view examples/10-Instruments/d-box/ADSR.cpp @ 464:8fcfbfb32aa0 prerelease

Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author Robert Jack <robert.h.jack@gmail.com>
date Mon, 20 Jun 2016 16:20:38 +0100
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//
//  ADSR.cpp
//
//  Created by Nigel Redmon on 12/18/12.
//  EarLevel Engineering: earlevel.com
//  Copyright 2012 Nigel Redmon
//
//  For a complete explanation of the ADSR envelope generator and code,
//  read the series of articles by the author, starting here:
//  http://www.earlevel.com/main/2013/06/01/envelope-generators/
//
//  License:
//
//  This source code is provided as is, without warranty.
//  You may copy and distribute verbatim copies of this document.
//  You may modify and use this source code to create binary code for your own purposes, free or commercial.
//

#include "ADSR.h"
#include <math.h>


ADSR::ADSR(void) {
    reset();
    setAttackRate(0);
    setDecayRate(0);
    setReleaseRate(0);
    setSustainLevel(1.0);
    setTargetRatioA(0.3);
    setTargetRatioDR(0.0001);
}

ADSR::~ADSR(void) {
}

void ADSR::setAttackRate(float rate) {
    attackRate = rate;
    attackCoef = calcCoef(rate, targetRatioA);
    attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
}

void ADSR::setDecayRate(float rate) {
    decayRate = rate;
    decayCoef = calcCoef(rate, targetRatioDR);
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
}

void ADSR::setReleaseRate(float rate) {
    releaseRate = rate;
    releaseCoef = calcCoef(rate, targetRatioDR);
    releaseBase = -targetRatioDR * (1.0 - releaseCoef);
}

float ADSR::calcCoef(float rate, float targetRatio) {
    return exp(-log((1.0 + targetRatio) / targetRatio) / rate);
}

void ADSR::setSustainLevel(float level) {
    sustainLevel = level;
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
}

void ADSR::setTargetRatioA(float targetRatio) {
    if (targetRatio < 0.000000001)
        targetRatio = 0.000000001;  // -180 dB
    targetRatioA = targetRatio;
    attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
}

void ADSR::setTargetRatioDR(float targetRatio) {
    if (targetRatio < 0.000000001)
        targetRatio = 0.000000001;  // -180 dB
    targetRatioDR = targetRatio;
    decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
    releaseBase = -targetRatioDR * (1.0 - releaseCoef);
}