annotate projects/basic_network/render.cpp @ 45:579c86316008 newapi

Major API overhaul. Moved to a single data structure for handling render functions. Functionally, generally similar except for scheduling within PRU loop function, which now uses interrupts from the PRU rather than polling. This requires an updated kernel.
author andrewm
date Thu, 28 May 2015 14:35:55 -0400
parents 98aed580452a
children 4255ecbb9bec 3c3a1357657d
rev   line source
giuliomoro@24 1 /*
giuliomoro@24 2 * render.cpp
giuliomoro@24 3 *
giuliomoro@24 4 * Created on: Oct 24, 2014
giuliomoro@24 5 * Author: parallels
giuliomoro@24 6 */
giuliomoro@24 7
giuliomoro@24 8 #include "../../include/RTAudioSettings.h"
giuliomoro@24 9 #include "../../include/render.h"
giuliomoro@24 10 #include <cmath>
giuliomoro@24 11 #include "../../include/client.h"
giuliomoro@24 12 #include "../../include/RTAudio.h" // to schedule lower prio parallel process
giuliomoro@24 13 #include <rtdk.h>
giuliomoro@24 14 float gFrequency;
giuliomoro@24 15 float gPhase;
giuliomoro@24 16 float gInverseSampleRate;
giuliomoro@24 17 int gCount=0;
giuliomoro@24 18 networkData networkObject;
giuliomoro@24 19 AuxiliaryTask transmitReceiveDataTask;
giuliomoro@24 20
giuliomoro@24 21 void transmitReceiveData(){
giuliomoro@25 22 printf("transmitReceiveData auxiliary task has started\n");
giuliomoro@24 23 while(!gShouldStop){
giuliomoro@25 24 sendMessage(networkObject);
giuliomoro@25 25 receiveMessage(networkObject);
giuliomoro@25 26 usleep(1000);
giuliomoro@24 27 }
giuliomoro@24 28 closeSockets();
giuliomoro@24 29 }
giuliomoro@24 30
giuliomoro@24 31 // initialise_render() is called once before the audio rendering starts.
giuliomoro@24 32 // Use it to perform any initialisation and allocation which is dependent
giuliomoro@24 33 // on the period size or sample rate.
giuliomoro@24 34 //
giuliomoro@24 35 // userData holds an opaque pointer to a data structure that was passed
giuliomoro@24 36 // in from the call to initAudio().
giuliomoro@24 37 //
giuliomoro@24 38 // Return true on success; returning false halts the program.
giuliomoro@24 39 bool initialise_render(int numMatrixChannels, int numDigitalChannels, int numAudioChannels,
giuliomoro@24 40 int numMatrixFramesPerPeriod,
giuliomoro@24 41 int numAudioFramesPerPeriod,
giuliomoro@24 42 float matrixSampleRate, float audioSampleRate,
giuliomoro@24 43 void *userData, RTAudioSettings *settings)
giuliomoro@24 44 {
giuliomoro@24 45 // Retrieve a parameter passed in from the initAudio() call
giuliomoro@24 46 gFrequency = *(float *)userData;
giuliomoro@24 47
giuliomoro@24 48 gInverseSampleRate = 1.0 / audioSampleRate;
giuliomoro@24 49 gPhase = 0.0;
giuliomoro@24 50
giuliomoro@24 51 networkObject.counter=&gCount;
giuliomoro@24 52 networkObject.variables[0]=&gFrequency;
giuliomoro@24 53 networkObject.variables[1]=&gPhase;
giuliomoro@24 54 networkObject.numVariables=2;
giuliomoro@24 55 setupSockets(settings->receivePort, settings->transmitPort, settings->serverName);
giuliomoro@25 56 transmitReceiveDataTask=createAuxiliaryTaskLoop(*transmitReceiveData, 80, "transmit-receive-data");
giuliomoro@24 57 //scheduleAuxiliaryTask(transmitReceiveDataTask); //here it does not work
giuliomoro@24 58 return true;
giuliomoro@24 59 }
giuliomoro@24 60
giuliomoro@24 61 // render() is called regularly at the highest priority by the audio engine.
giuliomoro@24 62 // Input and output are given from the audio hardware and the other
giuliomoro@24 63 // ADCs and DACs (if available). If only audio is available, numMatrixFrames
giuliomoro@24 64 // will be 0.
giuliomoro@24 65
giuliomoro@24 66 void render(int numAnalogFrames, int numAudioFrames, int numDigitalFrames, float *audioIn, float *audioOut,
giuliomoro@24 67 float *analogIn, float *analogOut, uint32_t *digital)
giuliomoro@24 68 {
giuliomoro@24 69 for(int n = 0; n < numAudioFrames; n++) {
giuliomoro@24 70 float out = 0.7f * sinf(gPhase);
giuliomoro@24 71 gPhase += 2.0 * M_PI * gFrequency * gInverseSampleRate;
giuliomoro@24 72 if(gPhase > 2.0 * M_PI)
giuliomoro@24 73 gPhase -= 2.0 * M_PI;
giuliomoro@24 74
giuliomoro@24 75 for(int channel = 0; channel < gNumAudioChannels; channel++)
giuliomoro@24 76 audioOut[n * gNumAudioChannels + channel] = out;
giuliomoro@24 77 if(gCount==0){
giuliomoro@24 78 scheduleAuxiliaryTask(transmitReceiveDataTask);
giuliomoro@24 79 }
giuliomoro@24 80 gCount++;
giuliomoro@24 81 }
giuliomoro@24 82 }
giuliomoro@24 83
giuliomoro@24 84 // cleanup_render() is called once at the end, after the audio has stopped.
giuliomoro@24 85 // Release any resources that were allocated in initialise_render().
giuliomoro@24 86
giuliomoro@24 87 void cleanup_render()
giuliomoro@24 88 {
giuliomoro@24 89 }