Mercurial > hg > beaglert
view projects/basic_network/render.cpp @ 45:579c86316008 newapi
Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author | andrewm |
---|---|
date | Thu, 28 May 2015 14:35:55 -0400 |
parents | 98aed580452a |
children | 4255ecbb9bec 3c3a1357657d |
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/* * render.cpp * * Created on: Oct 24, 2014 * Author: parallels */ #include "../../include/RTAudioSettings.h" #include "../../include/render.h" #include <cmath> #include "../../include/client.h" #include "../../include/RTAudio.h" // to schedule lower prio parallel process #include <rtdk.h> float gFrequency; float gPhase; float gInverseSampleRate; int gCount=0; networkData networkObject; AuxiliaryTask transmitReceiveDataTask; void transmitReceiveData(){ printf("transmitReceiveData auxiliary task has started\n"); while(!gShouldStop){ sendMessage(networkObject); receiveMessage(networkObject); usleep(1000); } closeSockets(); } // initialise_render() is called once before the audio rendering starts. // Use it to perform any initialisation and allocation which is dependent // on the period size or sample rate. // // userData holds an opaque pointer to a data structure that was passed // in from the call to initAudio(). // // Return true on success; returning false halts the program. bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels, int numMatrixFramesPerPeriod, int numAudioFramesPerPeriod, float matrixSampleRate, float audioSampleRate, void *userData, RTAudioSettings *settings) { // Retrieve a parameter passed in from the initAudio() call gFrequency = *(float *)userData; gInverseSampleRate = 1.0 / audioSampleRate; gPhase = 0.0; networkObject.counter=&gCount; networkObject.variables[0]=&gFrequency; networkObject.variables[1]=&gPhase; networkObject.numVariables=2; setupSockets(settings->receivePort, settings->transmitPort, settings->serverName); transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 80, "transmit-receive-data"); //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work return true; } // render() is called regularly at the highest priority by the audio engine. // Input and output are given from the audio hardware and the other // ADCs and DACs (if available). If only audio is available, numMatrixFrames // will be 0. void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut, float *analogIn, float *analogOut, uint32_t *digital) { for(int n = 0; n < numAudioFrames; n++) { float out = 0.7f * sinf(gPhase); gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate; if(gPhase > 2.0 * M_PI) gPhase -= 2.0 * M_PI; for(int channel = 0; channel < gNumAudioChannels; channel++) audioOut[n * gNumAudioChannels + channel] = out; if(gCount==0){ scheduleAuxiliaryTask(transmitReceiveDataTask); } gCount++; } } // cleanup_render() is called once at the end, after the audio has stopped. // Release any resources that were allocated in initialise_render(). void cleanup_render() { }