Mercurial > hg > beaglert
view projects/audio_in_FFT/render.cpp @ 52:a6d223473ea2 newapi
Updated examples for new API. tank_wars not yet updated; audio_in_FFT and oscillator_bank not working properly yet.
author | andrewm |
---|---|
date | Sun, 31 May 2015 02:13:39 -0500 |
parents | 06f93bef7dd2 |
children | 3c3a1357657d |
line wrap: on
line source
/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/BeagleRT.h" #include <rtdk.h> #include <NE10.h> // neon library #include <cmath> int gFFTSize; float gFFTScaleFactor = 0; int gReadPointer = 0; int gWritePointer = 0; // FFT vars ne10_fft_cpx_float32_t* timeDomainIn; ne10_fft_cpx_float32_t* timeDomainOut; ne10_fft_cpx_float32_t* frequencyDomain; ne10_fft_cfg_float32_t cfg; // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(BeagleRTContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFFTSize = *(int *)userData; gFFTScaleFactor = 1.0f / (float)gFFTSize; timeDomainIn = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); timeDomainOut = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); frequencyDomain = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); cfg = ne10_fft_alloc_c2c_float32 (gFFTSize); memset(timeDomainOut, 0, gFFTSize * sizeof (ne10_fft_cpx_float32_t)); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { timeDomainIn[gReadPointer].r = (ne10_float32_t) ((context->audioIn[n*context->audioChannels] + context->audioIn[n*context->audioChannels+1]) * 0.5); timeDomainIn[gReadPointer].i = 0; if(++gReadPointer >= gFFTSize) { //FFT ne10_fft_c2c_1d_float32_neon (frequencyDomain, timeDomainIn, cfg->twiddles, cfg->factors, gFFTSize, 0); //Do frequency domain stuff //IFFT ne10_fft_c2c_1d_float32_neon (timeDomainOut, frequencyDomain, cfg->twiddles, cfg->factors, gFFTSize, 1); gReadPointer = 0; gWritePointer = 0; } for(int channel = 0; channel < context->audioChannels; channel++) context->audioOut[n * context->audioChannels + channel] = (float) timeDomainOut[gWritePointer].r * gFFTScaleFactor; gWritePointer++; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render(BeagleRTContext *context, void *userData) { NE10_FREE(timeDomainIn); NE10_FREE(timeDomainOut); NE10_FREE(frequencyDomain); NE10_FREE(cfg); }