Mercurial > hg > beaglert
view projects/basic/render.cpp @ 13:6adb088196a7
Fixed ADC bug; added a simple passthrough test
author | andrewm |
---|---|
date | Fri, 23 Jan 2015 15:17:09 +0000 |
parents | a6beeba3a648 |
children | ad5cd8dd99b3 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/render.h" #include <cmath> float gFrequency; float gPhase; float gInverseSampleRate; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(int numMatrixChannels, int numAudioChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; gInverseSampleRate = 1.0 / audioSampleRate; gPhase = 0.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(int numMatrixFrames, int numAudioFrames, float *audioIn, float *audioOut, uint16_t *matrixIn, uint16_t *matrixOut) { for(int n = 0; n < numAudioFrames; n++) { float out = 0.8f * sinf(gPhase); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; for(int channel = 0; channel < gNumAudioChannels; channel++) audioOut[n * gNumAudioChannels + channel] = out; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render() { }