Mercurial > hg > beaglert
view projects/basic_sensor/render.cpp @ 52:a6d223473ea2 newapi
Updated examples for new API. tank_wars not yet updated; audio_in_FFT and oscillator_bank not working properly yet.
author | andrewm |
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date | Sun, 31 May 2015 02:13:39 -0500 |
parents | 6adb088196a7 |
children |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/BeagleRT.h" #include "../../include/Utilities.h" #include <rtdk.h> #include <cmath> float gPhase; float gInverseSampleRate; int gAudioFramesPerAnalogFrame; // These settings are carried over from main.cpp // Setting global variables is an alternative approach // to passing a structure to userData in initialise_render() extern int gSensorInputFrequency; extern int gSensorInputAmplitude; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(BeagleRTContext *context, void *userData) { if(context->analogFrames == 0 || context->analogFrames > context->audioFrames) { rt_printf("Error: this example needs analog enabled, with 4 or 8 channels\n"); return false; } gAudioFramesPerAnalogFrame = context->audioFrames / context->analogFrames; gInverseSampleRate = 1.0 / context->audioSampleRate; gPhase = 0.0; return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { float frequency = 440.0; float amplitude = 0.8; // There are twice as many audio frames as matrix frames since audio sample rate // is twice as high for(unsigned int n = 0; n < context->audioFrames; n++) { if(!(n % gAudioFramesPerAnalogFrame)) { // Even audio samples: update frequency and amplitude from the matrix frequency = map(analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputFrequency), 0, 1, 100, 1000); amplitude = analogReadFrame(context, n/gAudioFramesPerAnalogFrame, gSensorInputAmplitude); } float out = amplitude * sinf(gPhase); for(unsigned int channel = 0; channel < context->audioChannels; channel++) context->audioOut[n * context->audioChannels + channel] = out; gPhase += 2.0 * M_PI * frequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render(BeagleRTContext *context, void *userData) { }