Mercurial > hg > beaglert
view projects/basic/render.cpp @ 24:ad5cd8dd99b3 bbb_network
UDP communication in place, pre-alpha
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Fri, 08 May 2015 11:12:13 +0100 |
parents | 6adb088196a7 |
children | 579c86316008 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/render.h" #include <cmath> float gFrequency; float gPhase; float gInverseSampleRate; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData, RTAudioSettings* settings) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; gInverseSampleRate = 1.0 / audioSampleRate; gPhase = 0.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut, float *analogIn, float *analogOut, uint32_t *digital) { for(int n = 0; n < numAudioFrames; n++) { float out = 0.8f * sinf(gPhase); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; for(int channel = 0; channel < gNumAudioChannels; channel++) audioOut[n * gNumAudioChannels + channel] = out; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render() { }