Mercurial > hg > beaglert
comparison examples/10-Instruments/d-box/ADSR.cpp @ 464:8fcfbfb32aa0 prerelease
Examples reorder with subdirectories. Added header to each project. Moved Doxygen to bottom of render.cpp.
author | Robert Jack <robert.h.jack@gmail.com> |
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date | Mon, 20 Jun 2016 16:20:38 +0100 |
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463:c47709e8b5c9 | 464:8fcfbfb32aa0 |
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1 // | |
2 // ADSR.cpp | |
3 // | |
4 // Created by Nigel Redmon on 12/18/12. | |
5 // EarLevel Engineering: earlevel.com | |
6 // Copyright 2012 Nigel Redmon | |
7 // | |
8 // For a complete explanation of the ADSR envelope generator and code, | |
9 // read the series of articles by the author, starting here: | |
10 // http://www.earlevel.com/main/2013/06/01/envelope-generators/ | |
11 // | |
12 // License: | |
13 // | |
14 // This source code is provided as is, without warranty. | |
15 // You may copy and distribute verbatim copies of this document. | |
16 // You may modify and use this source code to create binary code for your own purposes, free or commercial. | |
17 // | |
18 | |
19 #include "ADSR.h" | |
20 #include <math.h> | |
21 | |
22 | |
23 ADSR::ADSR(void) { | |
24 reset(); | |
25 setAttackRate(0); | |
26 setDecayRate(0); | |
27 setReleaseRate(0); | |
28 setSustainLevel(1.0); | |
29 setTargetRatioA(0.3); | |
30 setTargetRatioDR(0.0001); | |
31 } | |
32 | |
33 ADSR::~ADSR(void) { | |
34 } | |
35 | |
36 void ADSR::setAttackRate(float rate) { | |
37 attackRate = rate; | |
38 attackCoef = calcCoef(rate, targetRatioA); | |
39 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef); | |
40 } | |
41 | |
42 void ADSR::setDecayRate(float rate) { | |
43 decayRate = rate; | |
44 decayCoef = calcCoef(rate, targetRatioDR); | |
45 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef); | |
46 } | |
47 | |
48 void ADSR::setReleaseRate(float rate) { | |
49 releaseRate = rate; | |
50 releaseCoef = calcCoef(rate, targetRatioDR); | |
51 releaseBase = -targetRatioDR * (1.0 - releaseCoef); | |
52 } | |
53 | |
54 float ADSR::calcCoef(float rate, float targetRatio) { | |
55 return exp(-log((1.0 + targetRatio) / targetRatio) / rate); | |
56 } | |
57 | |
58 void ADSR::setSustainLevel(float level) { | |
59 sustainLevel = level; | |
60 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef); | |
61 } | |
62 | |
63 void ADSR::setTargetRatioA(float targetRatio) { | |
64 if (targetRatio < 0.000000001) | |
65 targetRatio = 0.000000001; // -180 dB | |
66 targetRatioA = targetRatio; | |
67 attackBase = (1.0 + targetRatioA) * (1.0 - attackCoef); | |
68 } | |
69 | |
70 void ADSR::setTargetRatioDR(float targetRatio) { | |
71 if (targetRatio < 0.000000001) | |
72 targetRatio = 0.000000001; // -180 dB | |
73 targetRatioDR = targetRatio; | |
74 decayBase = (sustainLevel - targetRatioDR) * (1.0 - decayCoef); | |
75 releaseBase = -targetRatioDR * (1.0 - releaseCoef); | |
76 } |