comparison examples/10-Instruments/d-box/ADSR.cpp @ 464:8fcfbfb32aa0 prerelease

Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author Robert Jack <robert.h.jack@gmail.com>
date Mon, 20 Jun 2016 16:20:38 +0100
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463:c47709e8b5c9 464:8fcfbfb32aa0
1 //
2 // ADSR.cpp
3 //
4 // Created by Nigel Redmon on 12/18/12.
5 // EarLevel Engineering: earlevel.com
6 // Copyright 2012 Nigel Redmon
7 //
8 // For a complete explanation of the ADSR envelope generator and code,
9 // read the series of articles by the author, starting here:
10 // http://www.earlevel.com/main/2013/06/01/envelope-generators/
11 //
12 // License:
13 //
14 // This source code is provided as is, without warranty.
15 // You may copy and distribute verbatim copies of this document.
16 // You may modify and use this source code to create binary code for your own purposes, free or commercial.
17 //
18
19 #include "ADSR.h"
20 #include <math.h>
21
22
23 ADSR::ADSR(void) {
24 reset();
25 setAttackRate(0);
26 setDecayRate(0);
27 setReleaseRate(0);
28 setSustainLevel(1.0);
29 setTargetRatioA(0.3);
30 setTargetRatioDR(0.0001);
31 }
32
33 ADSR::~ADSR(void) {
34 }
35
36 void ADSR::setAttackRate(float rate) {
37 attackRate = rate;
38 attackCoef = calcCoef(rate, targetRatioA);
39 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
40 }
41
42 void ADSR::setDecayRate(float rate) {
43 decayRate = rate;
44 decayCoef = calcCoef(rate, targetRatioDR);
45 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
46 }
47
48 void ADSR::setReleaseRate(float rate) {
49 releaseRate = rate;
50 releaseCoef = calcCoef(rate, targetRatioDR);
51 releaseBase = -targetRatioDR * (1.0 - releaseCoef);
52 }
53
54 float ADSR::calcCoef(float rate, float targetRatio) {
55 return exp(-log((1.0 + targetRatio) / targetRatio) / rate);
56 }
57
58 void ADSR::setSustainLevel(float level) {
59 sustainLevel = level;
60 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
61 }
62
63 void ADSR::setTargetRatioA(float targetRatio) {
64 if (targetRatio < 0.000000001)
65 targetRatio = 0.000000001; // -180 dB
66 targetRatioA = targetRatio;
67 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef);
68 }
69
70 void ADSR::setTargetRatioDR(float targetRatio) {
71 if (targetRatio < 0.000000001)
72 targetRatio = 0.000000001; // -180 dB
73 targetRatioDR = targetRatio;
74 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef);
75 releaseBase = -targetRatioDR * (1.0 - releaseCoef);
76 }