counter count. When count reaches 
a certain limit it switches state to either `HIGH` or `LOW` depending on its current 
value. In this case the limit is `context->digitalSampleRate*interval` which 
allows us to write the desired interval in seconds, stored in `interval`.
*/





#include <BeagleRT.h>
#include <Utilities.h>
#include <cmath>
#include <rtdk.h>

// setup() is called once before the audio rendering starts.
// Use it to perform any initialisation and allocation which is dependent
// on the period size or sample rate.
//
// userData holds an opaque pointer to a data structure that was passed
// in from the call to initAudio().
//
// Return true on success; returning false halts the program.

bool setup(BeagleRTContext *context, void *userData)
{
    pinModeFrame(context, 0, P8_07, OUTPUT);
	return true;
}

// render() is called regularly at the highest priority by the audio engine.
// Input and output are given from the audio hardware and the other
// ADCs and DACs (if available). If only audio is available, numAnalogFrames
// will be 0.

/* basic_blink
* Connect an LED in series with a 470ohm resistor between P8_07 and ground.
* The LED will blink every @interval seconds.
*/

void render(BeagleRTContext *context, void *userData)
{
  static int count=0; //counts elapsed samples
  float interval=0.5; //how often to toggle the LED (in seconds)
  static int status=GPIO_LOW;
	for(unsigned int n=0; n<context->digitalFrames; n++){
    if(count==context->digitalSampleRate*interval){ //if enough samples have elapsed
      count=0; //reset the counter
    // status=digitalReadFrame(context, 0, P8_07);
      if(status==GPIO_LOW) { //toggle the status
          digitalWriteFrame(context, n, P8_07, status); //write the status to the LED
          status=GPIO_HIGH;
      }
      else {
          digitalWriteFrame(context, n, P8_07, status); //write the status to the LED
          status=GPIO_LOW;
      }
    }
    count++;
  }
}

// cleanup() is called once at the end, after the audio has stopped.
// Release any resources that were allocated in setup().

void cleanup(BeagleRTContext *context, void *userData)
{
	// Nothing to do here
}