Mercurial > hg > beaglert
view projects/basic_button/render.cpp @ 246:da5ce9876fcc
Improved basic_button project
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Tue, 19 Apr 2016 22:22:26 +0100 |
parents | db76215feb69 |
children | ac8eb07afcf5 |
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/* * * Andrew McPherson and Victor Zappi * Queen Mary, University of London */ #include <BeagleRT.h> #include <Utilities.h> #include <cmath> #include <rtdk.h> #include <stdlib.h> // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { pinModeFrame(context, 0, P8_08, INPUT); pinModeFrame(context, 0, P8_07, OUTPUT); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numAnalogFrames // will be 0. /* basic_button * - connect an LED in series with a 470ohm resistor between P8_07 and ground. * - connect a 1k resistor to P9_03 (+3.3V), * - connect the other end of the resistor to both a button and P8_08 * - connect the other end of the button to ground. * The program will read the button and make the LED blink when the button is pressed. */ void render(BeagleRTContext *context, void *userData) { for(unsigned int n=0; n<context->digitalFrames; n++){ int status=digitalReadFrame(context, 0, P8_08); //read the value of the button digitalWriteFrameOnce(context, n, P8_07, status); //write the status to the LED float out = 0.1 * status * rand() / (float)RAND_MAX * 2 - 1; //generate some noise, gated by the button for(unsigned int j = 0; j < context->audioChannels; j++){ audioWriteFrame(context, n, j, out); //write the audio output } } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { // Nothing to do here }