Mercurial > hg > beaglert
diff core/ReceiveAudioThread.cpp @ 217:c42a6b4dc2d4 mergingClockSync
Recovered some files from ClockSync
author | Giulio Moro <giuliomoro@yahoo.it> |
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date | Sat, 13 Feb 2016 04:09:12 +0000 |
parents | |
children | 6a23c07d0fbb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/ReceiveAudioThread.cpp Sat Feb 13 04:09:12 2016 +0000 @@ -0,0 +1,310 @@ +#include "ReceiveAudioThread.h" + +#ifdef USE_JUCE +#else +//initialise static members +bool ReceiveAudioThread::staticConstructed=false; +AuxiliaryTask ReceiveAudioThread::receiveDataTask=NULL; +std::vector<ReceiveAudioThread *> ReceiveAudioThread::objAddrs(0); +bool ReceiveAudioThread::threadRunning; +bool ReceiveAudioThread::threadIsExiting; +int ReceiveAudioThread::sleepTime; + +void receiveData(){ + ReceiveAudioThread::run(); +} +void ReceiveAudioThread::staticConstructor(){ + if(staticConstructed==true) + return; + staticConstructed=true; + threadIsExiting=false; + receiveDataTask=BeagleRT_createAuxiliaryTask(receiveData, 90, "receiveDataTask"); //TODO: allow different priorities +} +#endif /* USE_JUCE */ + +void ReceiveAudioThread::dealloc(){ + free(buffer); + buffer=NULL; + free(stackBuffer); + stackBuffer=NULL; +} +void ReceiveAudioThread::wrapWritePointer(){ + //this is not quite a simple wrapping as you would do in a circular buffer, + //as there is no guarantee the buffer will be full at all times, given that there must alwas be enough space at the end of it + //to hold a full payload + // lastValidPointer indicates the last pointer in the buffer containing valid data + // + if(writePointer+payloadLength+headerLength>bufferLength){ //if we are going to exceed the length of the buffer with the next reading + // lastValidPointer=writePointer+headerLength; //remember where the last valid data are + // for(int n=headerLength;n<lastValidPointer; n++){ + // fprintf(fd2, "%f\n",buffer[n]); //DEBUG + // } + writePointer=0; //and reset to beginning of the buffer + } +} +void ReceiveAudioThread::pushPayload(int startIndex){ //backup the payload samples that will be overwritten by the new header + for(int n=0; n<headerLength; n++){ + stackBuffer[n]=buffer[startIndex+n]; + } +} +void ReceiveAudioThread::popPayload(int startIndex){ + for(int n=0; n<headerLength; n++){ + buffer[startIndex+n]=stackBuffer[n]; + } +} + +int ReceiveAudioThread::readUdpToBuffer(){ + if(listening==false || bufferReady==false) + return 0; + if(writePointer<0) + return 0; + if(socket.waitUntilReady(true, waitForSocketTime)){// TODO: if waitForSocketTime here is >>5, the +#ifdef USE_JUCE +#else + lastTime=rt_timer_read(); +// rt_printf("lastTimeread= %llu\n", lastTime); +#endif /* USE_JUCE */ + // destructor (always or sometimes) never actually gets called, despite run() returns ...see issue #1381 + pushPayload(writePointer); //backup headerLength samples. This could be skipped if writePointer==0 + //read header+payload + int numBytes=socket.read(buffer+writePointer, bytesToRead, true); //read without waiting. + //TODO: (if using variable-length payload) validate the actual numBytes read against the size declared in the header + if(numBytes<0){ + printf("error numBytes1\n"); + return -3; //TODO: something went wrong, you have to discard the rest of the packet! + } + if(numBytes==0){//TODO: this should not happen unless you actually receive a packet of size zero (is it at all possible?) +// printf("received 0 bytes\n"); + return 0; + } + if(numBytes != bytesToRead){ //this is equivalent to (numBytes<bytesToRead) + printf("error numBytes2: %d\n", numBytes); + return -4; //TODO: something went wrong, less bytes than expected in the payload. + } + if(channel!=(int)buffer[writePointer]){ +// printf("I am channel %d, but I received data for channel %d\n", channel, (int)buffer[writePointer]); + return -5; + } + if(buffer[writePointer+1]!=timestamp+1) + printf("missing a timestamp: %d\n",timestamp+1); + timestamp=buffer[writePointer+1]; +// rt_printf("Received a message of length %d, it was on channel %d and timestamp %d\n", numBytes, (int)buffer[writePointer], (int)buffer[writePointer+1]); + + popPayload(writePointer); //restore headerLength payload samples. This could be skipped if writePointer==0 + //even though we just wrote (payloadLength+headerLength) samples in the buffer, + //we only increment by payloadLength. This way, next time a socket.read is performed, we will + //backup the last headerLength samples that we just wrote and we will overwrite them with + //the header from the new read. After parsing the header we will then restore the backed up samples. + //This way we guarantee that, apart from the first headerLength samples, buffer is a circular buffer! + writePointer+=payloadLength; + wrapWritePointer(); + return numBytes; + } + return 0; //timeout occurred +} +//USE_JUCE Thread(threadName), +#ifdef USE_JUCE +ReceiveAudioThread::ReceiveAudioThread(const String &threadName) : + Thread(threadName), +#else +ReceiveAudioThread::ReceiveAudioThread() : +#endif /* USE_JUCE */ + socket(0), + listening(false), + bufferReady(false), + buffer(NULL), + stackBuffer(NULL), + bufferLength(0), + lastValidPointer(0), + waitForSocketTime(5), +#ifdef USE_JUCE + threadPriority(5) +#else + threadPriority(88) +#endif /* USE_JUCE */ +{}; +ReceiveAudioThread::~ReceiveAudioThread(){ +#ifdef USE_JUCE + stopThread(1000); +#else + stopThread(); + while(threadRunning){ + usleep(sleepTime*2); //wait for thread to stop + std::cout<< "Waiting for receiveAudioTask to stop" << std::endl; + } +#endif /* USE_JUCE */ + //TODO: check if thread stopped, otherwise kill it before dealloc + dealloc(); +} +void ReceiveAudioThread::init(int aPort, int aSamplesPerBlock, int aChannel){ + dealloc(); +#ifdef USE_JUCE +#else + staticConstructor(); + objAddrs.push_back(this);//TODO: this line should be in the constructor +#endif /* USE_JUCE */ + bindToPort(aPort); + channel=aChannel; + printf("Channel %d is receiving on port %d\n",aChannel, aPort); + // fd=fopen("output.m","w"); //DEBUG + // fprintf(fd,"var=["); //DEBUG + headerLength=2; + payloadLength=300; //TODO: make sure that payloadLength and headerLength are the same as the client is sending. + bufferLength=std::max(headerLength+(payloadLength*4), headerLength+(aSamplesPerBlock*4)); //there are many considerations that can be done here ... + //We keep a headerLength padding at the beginning of the array to allow full reads from the socket + buffer=(float*)malloc(sizeof(float)*bufferLength); + if(buffer==NULL) // something wrong + return; + lastValidPointer=headerLength+ ((bufferLength-headerLength)/payloadLength)*payloadLength; + memset(buffer,0,bufferLength*sizeof(float)); + stackBuffer=(float*)malloc(sizeof(float)*headerLength); + if(stackBuffer==NULL) // something wrong + return; + bufferReady=true; + bytesToRead=sizeof(float)*(payloadLength + headerLength); + writePointer=-1; + readPointer=0; + sleepTime=payloadLength/(float)44100 /4.0; //set sleepTime so that you do not check too often or too infrequently + timestamp=0; +#ifdef USE_JUCE + startThread(threadPriority); +#else + //TODO: the thread cannot be started here at the moment because init() is called in setup(), where tasks cannot be scheduled +#endif /* USE_JUCE */ +} + +void ReceiveAudioThread::bindToPort(int aPort){ + listening=socket.bindToPort(aPort); +#ifdef USE_JUCE +#else + if(listening==false) //this condition is valid also for USE_JUCE, but we do not printf in USE_JUCE + printf("Could not bind to port %d\n",aPort); +#endif /* USE_JUCE */ +} +bool ReceiveAudioThread::isListening(){ + return listening; +} +float* ReceiveAudioThread::getCurrentBuffer(int length){ // NOTE: this cannot work all the time unless samplesPerBuffer and payloadLength are multiples + //TODO: make it return the number of samples actually available at the specified location + if(isListening()==false || length>bufferLength) + return NULL; + readPointer+=length; + if(readPointer>lastValidPointer){ + readPointer=headerLength; + } + return buffer+(int)readPointer; +}; +int ReceiveAudioThread::getSamplesSrc(float *destination, int length, + float samplingRateRatio, int numChannelsInDestination, + int channelToWriteTo) +{ + if (!(samplingRateRatio>0 && samplingRateRatio<=2)) + return -2; + if(isListening()==false) + return -1; + static int numCalls=0; + if(writePointer<0 /*|| (numCalls&16383)==0*/){ //if writePointer has not been initalized yet ... +#ifdef USE_JUCE +#else //debug + rt_printf("reinit the writePointer, readPointer: %f;\n",readPointer); + readPointer=0; +#endif /* USE_JUCE */ + writePointer=2*length; // do it, so that it starts writing at a safety margin from where we write. + // This will help keeping them in sync. + //TODO: handle what happens when the remote stream is interrupted and then restarted + } + numCalls++; + if(length>lastValidPointer) { + //not enough samples available, we fill the buffer with what is available, but the destination buffer will not be filled completely + //at this very moment the other thread might be writing at most one payload into the buffer. + //To avoid a race condition, we need to let alone the buffer where we are currently writing + //as writing the payload also temporarily overwrites the previous headerLength samples, we need to account for them as well + //TODO: This assumes that the writePointer and readPointer do not drift. When doing clock synchronization we will find out that it is not true! + length=lastValidPointer-payloadLength-headerLength; + if(length<0) //no samples available at all! + return 0; + } + for(int n=0; n<length; n++){ + destination[n*numChannelsInDestination+channelToWriteTo]=buffer[(int)(0.5+readPointer)];//simple ZOH non-interpolation (nearest neighbour) + // fprintf(fd,"%f, %d, %f;\n",readPointer,writePointer,destination[n]); //DEBUG + readPointer+=samplingRateRatio; + if((int)(0.5+readPointer)>=lastValidPointer){ + readPointer=readPointer-lastValidPointer+headerLength; + } + } + return length; +} +int ReceiveAudioThread::getSamplesSrc(float *destination, int length, float samplingRateRatio){ + return getSamplesSrc(destination, length, samplingRateRatio, 1,0); + // TODO: rewriting this so that it does not call the override method we can save a multiply and add + // for each sample. +} +bool ReceiveAudioThread::isBufferReady(){ + return bufferReady; +} +#ifdef USE_JUCE +#else +void ReceiveAudioThread::startThread(){ + BeagleRT_scheduleAuxiliaryTask(receiveDataTask); +} +void ReceiveAudioThread::stopThread(){ + threadIsExiting=true; +} +bool ReceiveAudioThread::threadShouldExit(){ + return(gShouldStop || threadIsExiting ); +} +RTIME ReceiveAudioThread::getLastTime(){ + return lastTime; +} +#endif /* USE_JUCE */ +int ReceiveAudioThread::getTimestamp(){ + return timestamp; +} +void ReceiveAudioThread::run(){ + // fd2=fopen("buffer.m","w"); //DEBUG + // fprintf(fd2, "buf=["); //DEBUG + threadRunning=true; + int maxCount=10; + int count=0; + // Clean the socket from anything that is currently in it. +#ifdef USE_JUCE + // this is borrowed from BeagleRT's UdpServer class. + int n; + do { + float waste; + if(socket.waitUntilReady(true, 0)==0) + break; + n=socket.read((void*)&waste, sizeof(float), false); + count++; + if(n<0){ + printf("error\n"); + break; + } + printf("n: %d\n",n); + } while (n>0 && (maxCount<=0 || count<maxCount)); +#else + for(unsigned int n=0; n<objAddrs.size(); n++){ + count=objAddrs[n]->socket.empty(maxCount); + } +#endif /* USE_JUCE */ + printf("socket emptied with %d reads\n", count); + + while(!threadShouldExit()){ //TODO: check that the socket buffer is empty before starting +#ifdef USE_JUCE + readUdpToBuffer(); // read into the oldBuffer + sleep(sleepTime); +#else + for(unsigned int n=0; n<ReceiveAudioThread::objAddrs.size(); n++){ +// printf("%d\n", n); + ReceiveAudioThread::objAddrs[n]->readUdpToBuffer(); + } + usleep(sleepTime); //TODO: use rt_task_sleep instead +#endif /* USE_JUCE */ + } + threadRunning=false; + printf("Thread is not running \n"); + // fprintf(fd,"];readPointer,writePointer,lastValidPointer,destination]=deal(var(:,1), var(:,2), var(:,3), var(:,4));"); //DEBUG + // fclose(fd);//DEBUG + // fprintf(fd2,"];");//DEBUG + // fclose(fd2); //DEBUG +}