Mercurial > hg > beaglert
view projects/audio_in_FFT/render.cpp @ 56:3c3a1357657d newapi
Further API update to name three primary functions setup(), render() and cleanup(). Changed include paths so now can #include <BeagleRT.h>. Removed stale pru_rtaudio.bin file as this is now done as pru_rtaudio_bin.h. Updated examples to new API and fixed minor compiler warnings along the way. Network example needs further attention to compile.
author | andrewm |
---|---|
date | Wed, 15 Jul 2015 12:10:51 +0100 |
parents | a6d223473ea2 |
children | ac8eb07afcf5 |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include <BeagleRT.h> #include <rtdk.h> #include <NE10.h> // neon library #include <cmath> int gFFTSize; float gFFTScaleFactor = 0; int gReadPointer = 0; int gWritePointer = 0; // FFT vars ne10_fft_cpx_float32_t* timeDomainIn; ne10_fft_cpx_float32_t* timeDomainOut; ne10_fft_cpx_float32_t* frequencyDomain; ne10_fft_cfg_float32_t cfg; // setup() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool setup(BeagleRTContext *context, void *userData) { // Retrieve a parameter passed in from the initAudio() call gFFTSize = *(int *)userData; gFFTScaleFactor = 1.0f / (float)gFFTSize; timeDomainIn = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); timeDomainOut = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); frequencyDomain = (ne10_fft_cpx_float32_t*) NE10_MALLOC (gFFTSize * sizeof (ne10_fft_cpx_float32_t)); cfg = ne10_fft_alloc_c2c_float32 (gFFTSize); memset(timeDomainOut, 0, gFFTSize * sizeof (ne10_fft_cpx_float32_t)); return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(BeagleRTContext *context, void *userData) { for(unsigned int n = 0; n < context->audioFrames; n++) { timeDomainIn[gReadPointer].r = (ne10_float32_t) ((context->audioIn[n*context->audioChannels] + context->audioIn[n*context->audioChannels+1]) * 0.5); timeDomainIn[gReadPointer].i = 0; if(++gReadPointer >= gFFTSize) { //FFT ne10_fft_c2c_1d_float32_neon (frequencyDomain, timeDomainIn, cfg->twiddles, cfg->factors, gFFTSize, 0); //Do frequency domain stuff //IFFT ne10_fft_c2c_1d_float32_neon (timeDomainOut, frequencyDomain, cfg->twiddles, cfg->factors, gFFTSize, 1); gReadPointer = 0; gWritePointer = 0; } for(unsigned int channel = 0; channel < context->audioChannels; channel++) context->audioOut[n * context->audioChannels + channel] = (float) timeDomainOut[gWritePointer].r * gFFTScaleFactor; gWritePointer++; } } // cleanup() is called once at the end, after the audio has stopped. // Release any resources that were allocated in setup(). void cleanup(BeagleRTContext *context, void *userData) { NE10_FREE(timeDomainIn); NE10_FREE(timeDomainOut); NE10_FREE(frequencyDomain); NE10_FREE(cfg); }