Mercurial > hg > beaglert
view include/Utilities.h @ 537:bfcbeb437869 API-update
Updated RTAudioSettings with in/out, ported some examples and libpd
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 24 Jun 2016 01:36:07 +0100 |
parents | 5c8f46fcd4d0 |
children |
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/** * @file * @brief Wiring-inspired utility functions and macros * * Macros and functions for I/O and data processing taking after the Wiring * (Arduino) language. This code began as part of the Hackable Instruments * project (EPSRC) at Queen Mary University of London, 2013-14. * * (c) 2014-15 Andrew McPherson, Victor Zappi and Giulio Moro, * Queen Mary University of London */ #ifndef UTILITIES_H_ #define UTILITIES_H_ #include "Bela.h" /** * \defgroup iofunctions I/O functions and constants * * These functions and macros are used for audio, analog and digital I/O. All the * I/O functions require the BelaContext data structure from render() to be passed * in. This means that these functions are, by design, \b only usable from within * the rendering thread. * * The naming conventions are loosely derived from the Arduino environment, and the * syntax is similar. Unlike Arduino, the I/O functions require the frame number at which * the read or write should take place, since all I/O happens synchronously with the * audio clock. * * @{ */ #ifndef INPUT #define INPUT 0x0 #endif /* INPUT */ #ifndef OUTPUT #define OUTPUT 0x1 #endif /* OUTPUT */ /** @} */ /** * \cond BIT_FUNCTIONS * * @{ */ /// Set the given bit in \c word to 1. #define setBit(word,bit) ((word) | (1 << (bit))) /// Clear the given bit in \c word to 0. #define clearBit(word,bit) ((word) &~ (1 << (bit))) /// Check if the given bit in \c word is 1 (returns nonzero) or 0 (returns zero). #define getBit(word,bit) (((word) >> (bit)) & 1) /// Set/clear the given bit in \c word to \c value. #define changeBit(word,bit,value) ((clearBit((word),(bit))) | ((value) << (bit))) /** @} * \endcond * */ /** * \ingroup iofunctions * * @{ */ // Note: pinMode(), analogWrite() and digitalWrite() should be able to be called from setup() // Likewise, thread launch should be able to be called from setup() // Also, make volume change functions callable from render() thread -- as an aux task? /** * \brief Read an audio input, specifying the frame number (when to read) and the channel. * * This function returns the value of an audio input, at the time indicated by \c frame. * The returned value ranges from -1 to 1. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to read the audio input. Valid values range * from 0 to (context->audioFrames - 1). * \param channel Which audio input to read. Valid values are between 0 and * (context->audioChannels - 1), typically 0 to 1 by default. * \return Value of the analog input, range to 1. */ static inline float audioRead(BelaContext *context, int frame, int channel); /** * \brief Write an audio output, specifying the frame number (when to write) and the channel. * * This function sets the value of an audio output, at the time indicated by \c frame. Valid * values are between -1 and 1. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to write the audio output. Valid values range * from 0 to (context->audioFrames - 1). * \param channel Which analog output to write. Valid values are between 0 and * (context->audioChannels - 1), typically 0 to 1 by default. * \param value Value to write to the output, range -1 to 1. */ static inline void audioWrite(BelaContext *context, int frame, int channel, float value); /** * \brief Read an analog input, specifying the frame number (when to read) and the channel. * * This function returns the value of an analog input, at the time indicated by \c frame. * The returned value ranges from 0 to 1, corresponding to a voltage range of 0 to 4.096V. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to read the analog input. Valid values range * from 0 to (context->analogFrames - 1). * \param channel Which analog input to read. Valid values are between 0 and * (context->analogChannels - 1), typically 0 to 7 by default. * \return Value of the analog input, range 0 to 1. */ static inline float analogRead(BelaContext *context, int frame, int channel); /** * \brief Write an analog output, specifying the frame number (when to write) and the channel. * * This function sets the value of an analog output, at the time indicated by \c frame. Valid * values are between 0 and 1, corresponding to the range 0 to 5V. * * The value written will persist for all future frames if BELA_FLAG_ANALOG_OUTPUTS_PERSIST * is set in context->flags. This is the default behaviour. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to write the analog output. Valid values range * from 0 to (context->analogFrames - 1). * \param channel Which analog output to write. Valid values are between 0 and * (context->analogChannels - 1), typically 0 to 7 by default. * \param value Value to write to the output, range 0 to 1. */ static inline void analogWrite(BelaContext *context, int frame, int channel, float value); /** * \brief Write an analog output, specifying the frame number (when to write) and the channel. * * This function sets the value of an analog output, at the time indicated by \c frame. Valid * values are between 0 and 1, corresponding to the range 0 to 5V. * * Unlike analogWrite(), the value written will affect \b only the frame specified, with * future values unchanged. This is faster than analogWrite() so is better suited * to applications where every frame will be written to a different value. If * BELA_FLAG_ANALOG_OUTPUTS_PERSIST is not set within context->flags, then * analogWriteOnce() and analogWrite() are equivalent. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to write the analog output. Valid values range * from 0 to (context->analogFrames - 1). * \param channel Which analog output to write. Valid values are between 0 and * (context->analogChannels - 1), typically 0 to 7 by default. * \param value Value to write to the output, range 0 to 1. */ static inline void analogWriteOnce(BelaContext *context, int frame, int channel, float value); /** * \brief Read a digital input, specifying the frame number (when to read) and the pin. * * This function returns the value of a digital input, at the time indicated by \c frame. * The value is 0 if the pin is low, and nonzero if the pin is high (3.3V). * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to read the digital input. Valid values range * from 0 to (context->digitalFrames - 1). * \param channel Which digital pin to read. 16 pins across the P8 and P9 headers of the * BeagleBone Black are available. See the constants P8_xx and P9_xx defined in * digital_gpio_mapping.h. * \return Value of the digital input. */ static inline int digitalRead(BelaContext *context, int frame, int channel); /** * \brief Write a digital output, specifying the frame number (when to write) and the pin. * * This function sets the value of a digital output, at the time indicated by \c frame. * A value of 0 sets the pin low; any other value sets the pin high (3.3V). * * The value written will persist for all future frames. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to write the digital output. Valid values range * from 0 to (context->digitalFrames - 1). * \param channel Which digital output to write. 16 pins across the P8 and P9 headers of the * BeagleBone Black are available. See the constants P8_xx and P9_xx defined in * digital_gpio_mapping.h. * \param value Value to write to the output. */ static inline void digitalWrite(BelaContext *context, int frame, int channel, int value); /** * \brief Write a digital output, specifying the frame number (when to write) and the pin. * * This function sets the value of a digital output, at the time indicated by \c frame. * A value of 0 sets the pin low; any other value sets the pin high (3.3V). * * Unlike digitalWrite(), the value written will affect \b only the frame specified, with * future values unchanged. This is faster than digitalWrite() so is better suited * to applications where every frame will be written to a different value. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to write the digital output. Valid values range * from 0 to (context->digitalFrames - 1). * \param channel Which digital output to write. 16 pins across the P8 and P9 headers of the * BeagleBone Black are available. See the constants P8_xx and P9_xx defined in * digital_gpio_mapping.h. * \param value Value to write to the output. */ static inline void digitalWriteOnce(BelaContext *context, int frame, int channel, int value); /** * \brief Set the direction of a digital pin to input or output. * * This function sets the direction of a digital pin, at the time indicated by \c frame. * Valid values are \c INPUT and \c OUTPUT. All pins begin as inputs by default. * * The value written will persist for all future frames. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to set the pin direction. Valid values range * from 0 to (context->digitalFrames - 1). * \param channel Which digital output to write. 16 pins across the P8 and P9 headers of the * BeagleBone Black are available. See the constants P8_xx and P9_xx defined in * digital_gpio_mapping.h. * \param value Direction of the pin (\c INPUT or \c OUTPUT). */ static inline void pinMode(BelaContext *context, int frame, int channel, int mode); /** * \brief Set the direction of a digital pin to input or output. * * This function sets the direction of a digital pin, at the time indicated by \c frame. * Valid values are \c INPUT and \c OUTPUT. All pins begin as inputs by default. * * The value written will affect only the specified frame. * * \param context The I/O data structure which is passed by Bela to render(). * \param frame Which frame (i.e. what time) to set the pin direction. Valid values range * from 0 to (context->digitalFrames - 1). * \param channel Which digital output to write. 16 pins across the P8 and P9 headers of the * BeagleBone Black are available. See the constants P8_xx and P9_xx defined in * digital_gpio_mapping.h. * \param value Direction of the pin (\c INPUT or \c OUTPUT). */ static inline void pinModeOnce(BelaContext *context, int frame, int channel, int mode); /** @} */ /** * \defgroup wiring Wiring language support * * These are functions found in the Wiring (Arduino) language which are not directly * related to I/O but are provided as a convenience. * * @{ */ /** * \brief Linearly rescale a number from one range of values to another. * * This function linearly scales values of \c x such that the range in_min to * in_max at the input corresponds to the range out_min to out_max * at the output. Values outside this range are extrapolated. * * This function behaves identically to the function of the same name in Processing. It * is also similar to the corresponding function in Arduino, except that it supports floating * point values. * * \param x Input value to be mapped. * \param in_min Lower bound of the input range. * \param in_max Upper bound of the input range. * \param out_min Lower bound of the output range. * \param out_max Upper bound of the output range. * \return Rescaled value. */ static inline float map(float x, float in_min, float in_max, float out_min, float out_max); /** * \brief Constrain a number to stay within a given range. * * This function constrains \c x to remain within the range min_val to * max_val. Values of \c x outside this range are clipped to the edges * of the range. * * This function behaves identically to the function of the same name in Processing. It * is also similar to the corresponding function in Arduino, except that it supports floating * point values. * * \param x Input value to be constrained. * \param min_val Minimum possible value. * \param max_val Maximum possible value. * \return Constrained value. */ static inline float constrain(float x, float min_val, float max_val); /** * \brief Returns the maximum of two numbers * * Returns the maximum of two numbers */ static inline float min(float x, float y); /** * \brief Returns the minimum of two numbers * * Returns the minimum of two numbers */ static inline float max(float x, float y); /** @} */ // audioRead() // // Returns the value of the given audio input at the given frame number. static inline float audioRead(BelaContext *context, int frame, int channel) { return context->audioIn[frame * context->audioInChannels + channel]; } // audioWrite() // // Sets a given audio output channel to a value for the current frame static inline void audioWrite(BelaContext *context, int frame, int channel, float value) { context->audioOut[frame * context->audioOutChannels + channel] = value; } // analogRead() // // Returns the value of the given analog input at the given frame number. static inline float analogRead(BelaContext *context, int frame, int channel) { return context->analogIn[frame * context->analogInChannels + channel]; } // analogWrite() // // Sets a given analog output channel to a value for the current frame and, if persistent outputs are // enabled, for all subsequent frames static inline void analogWrite(BelaContext *context, int frame, int channel, float value) { if(context->flags & BELA_FLAG_ANALOG_OUTPUTS_PERSIST) { for(unsigned int f = frame; f < context->analogFrames; f++) context->analogOut[frame * context->analogOutChannels + channel] = value; } else context->analogOut[frame * context->analogOutChannels + channel] = value; } // analogWriteOnce() // // Sets a given channel to a value for only the current frame static inline void analogWriteOnce(BelaContext *context, int frame, int channel, float value) { context->analogOut[frame * context->analogOutChannels + channel] = value; } // digitalRead() // // Returns the value of a given digital input at the given frame number static inline int digitalRead(BelaContext *context, int frame, int channel) { return getBit(context->digital[frame], channel + 16); } // digitalWrite() // // Sets a given digital output channel to a value for the current frame and all subsequent frames static inline void digitalWrite(BelaContext *context, int frame, int channel, int value) { for(unsigned int f = frame; f < context->digitalFrames; f++) { if(value) context->digital[f] |= 1 << (channel + 16); else context->digital[f] &= ~(1 << (channel + 16)); } } // digitalWriteOnce() // // Sets a given digital output channel to a value for the current frame only static inline void digitalWriteOnce(BelaContext *context, int frame, int channel, int value) { if(value) context->digital[frame] |= 1 << (channel + 16); else context->digital[frame] &= ~(1 << (channel + 16)); } // pinMode() // // Sets the direction of a digital pin for the current frame and all subsequent frames static inline void pinMode(BelaContext *context, int frame, int channel, int mode) { for(unsigned int f = frame; f < context->digitalFrames; f++) { if(mode == INPUT) context->digital[f] |= (1 << channel); else context->digital[f] &= ~(1 << channel); } } // pinModeOnce() // // Sets the direction of a digital pin for the current frame only static inline void pinModeOnce(BelaContext *context, int frame, int channel, int mode) { if(mode == INPUT) context->digital[frame] |= (1 << channel); else context->digital[frame] &= ~(1 << channel); } // map() // // Scale an input value from one range to another. Works like its Wiring language equivalent. // x is the value to scale; in_min and in_max are the input range; out_min and out_max // are the output range. static inline float map(float x, float in_min, float in_max, float out_min, float out_max) { return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min; } // constrain() // // Clips an input value to be between two end points // x is the value to constrain; min_val and max_val are the range static inline float constrain(float x, float min_val, float max_val) { if(x < min_val) return min_val; if(x > max_val) return max_val; return x; } static inline float max(float x, float y){ return x > y ? x : y; } static inline float min(float x, float y){ return x < y ? x : y; } #endif /* UTILITIES_H_ */